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2013-03-30Translated using Weblate (German)Pilz Adam
2013-03-30Update po filesPilzAdam
2013-03-30Merge remote branch 'origin/master'Weblate
2013-03-30Translated using Weblate (Spanish)Lord James
2013-03-30Translated using Weblate (Russian)Anton Tsyganenko
2013-03-30Translated using Weblate (Japanese)Mitori Itoshiki
2013-03-30Translated using Weblate (Italian)Fabio Luongo
2013-03-30Translated using Weblate (Estonian)Ragnar Laud
2013-03-30Make the textbox for serverlist title widerPilzAdam
2013-03-30GUI: Make singleplayer default tab, store selected serverlist, show title of ↵PilzAdam
serverlist
2013-03-29Fix build on Linux with some glibcskwolekr
2013-03-30Fix backward compatibility for server uptime in master server web pageproller
2013-03-30Masterserver: report gameid, uptime, cosmetic fixes on server web pageproller
2013-03-29Add varying levels of precision to TimeTakerkwolekr
2013-03-29Add different place sound for nodesPilzAdam
2013-03-29New damage system, add damageGroups to ToolCapabilities, bump protocol versionPilzAdam
2013-03-29Update Credits tabkwolekr
2013-03-29Fix node replacement in not-quite-loaded chunks0gb.us
When first entering an area, sometimes placing nodes replaces other nodes that are not buildable_to. This seems to be caused by the fact that nodes in unloaded map blocks are treated as ignore, a node that is buildable_to. This fixes that, by using get_node_or_nil() instead of the previously-used get_node(), then checking to see if the nodes were actually loaded before replacing.
2013-03-29Fix last singlenode modificationkwolekr
2013-03-29Don't replace existing nodes in singlenode mapgenkwolekr
2013-03-28Translated using Weblate (Russian)4aiman Konsorumaniakku
2013-03-27Prevent infinite loop with invalid Inventory formatkwolekr
2013-03-28Fix parameter list of obj:set_attach() and obj:set_bone_position()PilzAdam
2013-03-28Closed add object <-> object collision handlingsapier
2013-03-26README.txt: Add some build stuffPerttu Ahola
2013-03-24Vary ore sheet y position by noisekwolekr
2013-03-24Ensure ore can fit in OreSheet::generate()kwolekr
2013-03-24Use minetest.register_ore() in minimalPilzAdam
2013-03-24Add more error checking to l_register_orekwolekr
2013-03-24Fix indentation of lua_api.txtPerttu Ahola
2013-03-24Update lua_api.txtkwolekr
2013-03-24Add Ore infrastructure and l_register_ore()kwolekr
2013-03-24Mapgen indev: float islands, larger far biomesproller
2013-03-23Allow spawning particles from the server, from luaJeija
Spawn single particles or make use of ParticleSpawner for many randomly spawned particles. Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner. Increase Protocol Version to 17. Conflicts: src/clientserver.h
2013-03-23Move rightclickable to the proper placePilzAdam
2013-03-23Include backface_culling flag in serialization format for TileDefsJürgen Doser
This way flowing liquids actually show the backface when specified to do so. Without this, TileDefs where by default initialized with backface_culling = true and never set otherwise. For backwards compatibility, an old client connected to a new server, or a new client connected to an old server will behave like before i.e., backface_culling is always true.
2013-03-24Set of changes to build mineTest using Visual Studio 11.0. These affectMukul Sati
the following: 1. String concatenation in guiMainMenu.cpp - it is required for all individual strings to be of the same type <unicode/non-unicode>; adding explicit L qualifier before the other strings. 2. Correcting type of BlockMakeData to struct in place of class forward declarations. This information is used for name decoration by Visual Studio, leading to linker errors in case of mismatches. 3. Windows headers define max as a macro somewhere, leading to a compile time error in profiler.h; using () around function to prevent macro match from occurring.
2013-03-236d facedirRealBadAngel
2013-03-23Merge pull request #563 from proller/guestproller
Random guest name and finite liquid checkbox
2013-03-23Random guest name and finite liquid checkboxproller
2013-03-22Add singlenode mapgen; generates solely the node 'mapgen_singlenode', ↵Perttu Ahola
defaults to air
2013-03-22CMakeLists.txt: Add games/common to be installed when availablePerttu Ahola
2013-03-21Support game-specific minetest.confPerttu Ahola
2013-03-21lua_api.txt: Document paths, games and common mod loadingPerttu Ahola
2013-03-21Update buildwin32.sh to get minetest/commonPerttu Ahola
2013-03-21Update README.txt to instruct to get minetest/common tooPerttu Ahola
2013-03-21Common mods supportPerttu Ahola
Implement "common mods", includeable from {$user,$share}/games/common/$modname by using the game.conf setting common_mods = $modname,$modname2,...
2013-03-19Allow falling nodes to pass through solid "buildable_to" nodes.Splizard
2013-03-19Git-ignore SQLite build filesJuhani Numminen
2013-03-18Fix Map::initBlockMake to actually use chunksize settingkwolekr