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2011-11-13Better spawn position finding and checkingPerttu Ahola
2011-11-09Update changelog and call this 0.3.10.3.1Perttu Ahola
2011-11-08Fix water-glass and water-lava surfacesPerttu Ahola
2011-11-08Call this 0.3.dev-20111108Perttu Ahola
2011-11-08Reset block usage timer on client only if it is very probably drawnPerttu Ahola
2011-11-07Make Connection::Receive return the data via a SharedBuffer reference, so ↵Kahrl
the caller doesn't have to choose the right buffer size in advance. Conflicts: src/test.cpp
2011-11-07utility.h: Change Buffer's interface to be more compatible with ↵Kahrl
SharedBuffer's interface, connection.h: use Buffer instead of SharedBuffer in command and event queues
2011-11-07Add new Connection test in test.cpp in case needed in the future (commented ↵Perttu Ahola
out), improve comments in test.cpp a bit
2011-11-07Infinite packet flood test for debugging the new network layerPerttu Ahola
2011-11-06Command-line signal handling for WindowsConstantin Wenger
2011-11-05Make water invisible next to underwater glassPerttu Ahola
2011-11-05Improve "compile on Windows" section in readmePerttu Ahola
2011-11-04Call this version 0.3.dev-20111104Perttu Ahola
2011-11-03Add option to set water opaque (mainly for stylistic choice)Perttu Ahola
2011-11-03Fix flowing liquid spacing; water and lava next to each other will glitch a ↵Perttu Ahola
bit but it isn't as bad as this was
2011-11-03Update /README.txt, remove duplicate /doc/README.txt and update ↵Perttu Ahola
CMakeLists.txt to package /README.txt
2011-11-03Make CONTENT_IGNORE to not block the view when occlusion cullingPerttu Ahola
2011-11-03Disable mipmapping because it is sometimes uglyPerttu Ahola
2011-11-03Possible fix to bases of islands/hills getting culled out too earlyPerttu Ahola
2011-11-03Tune occlusion culling a bit morePerttu Ahola
2011-11-03Tune occlusion culling a bitPerttu Ahola
2011-11-03Very simple occlusion cullingPerttu Ahola
2011-11-02occlusion culling fix, a little reshaping of map rendering for more useful ↵Perttu Ahola
profiler output and dynamic profiler text size
2011-11-02Remove trailing / or \ in path_userdata (probably fixes world deletion on ↵Perttu Ahola
Windows)
2011-11-02Add 3d cloud checkbox in main menu (and rename setting from enable_2d_clouds ↵Perttu Ahola
to enable_3d_clouds)
2011-11-01Set version to 0.3.0 and update changelog0.3.0Perttu Ahola
2011-11-01Fix an obvious bug in utility.hPerttu Ahola
2011-10-30Attempt a workaround to the network layer segfaultPerttu Ahola
2011-10-21Make it to compile on MSVC20100.3.dev-20111021Perttu Ahola
2011-10-210.3.dev-20111021Perttu Ahola
2011-10-21Some tuning in m_max_packets_per_second algorithmPerttu Ahola
2011-10-20Improve Connection with threading and some kind of congestion controlPerttu Ahola
2011-10-19Default max_simultaneous_block_sends_server_total to 2 to make network not ↵Perttu Ahola
cough too much on the fixed block sending code
2011-10-19Fix apple inventory texturePerttu Ahola
2011-10-19Fix and tune block sendingPerttu Ahola
2011-10-18Add enable_2d_clouds setting for usage on lower-end machinesPerttu Ahola
2011-10-18Try to tune fog to work well on high-end machines alsoPerttu Ahola
2011-10-18Fix possible NULL dereference in MobV2CAO::stepPerttu Ahola
2011-10-18Tune map rendering and related diagnosticsPerttu Ahola
2011-10-18set backface culling off again for torches, ladders, rails and signsPerttu Ahola
2011-10-18...Make the the server buildable again after the last commitPerttu Ahola
2011-10-18Improve rendering and fix tiling in mesh generationPerttu Ahola
2011-10-18Automate texture listing for texture atlas makingPerttu Ahola
2011-10-18Fix client profiler print intervalPerttu Ahola
2011-10-18Better handling of SendFailedException in ConnectionPerttu Ahola
2011-10-18Fix object duplication bugPerttu Ahola
2011-10-18Make active_block_range default to 2Perttu Ahola
2011-10-18Fix possible NULL pointer access in MobV2CAOPerttu Ahola
2011-10-18Add /clearobjectsPerttu Ahola
2011-10-17Made a scheme to get rid of the objects in the worst object flooded blocksPerttu Ahola