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AgeCommit message (Expand)Author
2016-10-25Adding LuaError on attempt to assign vectors with values out of rangeFoghrye4
2016-10-25ParticleSpawner: fix offset being added twiceGael-de-Sailly
2016-10-25Windows: dont link to libraries that are already linked by cmakeadrido
2016-10-25Shaders: Apply tone mapping before fog calculation.Lars Hofhansl
2016-10-24Shaders: Harmonize Irrlicht and shader fog calculationsLars Hofhansl
2016-10-21Lua_api.txt: Clarify 'override_meta' bool in 'set mapgen setting'paramat
2016-10-21Damage flash: Reduce maximum alpha. Avoid fade overloadparamat
2016-10-20Changes to static object storage limit and error messageparamat
2016-10-20Chat commands: Trim whitespaces from input of `/privs` commandred-001
2016-10-19Fix crash on attaching player to entityFoghrye4
2016-10-17Builtin: Add vector.floor helper functionrubenwardy
2016-10-17Revert changes to toggleNoClip and toggleFreeMoveLars Hofhansl
2016-10-17Don't use day light sky unless noclip and free_move are enabledLars Hofhansl
2016-10-16Enable mod security by defaultShadowNinja
2016-10-16Builtin/../chatcommands: Add /grantme commandred-001
2016-10-16Emergeblocks: Fix occasional crashRogier
2016-10-15Travis: Only trigger a compile, when C/C++ related files were touched (#4284)Tim
2016-10-15Make documentation about ItemStack:set_{name,count,wear} clearersfan5
2016-10-14Builtin/../falling.lua: Code optimisationtenplus1
2016-10-13Use range-based fog instead of z-plane based.Lars Hofhansl
2016-10-13Attached particle spawnersraymoo
2016-10-12Don't use unordered maps for ProfilerGraph (fixes flickering)sfan5
2016-10-12Add a button for disabling all mods to world config. (#3900)red-001
2016-10-11Add missing languages to the settingsSmallJoker
2016-10-11Disable cmake message concerning WIN32 on non-windows systemsRogier
2016-10-09A little cleanup since previous commitLoic Blot
2016-10-09Environment cleanupLoic Blot
2016-10-09Remove unused parameter of GUIVolumeChangeRui
2016-10-08Move RemotePlayer code to its own cpp/headerLoic Blot
2016-10-08RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot
2016-10-08Optimize ClientIface::getPlayerNames(): return const ref instead a copy of al...Loic Blot
2016-10-08More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot
2016-10-08Fix backwards compatibility issue introduced by close_on_enterrubenwardy
2016-10-09Ensure std::unordered_ be used on MSVC 2010 too (#4600)SmallJoker
2016-10-08Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot
2016-10-08Speed up emerge thread by using unordered map in a few places. Looking at 25%...gregorycu
2016-10-08Ensure std::unordered_ will be used on supported MSVC compilersgregorycu
2016-10-08Prevent attached models from disappearing during parent reload (#4128)Foghrye4
2016-10-08VoxelArea: faster iter function (#4490)HybridDog
2016-10-08Remove some unused attributes/class functions in server.cpp/hLoic Blot
2016-10-08Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot
2016-10-08Lua_api.txt: Add biome and nodeupdate documentationparamat
2016-10-08Textures: Ignore unknown node in override.txtSmallJoker
2016-10-06Fix C++11 Windows build of threading codesfan5
2016-10-06use unordered containers where possible (patch 4 on X)Loic Blot
2016-10-06Fix narrow string compiling issue on MSVC2010SmallJoker
2016-10-06Use more unordered_maps to improve performance in c++11 buildsLoic Blot
2016-10-06Use relative position for nametagsSmallJoker
2016-10-06Fix macosx build by disabling postgresql upgradeLoic Blot
2016-10-06Fix crash regression when chatting in the ncurses consoleest31