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2012-06-04Call this 0.4.dev-201206030.4.dev-20120603Perttu Ahola
2012-06-03Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not ↵darkrose
empty in minimal game
2012-06-03Add can_dig callbackdarkrose
2012-06-03fix locked chest to not destroy denied items (minimal game)darkrose
2012-06-03Add fire visualization to minimal furnace menuPerttu Ahola
2012-06-03Update inventory menu from formspec on-the-flyPerttu Ahola
2012-06-03Add texture modification [lowpart:percent:filenamePerttu Ahola
2012-06-03Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point ↵Perttu Ahola
values in formspec
2012-06-03Reshape inventory menu codePerttu Ahola
2012-06-03Add a bit of unit test for inventoryPerttu Ahola
2012-06-03Fix loading of legacy chestsPerttu Ahola
2012-06-03Use proper furnace cook timePerttu Ahola
2012-06-03Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return ↵Perttu Ahola
a string to aid better inter-object compatibility of code that assumes objects to be players
2012-06-03Make GUIinventoryMenu::drawList more robust with invalid dataPerttu Ahola
2012-06-03Lua implementation of furnace with visible active statedarkrose
2012-06-03Implement locked chest; add after_place_node and after_dig_node node callbacksPerttu Ahola
2012-06-03minetest.get_craft_resultPerttu Ahola
2012-06-03NodeMetaRef:{to,from}_table and lua_api.txt additionsPerttu Ahola
2012-06-03Properly handle dropping of items from nodes, and disallow moving items ↵Perttu Ahola
directly between nodes
2012-06-03on_metadata_inventory_{move,offer,take}Perttu Ahola
2012-06-03Implement sign using form field protocolPerttu Ahola
2012-06-03Convert legacy chest inventory list "0" to "main"Perttu Ahola
2012-06-03Properly create metadata inventories in minimalPerttu Ahola
2012-06-03Improve GUIInventoryMenu error messages morePerttu Ahola
2012-06-03Add proper error messages to GUIInventoryMenu when inventory lists are invalidPerttu Ahola
2012-06-03Random node metadata thingsPerttu Ahola
2012-06-03Attempt to begin to implement chests and furnace in Lua (with problems)Perttu Ahola
2012-06-03Add node on_construct, on_destruct callbacks and update lua_api.txtPerttu Ahola
2012-06-03Strip unneeded variables from NodeMetadatadarkrose
2012-06-03WIP node metadata, node timersKahrl
2012-06-03Catch VersionMismatchException while loading world dataPerttu Ahola
2012-06-03Check password hash validityPerttu Ahola
2012-05-31Fix MSVC build (pow type overload stuff)Perttu Ahola
2012-05-21Add support for putting modpacks directly into mod directoriesPerttu Ahola
2012-05-20Add better trace peudo-loglevel supportPerttu Ahola
2012-05-20Allow using --worldname for local game tooPerttu Ahola
2012-05-20Comment out unnecessary debug output in SettingsPerttu Ahola
2012-05-20--world listPerttu Ahola
2012-05-20Better description of static_spawnpoint in minetest.conf.examplePerttu Ahola
2012-05-20Update minetest.conf.example a bitPerttu Ahola
2012-05-20Tune smooth lighting a bitPerttu Ahola
2012-05-19Log more stuff in Client::afterContentReceived()Perttu Ahola
2012-05-19Take out the "Privileges of foo are hidden from you." response of /privsPerttu Ahola
2012-04-15Add a hack to get rid of the rare "ERROR: StaticObjectList::insert(): id ↵Perttu Ahola
already exists" failure
2012-04-14Fix continuing to process TOSERVER_INIT2 even if player doesn't existPerttu Ahola
2012-04-14Add "Registered definitions of stuff" to doc/lua_api.txtPerttu Ahola
2012-04-13Fix executing register_chatcommand-defined commands even in the middle of a ↵Perttu Ahola
chat line
2012-04-10Fix unhandled InvalidPositionExceptionPerttu Ahola
2012-04-10basic_privs to allow granting/revoking interact_extra tooPerttu Ahola
2012-04-09Support static_spawnpoint settingPerttu Ahola