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2015-03-04Cavegen, mgv5: Cleanup codeparamat
Conf.example: Update mgv5 mapgen params Mgv7: Lava caves only below -256
2015-03-04Use std::vector instead of std::list in StaticObjectList and ↵Loic Blot
MutexedMap::getValues()
2015-03-04ABMHandler and player_collisions use sequential read/write. Switch from ↵Loic Blot
std::list to std::vector * Also remove dead code Map::unloadUnusedData which is dead since a long time
2015-03-04ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector ↵Loic Blot
for better perfs
2015-03-04We always know playerSAO when calling SendInventory. Using it instead of ↵Loic Blot
searching it via peer_id
2015-03-05Radius parameter for /deleteblocks hereSmallJoker
2015-03-04Send Position packet on event, don't check it at each AsyncRunStep.Loic Blot
* This permit to cleanup the player checking loop
2015-03-04ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed.Loic Blot
* setTimeOfDaySpeed already lock a mutex when modify the value, we don't need to lock all environment. * add a fine grain lock for getTimeOfDay and setTimeOfDay to solve environment multithread modifications on this value
2015-03-04Send Inventory packet on event, don't check it at each AsyncRunStep.Loic Blot
* Call UpdateCrafting into SendInventory because this functions is only called before SendInventory * Use Player* instead of peer_id for UpdateCrafting because SendInventory already has the Player* pointer, then don't loop for searching Player* per peer_id * m_env_mutex don't need to be used with this modification because it's already locked before the calls
2015-03-03Remove unused m_wielded_item_not_sentLoic Blot
2015-03-03Send Breath packet on event, don't check it at each AsyncRunStepLoic Blot
2015-03-03Send Player HP when setHP (or a setHP caller) is called instead of looping ↵Loic Blot
and testing the state change.
2015-03-02Fix occlusionMiguel Almeida
2015-03-02Fix narrow_to_wide_c (ANDROID)Craig Robbins
* Ensure converted string is NUL terminated * Restore logic to that used prior to 9e2a9b5
2015-03-02Mgv6: Add heightmap. Do not make large caves that are entirely above groundparamat
2015-02-27Add /setpassword and /clearpassword loggingest31
2015-02-27Add Turkish languagemahmutelmas06
2015-02-27Update minetest.poRui
2015-02-27Revert "Fix particles draworder" (issue #2388)Loic Blot
This reverts commit c09d026f0561ee3c6db821a7e193716f724a0e4a.
2015-02-27Change find_surface_nodes_in_area to find_nodes_in_area_under_airCraig Robbins
2015-02-27Add find_surface_nodes_in_area LUA call which permit to only get the nodes ↵Loic Blot
which touch air. This permit to massively improve performance for mods like plantlife
2015-02-27Wrap lines longer than 80 characters in lua_api.txt ...and minor formating ↵rubenwardy
changes
2015-02-27Fix minor memory leak (Android)Craig Robbins
2015-02-26Biome API: Re-calculate biome at every surface in a mapchunk columnparamat
2015-02-25Add camera smoothing and cinematic mode (F8)rubenwardy
2015-02-24Rename --do-unittests to --run-unittests as @Zeno- and @sfan5 requestedLoic Blot
2015-02-23Optimise MapBlockMesh related functionsgregorycu
Directely or indirectly optimises the following functions: * MapBlockMesh::MapBlockMesh * MapBlockMesh::getTileInfo * MapBlockMesh::makeFastFace * MapBlockMesh::getSmoothLightCombined
2015-02-23Fix wrapDegrees family of functionsCraig Robbins
wrapDegrees() (renamed to modulo360f) wrapDegrees_0_360 wrapDegrees_180 Minor errors were present in previous versions; see issue #2328
2015-02-23Add src/network/CMakeFiles/ and src/client/CMakeFiles to gitignore4Evergreen4
2015-02-23Disallow object:remove() if the object is a playerKahrl
Rebased by Zeno- (conflict in lua_api.txt)
2015-02-21Fix serialization of floating point numbersShadowNinja
2015-02-21Improve FindIrrlicht.cmake moduleMarkus Koschany
Linux distributions prefer to link against a shared version of the Irrlicht engine instead of using embedded code copies of the same. Search for this shared version first and use that but fall back to the static version if it does not exist. This also fixes https://github.com/minetest/minetest/issues/2163
2015-02-21Add mod.conf file support This new file only permits to specify a mod name ↵kaeza
for now
2015-02-21Fix android buildLoic Blot
2015-02-21Fix some memory leaks on packet sending.Loic Blot
2015-02-21Move hex.h to util/Loic Blot
2015-02-21Fix particles draworderBlockMen
2015-02-21Move sha1.hpp and base64.hpp to util/Loic Blot
2015-02-21Use skin font for usernames (fixes #2363)BlockMen
2015-02-21Use proper CMakeLists.txt for network and client directoriesLoic Blot
2015-02-21Update Japanese TranslationRui
ok @Zeno- @nerzhul
2015-02-21Unit tests must be done at integration process.Loic Blot
* Remove --enable-unittests and --disable-unittests and add --do-unittests function * --do-unittests function will exit 0 on success. * minetest and minetestserver binaries are launched with --do-unittests in travis build.
2015-02-21Mgv5: Remove blobgen. Remove crumble and wetness noisesparamat
Add large pseudorandom caves below -256 De-link terrain level from water_level Cavegen: Mgv5 large cave code
2015-02-20update README.txtNer'zhul
* prefix apt-get with sudo * git clone minetest_game without going to folder * execute minetest binary without going into bin folder
2015-02-19Typo fix in networkprotocol.hNer'zhul
InventoryAction is in inventorymanager.h
2015-02-18Uncomment version patch fieldBlockMen
2015-02-18Bump version to 0.4.12Perttu Ahola
2015-02-18Add modname convention checkingNovatux
Fixes #2037
2015-02-18Server: announce MIN/MAX protocol version supported to serverlist. Client: ↵est31
check serverlist Client now informs about incompatible servers from the list, this permits to prevent the protocol movements. Server announces its supported protocol versions to master server
2015-02-18Increase default font_sizeBlockMen