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2011-11-29Add reason parameter to setModified and print it out to verbosestream when ↵Perttu Ahola
saving block
2011-11-29Improve LuaEntity velocity/acceleration handling (by kahrl); implement ↵Perttu Ahola
staticdata interface to Lua
2011-11-29Mess up with node definitions to make CONTENT_IGNORE be correctly ↵Perttu Ahola
interpreted when creating meshes
2011-11-29Optimize map generator for the dynamic content ids a bitPerttu Ahola
2011-11-29Make added nodes give the corresponding NodeItem as of now (placeholder code)Perttu Ahola
2011-11-29Fix tool wearPerttu Ahola
2011-11-29Falling sand and gravelPerttu Ahola
2011-11-29Node place/dig Lua callbacksPerttu Ahola
2011-11-29Fix crafted tools being a very tiny bit worn in default/init.luaPerttu Ahola
2011-11-29Remove crafting definitions from content_craft.cppPerttu Ahola
2011-11-29Add classic crafting recipes to default/init.luaPerttu Ahola
2011-11-29Catch SerializationError in CCraftDefManager::getCraftResult()Perttu Ahola
2011-11-29Add note about craft_get_result() not being used anymore, but don't remove ↵Perttu Ahola
before it's contents have been transferred to scripts
2011-11-29Crafting definition in scriptsPerttu Ahola
2011-11-29Improve item serializationPerttu Ahola
2011-11-29Allow inputting nodename of MaterialItem in ItemSpec::checkItemPerttu Ahola
2011-11-29Fix another silly mistake making CONTENT_IGNORE definition not being what it ↵Perttu Ahola
should
2011-11-29Fix silly misspelling in mapgen that made junglegrass to be CONTENT_IGNOREPerttu Ahola
2011-11-29Actually fill in the NewNameGetter names to allow map generator operation ↵Perttu Ahola
and crafting
2011-11-29MapNode constructor to allow ndef+namePerttu Ahola
2011-11-29Initial node definition stuffPerttu Ahola
2011-11-29Fix camera MaterialItem draw logicPerttu Ahola
2011-11-29Clean InventoryItem interface a bitPerttu Ahola
2011-11-29Improved MaterialItem (stores nodename)Perttu Ahola
2011-11-29Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter ↵Perttu Ahola
wrapper in old code
2011-11-29Node definition namesPerttu Ahola
2011-11-29Add name field to ContentFeaturesPerttu Ahola
2011-11-29Remove burn time definitions from FurnaceNodeMetadataPerttu Ahola
2011-11-29Remove old commentsPerttu Ahola
2011-11-29Move cook result properly to ContentFeaturesPerttu Ahola
2011-11-29Remove node content-dependent stuff from map.cppPerttu Ahola
2011-11-29Remove content_mapnode.h and nodedef.h #includesPerttu Ahola
2011-11-29Remove content dependencies from mapblock.cppPerttu Ahola
2011-11-29Remove #include <content_mapnode.h> from game.cppPerttu Ahola
2011-11-29Saner sized saplingPerttu Ahola
2011-11-29Cut down content transfer verbosityPerttu Ahola
2011-11-29Cut down TextureSource verbosityPerttu Ahola
2011-11-29Improve loading screen and protocolPerttu Ahola
2011-11-29Clean nodefeat and content_mapnode a bitPerttu Ahola
2011-11-29Fix flowing water being always opaquePerttu Ahola
2011-11-29Fix MaterialProperties serialization (constant_time was missing)Perttu Ahola
2011-11-29Improve glassPerttu Ahola
2011-11-29Fix NDT_PLANTLIKE scaling to always keep the bottom at ground levelPerttu Ahola
2011-11-29Replace direct irrlicht texture fetching in CAO content with TextureSourcePerttu Ahola
2011-11-29Clean mapnode.h and fix other files accordinglyPerttu Ahola
2011-11-29Node definitions transferPerttu Ahola
2011-11-29Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola
2011-11-29Clean morePerttu Ahola
2011-11-29Remove commented out codePerttu Ahola
2011-11-29Prepare more for node definition serializationPerttu Ahola