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2018-03-22Gitlab CI: Disable currently broken ubuntu 16.10 & 17.04 buildsLoïc Blot
I will try to repair them later
2018-03-22Lua_api.txt: Improve noise documentationParamat
2018-03-21Minetest ASCII art: Move from actionstream to rawstreamparamat
2018-03-20Mgfractal / chunksize: Improve documentationparamat
2018-03-20Lua_api.txt: Fix hardware colouring documentationparamat
More 'draw type' -> 'paramtype2' changes, missing from a previous commit.
2018-03-18Add src/unittest/test_world/world.mt to gitignoreLoïc Blot
Fixes #7146
2018-03-17Add missing file to android buildLoic Blot
2018-03-17Fix node-nodebox lighting difference in direct sunlight (#7061)Vitaliy
2018-03-17.gitignore: ignore more files (android, unittests)Loic Blot
2018-03-17Lua_api.txt: Split long lines part 6paramat
2018-03-16Fix a crash or random memory leak when reseting saved environment variable ↵Loic Blot
in test_servermodmanager.cpp
2018-03-16Drop Server::m_enable_rollback_recording it's only used in server constructorLoic Blot
2018-03-16ServerEnvironment::loadDefaultMeta: Loading default meta is only possible ↵Loic Blot
for ServerEnv itself
2018-03-16Forgot to remove obsolete Server::m_modsLoic Blot
2018-03-16Server: delegate mod management & config to ServerModConfiguration (#7131)Loïc Blot
* Server: delegate mod management & config to ServerModConfiguration (rename it to ServerModManager) * Use c++11 range based loops * Add unittests + experimental/default mod as a test case to permit testing mod loading in future tests
2018-03-16Fix an alone if to be with a missing elseLoic Blot
2018-03-16Lua_api.txt: Split long lines part 5, fix hardware colouring docsparamat
2018-03-16Biomes: Fix vertical biome blendparamat
2018-03-15README: Fix Fedora dependencies (#7133)pauloue
2018-03-14Lua_api.txt: Split long lines part 4paramat
2018-03-13Rename 'subgame' to 'game'paramat
2018-03-13Lua_api.txt: Improve and complete drawtype documentationparamat
Move documentation of mesh and plantlike_rooted drawtypes into main section.
2018-03-11Lua_api.txt: Split long lines part 3paramat
2018-03-11Biome API: Add 'get_biome_name(biome_id)' APIparamat
Change name of default biome to a more suitable lowercase 'default'.
2018-03-11Add Voxelarea unittests (#7121)Loïc Blot
* Add voxelarea unittests
2018-03-11Android: typo fix since recent gradle update, as output path changedLoic Blot
2018-03-11Finally fix android buildLoic Blot
2018-03-11Fix Android build, but there is a remaining linking issue in ↵Loic Blot
guiConfirmRegistration * Also fix variable name overloading in guiConfirmRegistration
2018-03-11Android build fixes for c++11stujones11
2018-03-11Android: update tools (gradle, NDK) & prepare to switch to clangLoic Blot
2018-03-10Drop texture file list cache (#6660)Vitaliy
2018-03-10Fix typo in lighting code since bcdb3d5SmallJoker
2018-03-10Lua_api.txt: Split long lines part 2paramat
2018-03-10Spawn level: Add 'get_spawn_level(x, z)' APIparamat
Returns a suitable player spawn y co-ordinate for unmodified terrain.
2018-03-09Formspecs: Unify textarea and field parsing functions, fix wrong fallback textSmallJoker
* textarea[], field[]: Unify function, fix wrong fallback text * Remove apparently superflous mainmenumanager.h incldue * intlGUIEditBox.cpp: make read-only boxes really read-only * Use elseif (trivial)
2018-03-09VoxelArea: add_{x,y,z,p} must be staticLoic Blot
Fix some documentations issues Use getNodeNoCheck(v3s16, ...) in some cases instead of getNodeNoCheck(x, y, z, ...)
2018-03-09Drop unused struct ModLicenseInfo & ModAuthorInfo + default constructor in ↵Loic Blot
ModMetadata
2018-03-09ServerEnvironment & StaticObject cleanupsLoic Blot
* isFreeServerActiveObjectId is now part of ServerEnvironment * getFreeServerActiveObjectId is now part of ServerEnvironment * StaticObject constructor now take ServerActiveObject instead of type + string. This permits to remove a big string copy in some code parts
2018-03-09Drop unused Server::m_ignore_map_edit_events_peer_idLoic Blot
2018-03-09Variable name fix + structure creation unrolling in lighting codeLoic Blot
2018-03-09Drop less performant Server::setBlockNotSent for ↵Loic Blot
ClientInterface::markBlockposAsNotSent
2018-03-09Lua_api.txt: Split long lines part 1paramat
2018-03-09Gennotify docs: Clarify returned positions for decorationsparamat
2018-03-09Biomes: Document xyz biome limitsparamat
2018-03-09Getv3intfield: Fix logic of return boolparamat
2018-03-09Biomes: Add 'min_pos'/'max_pos' xyz biome limitsparamat
'y_min' and 'y_max' are still accepted for compatibility.
2018-03-08Cleanup & bugfixLoic Blot
* ObjectRef::set_local_animation: fix wrong lua return (should push a boolean, currently returns nil) * ObjectRef::set_eye_offset: fix wrong lua return (should push a boolean, currently returns nil) * Fix various Server functions which depends on RemotePlayer objet and return true/false when player object is nil whereas it's a caller implementation error. Change those bool functions to void and add sanitize_check call instead. Current callers are always checking player object validity * Optimize Server::setClouds : use CloudParams object ref instead of attribute deserialization from structure & perform RemotePlayer::setCloudParams directly in server class like many other calls * Optimize Server::SendCloudParams: use CloudParams object ref instead of deserialized attributes
2018-03-08Cleanup: drop Server::hudGetHotbarSelectedImage()Loic Blot
Call directly accessible RemotePlayer::getHotbarSelectedImage() from server api
2018-03-08Cleanup: drop Server::hudGetHotbarImage()Loic Blot
Call directly accessible RemotePlayer::getHotbarImage() from server api & make it const ref
2018-03-08Cleanup: drop Server::hudGetHotbarItemcount()Loic Blot
Call directly accessible RemotePlayer::getHotbarItemcount() from server api