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2017-03-16[CSM] Add minimap API modifiers (#5399)Loïc Blot
* Rename Mapper (too generic) to Minimap * Add lua functions to get/set position, angle, mode for minimap * Client: rename m_mapper to m_minimap * Add minimap to core.ui namespace (core.ui.minimap) * Add various functions to manage minimap (show, hide, toggle_shape) * Cleanup trivial declaration in client
2017-03-16Add ModStorageAPI to client side modding (#5396)Loïc Blot
mod storage is located into user_path / client / mod_storage
2017-03-16Get biome list: Downgrade missing biome message to infostreamparamat
It is harmless for a biome listed in an ore or decoration registration to be missing. Now that we are registering certain biomes or not based on options (such as floatland biomes), the biome lists in ore and decoration registrations trigger these error messages, avoiding these error messages would need a large amount of duplication of ore and decoration registrations.
2017-03-16Sneak: Fix various problems with sneakingsfan5
Sneaking won't actually hover you in the air, releasing shift guarantees not falling down (same as in MC). Sneak-jump no longer goes higher than a normal jump (^ was required for this). Sneaking no longer avoids fall damage. You can sneak on partial nodes (slabs, sideways slabs) correctly. Sneaking doesn't "go out" as far anymore (0.29 instead of 0.4). Can't jump when sneaking out as far as possible (breaks the sneak ladder).
2017-03-15lua_api: Document minetest.features (#5311)SmallJoker
2017-03-15Use true distance for block priority.Lars Hofhansl
2017-03-15Fix undefined references (#5400)Wayward One
2017-03-15Fix two nul deref if digging unknown nodes. (#5398)Auke Kok
Introduced by d785456b3fa35faf47cb972fde9e8668382c5e22 (#5162)
2017-03-14Add disclaimer to client_lua_api.txt (#5391)rubenwardy
2017-03-13Add `get_wielded_item`red-001
2017-03-13[CSM] Add enable_client_modding param (default: false)nerzhul
2017-03-13[CSM] Add `on_punchnode` callbackred-001
2017-03-13[CSM] Add `get_node` and `get_node_or_nil`red-001
2017-03-13[CSM] Add `on_dignode` callback (#5140)red-001
2017-03-13[CSM] storage + fixesLoic Blot
2017-03-13[CSM] Improve security for client-sided mods (#5100)red-001
2017-03-13[CSM] implement client side mod loading (#5123)Loïc Blot
* client side mods are located in clientmods/ * move builtin/preview.lua to clientmods/preview/init.lua as a preview mod * refactor ModConfiguration class to work properly with client and server using child objects * move some Server constructor mod load code to ModConfiguration to reduce code duplication between client and server * remove mods.{cpp,h} unused functions * use UNORDERED_SET instead of std::set in some modspec storages
2017-03-13[CSM] Add local formspecs. (#5094)red-001
2017-03-13[CSM] sound_play & sound_stop support + client_lua_api doc (#5096)Loïc Blot
* squashed: CSM: Implement register_globalstep * Re-use fatal error mechanism from server to disconnect client on CSM error * Little client functions cleanups * squashed: CSM: add core.after function * core.after is shared code between client & server * ModApiUtil get_us_time feature enabled for client
2017-03-13[CSM] Add client-sided chat commands (#5092)red-001
2017-03-13[CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)Loïc Blot
* Add on_death callback * Add on_hp_modification & on_damage_taken callbacks * move preview code to preview.lua
2017-03-13[CSM] Add method that display chat to client-sided lua. (#5089) (#5091)red-001
* squashed: [Client-sided scripting] Don't register functions that don't work. (#5091)
2017-03-13[CSM] Client side moddingLoic Blot
* rename GameScripting to ServerScripting * Make getBuiltinLuaPath static serverside * Add on_shutdown callback * Add on_receiving_chat_message & on_sending_chat_message callbacks * ScriptApiBase: use IGameDef instead of Server This permits to share common attribute between client & server * Enable mod security in client side modding without conditions
2017-03-13GUI: Allow texture packs to customize the progress bar (#5368)kilbith
2017-03-11Save metainfo for falling nodesVladislav Tsendrovskii
2017-03-11Enable server side occlusion culling by default.Lars Hofhansl
2017-03-11Allow server side occlusion culling.Lars Hofhansl
2017-03-11Do not increase breath if at full breath.Auke Kok
Prevents the server from sending TOCLIENT_BREATH packets every 0.5seconds, if there is no reason to.
2017-03-11database-redis: Support password authenticationsfan5
2017-03-11Climb speed: Increase default setting from 2 to 3paramat
2017-03-11Minimap: Optimisenumber Zero
2017-03-11Light calculation: New bulk node lighting codeDániel Juhász
This commit introduces a new bulk node lighting algorithm to minimize lighting bugs during l-system tree generation, schematic placement and non-mapgen-object lua voxelmanip light calculation. If the block above the changed area is not loaded, it gets loaded to avoid lighting bugs. Light is updated as soon as write_to_map is called on a voxel manipulator, therefore update_map does nothing.
2017-03-10Optimize item.luatenplus1
Replace slow ItemStack get_definitions with registered_nodes one's and cached playername as it's used multiple times. Also removed local item = itemstack:peek_item() as it is never used.
2017-03-10GUI: Convert loading screen's progress bar to image (#5362)kilbith
2017-03-06CI: Add memleak checking using valgrind (#5350)Loïc Blot
Add a new step to check memleaks on our current unit tests suite
2017-03-05Update .appdata and .desktop filesJuhani Numminen
2017-03-05Dungeons: Use 'block' instead of 'brick' for nodebox stairsparamat
Affects only sandstone dungeons. Nodebox stairs made from 'sandstone_block' look better because every step is undivided.
2017-03-05Font: attempt fallback font, abort if no fonts found.Auke Kok
If you happen to have a font_path setting that is incorrect, minetest will just attempt to start the gui without a valid font which leads to a segfault later on. We can attempt to load the fallback font path fairly easy, but if that fails we should give up with a proper error message and not a weird segfault later. This forces an abort() if the fallback fails as well, and prints a useful error message to the console.
2017-03-05README.txt: Clarify loading of minetest.confFixer
2017-03-04Add minetest.spawn_falling_node(pos) (#5339)zaoqi
* Add minetest.spawn_falling_node(pos) * lua_api.txt: Add minetest.spawn_falling_node(pos) * Update minetest.spawn_falling_node(pos)
2017-03-04FormSpec: Add position and anchor elements (#5284)adelcoding1
2017-02-27Fixed spelling mistakes (#5312)Bond-009
2017-02-26Dungeongen: Add and improve parametersparamat
Add: Bool for 'only_in_ground'. Min and max corridor length. Min and max room size with X, Y, Z components. Min and max large room size with X, Y, Z components. 'only_in_ground = false' allows core mapgens to create structures in air and water using dungeongen. Corridor length parameters replace a fixed random range. Room size parameters replace the former system where one parameter 'roomsize' was added to fixed random ranges. All parameters are set for no change to current dungeon behaviour. Remove some now-redundant and long-unused code.
2017-02-25Fix crash that can be caused by the shutdown command. (#5292)red-001
2017-02-22Fix wrong meta key in item meta on ItemStack constructionrubenwardy
2017-02-20Fix the documentation for `minetest.is_yes` (#5276)red-001
2017-02-18Fixes for colorwallmounted and colorfacedir nodesDániel Juhász
Correct node placement prediction for attached colorwallmounted nodes. Correct placement direction for colorfacedir and colorwallmounted nodes. Correct detatch mechanism for attached colorwallmounted nodes.
2017-02-18Voxelmanip: Do not emerge or blit to blocks over map gen limitparamat
Placing a structure that extends into mapblocks that extend past map_gen_limit causes a crash. For example a sapling growing at the world edge which adds leaves beyond the edge, or placing a structure using the lua voxelmanip, or placing a schematic or l-system tree. Do not run the 'load_if_inexistent' block of code if the mapblock is over limit, this also marks the mapblock with the flag VMANIP_BLOCK_DATA_INEXIST which later prevents blitting back those mapblocks. This fix therefore uses existing functionality by having the same effect as the 'load_if_inexistent' bool being false.
2017-02-18Multiplayer menu: fix attempt to open nonexistant imagekilbith
Since local servers and local favorites have no ping value (these are only provided by the server) we shouldn't load a broken image filename. Fixes #5238
2017-02-18Statbars.lua: Cache enable_damage settingtenplus1