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-rw-r--r--src/client/clientmap.cpp21
-rw-r--r--src/client/content_cso.cpp3
-rw-r--r--src/client/content_mapblock.cpp2
-rw-r--r--src/client/mapblock_mesh.cpp16
-rw-r--r--src/client/particles.cpp3
-rw-r--r--src/map.cpp21
-rw-r--r--src/mapblock.cpp2
-rw-r--r--src/mapgen/mapgen.cpp6
-rw-r--r--src/mapgen/mapgen_singlenode.cpp2
-rw-r--r--src/mapnode.cpp89
-rw-r--r--src/mapnode.h84
-rw-r--r--src/nodedef.cpp6
-rw-r--r--src/nodedef.h25
-rw-r--r--src/script/lua_api/l_env.cpp2
-rw-r--r--src/unittest/test_mapnode.cpp5
-rw-r--r--src/unittest/test_voxelalgorithms.cpp20
-rw-r--r--src/voxel.cpp2
-rw-r--r--src/voxelalgorithms.cpp99
18 files changed, 188 insertions, 220 deletions
diff --git a/src/client/clientmap.cpp b/src/client/clientmap.cpp
index 23234c365..b74499ac3 100644
--- a/src/client/clientmap.cpp
+++ b/src/client/clientmap.cpp
@@ -527,8 +527,8 @@ static bool getVisibleBrightness(Map *map, const v3f &p0, v3f dir, float step,
{
v3s16 p = floatToInt(p0 /*+ dir * 3*BS*/, BS);
MapNode n = map->getNode(p);
- if(ndef->get(n).param_type == CPT_LIGHT &&
- !ndef->get(n).sunlight_propagates)
+ if(ndef->getLightingFlags(n).has_light &&
+ !ndef->getLightingFlags(n).sunlight_propagates)
allow_allowing_non_sunlight_propagates = true;
}
// If would start at CONTENT_IGNORE, start closer
@@ -549,15 +549,13 @@ static bool getVisibleBrightness(Map *map, const v3f &p0, v3f dir, float step,
v3s16 p = floatToInt(pf, BS);
MapNode n = map->getNode(p);
+ ContentLightingFlags f = ndef->getLightingFlags(n);
if (allow_allowing_non_sunlight_propagates && i == 0 &&
- ndef->get(n).param_type == CPT_LIGHT &&
- !ndef->get(n).sunlight_propagates) {
+ f.has_light && !f.sunlight_propagates) {
allow_non_sunlight_propagates = true;
}
- if (ndef->get(n).param_type != CPT_LIGHT ||
- (!ndef->get(n).sunlight_propagates &&
- !allow_non_sunlight_propagates)){
+ if (!f.has_light || (!f.sunlight_propagates && !allow_non_sunlight_propagates)){
nonlight_seen = true;
noncount++;
if(noncount >= 4)
@@ -566,10 +564,10 @@ static bool getVisibleBrightness(Map *map, const v3f &p0, v3f dir, float step,
}
if (distance >= sunlight_min_d && !*sunlight_seen && !nonlight_seen)
- if (n.getLight(LIGHTBANK_DAY, ndef) == LIGHT_SUN)
+ if (n.getLight(LIGHTBANK_DAY, f) == LIGHT_SUN)
*sunlight_seen = true;
noncount = 0;
- brightness_sum += decode_light(n.getLightBlend(daylight_factor, ndef));
+ brightness_sum += decode_light(n.getLightBlend(daylight_factor, f));
brightness_count++;
}
*result = 0;
@@ -653,8 +651,9 @@ int ClientMap::getBackgroundBrightness(float max_d, u32 daylight_factor,
int ret = 0;
if(brightness_count == 0){
MapNode n = getNode(floatToInt(m_camera_position, BS));
- if(m_nodedef->get(n).param_type == CPT_LIGHT){
- ret = decode_light(n.getLightBlend(daylight_factor, m_nodedef));
+ ContentLightingFlags f = m_nodedef->getLightingFlags(n);
+ if(f.has_light){
+ ret = decode_light(n.getLightBlend(daylight_factor, f));
} else {
ret = oldvalue;
}
diff --git a/src/client/content_cso.cpp b/src/client/content_cso.cpp
index f9641afbe..50ae4e413 100644
--- a/src/client/content_cso.cpp
+++ b/src/client/content_cso.cpp
@@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "clientenvironment.h"
#include "client.h"
#include "map.h"
+#include "nodedef.h"
class SmokePuffCSO: public ClientSimpleObject
{
@@ -50,7 +51,7 @@ public:
bool pos_ok;
MapNode n = env->getMap().getNode(floatToInt(pos, BS), &pos_ok);
light = pos_ok ? decode_light(n.getLightBlend(env->getDayNightRatio(),
- env->getGameDef()->ndef()))
+ env->getGameDef()->ndef()->getLightingFlags(n)))
: 64;
video::SColor color(255,light,light,light);
m_spritenode->setColor(color);
diff --git a/src/client/content_mapblock.cpp b/src/client/content_mapblock.cpp
index 7fd5aefb1..a9abbceeb 100644
--- a/src/client/content_mapblock.cpp
+++ b/src/client/content_mapblock.cpp
@@ -472,7 +472,7 @@ void MapblockMeshGenerator::prepareLiquidNodeDrawing()
// it at what it emits, for an increased effect
u8 e = decode_light(f->light_source);
light = LightPair(std::max(e, light.lightDay), std::max(e, light.lightNight));
- } else if (nodedef->get(ntop).param_type == CPT_LIGHT) {
+ } else if (nodedef->getLightingFlags(ntop).has_light) {
// Otherwise, use the light of the node on top if possible
light = LightPair(getInteriorLight(ntop, 0, nodedef));
}
diff --git a/src/client/mapblock_mesh.cpp b/src/client/mapblock_mesh.cpp
index 5036f8bd6..519932cd4 100644
--- a/src/client/mapblock_mesh.cpp
+++ b/src/client/mapblock_mesh.cpp
@@ -102,7 +102,7 @@ void MeshMakeData::setSmoothLighting(bool smooth_lighting)
static u8 getInteriorLight(enum LightBank bank, MapNode n, s32 increment,
const NodeDefManager *ndef)
{
- u8 light = n.getLight(bank, ndef);
+ u8 light = n.getLight(bank, ndef->getLightingFlags(n));
if (light > 0)
light = rangelim(light + increment, 0, LIGHT_SUN);
return decode_light(light);
@@ -126,17 +126,19 @@ u16 getInteriorLight(MapNode n, s32 increment, const NodeDefManager *ndef)
static u8 getFaceLight(enum LightBank bank, MapNode n, MapNode n2,
v3s16 face_dir, const NodeDefManager *ndef)
{
+ ContentLightingFlags f1 = ndef->getLightingFlags(n);
+ ContentLightingFlags f2 = ndef->getLightingFlags(n2);
+
u8 light;
- u8 l1 = n.getLight(bank, ndef);
- u8 l2 = n2.getLight(bank, ndef);
+ u8 l1 = n.getLight(bank, f1);
+ u8 l2 = n2.getLight(bank, f2);
if(l1 > l2)
light = l1;
else
light = l2;
// Boost light level for light sources
- u8 light_source = MYMAX(ndef->get(n).light_source,
- ndef->get(n2).light_source);
+ u8 light_source = MYMAX(f1.light_source, f2.light_source);
if(light_source > light)
light = light_source;
@@ -184,8 +186,8 @@ static u16 getSmoothLightCombined(const v3s16 &p,
light_source_max = f.light_source;
// Check f.solidness because fast-style leaves look better this way
if (f.param_type == CPT_LIGHT && f.solidness != 2) {
- u8 light_level_day = n.getLightNoChecks(LIGHTBANK_DAY, &f);
- u8 light_level_night = n.getLightNoChecks(LIGHTBANK_NIGHT, &f);
+ u8 light_level_day = n.getLight(LIGHTBANK_DAY, f.getLightingFlags());
+ u8 light_level_night = n.getLight(LIGHTBANK_NIGHT, f.getLightingFlags());
if (light_level_day == LIGHT_SUN)
direct_sunlight = true;
light_day += decode_light(light_level_day);
diff --git a/src/client/particles.cpp b/src/client/particles.cpp
index 99723d8d6..b272976d5 100644
--- a/src/client/particles.cpp
+++ b/src/client/particles.cpp
@@ -265,7 +265,8 @@ void Particle::updateLight()
);
MapNode n = m_env->getClientMap().getNode(p, &pos_ok);
if (pos_ok)
- light = n.getLightBlend(m_env->getDayNightRatio(), m_gamedef->ndef());
+ light = n.getLightBlend(m_env->getDayNightRatio(),
+ m_gamedef->ndef()->getLightingFlags(n));
else
light = blend_light(m_env->getDayNightRatio(), LIGHT_SUN, 0);
diff --git a/src/map.cpp b/src/map.cpp
index 5a303d9ba..d1a612c4c 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -213,19 +213,19 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
}
// Set the node on the map
- const ContentFeatures &cf = m_nodedef->get(n);
- const ContentFeatures &oldcf = m_nodedef->get(oldnode);
- if (cf.lightingEquivalent(oldcf)) {
+ ContentLightingFlags f = m_nodedef->getLightingFlags(n);
+ ContentLightingFlags oldf = m_nodedef->getLightingFlags(oldnode);
+ if (f == oldf) {
// No light update needed, just copy over the old light.
- n.setLight(LIGHTBANK_DAY, oldnode.getLightRaw(LIGHTBANK_DAY, oldcf), cf);
- n.setLight(LIGHTBANK_NIGHT, oldnode.getLightRaw(LIGHTBANK_NIGHT, oldcf), cf);
+ n.setLight(LIGHTBANK_DAY, oldnode.getLightRaw(LIGHTBANK_DAY, oldf), f);
+ n.setLight(LIGHTBANK_NIGHT, oldnode.getLightRaw(LIGHTBANK_NIGHT, oldf), f);
set_node_in_block(block, relpos, n);
modified_blocks[blockpos] = block;
} else {
// Ignore light (because calling voxalgo::update_lighting_nodes)
- n.setLight(LIGHTBANK_DAY, 0, cf);
- n.setLight(LIGHTBANK_NIGHT, 0, cf);
+ n.setLight(LIGHTBANK_DAY, 0, f);
+ n.setLight(LIGHTBANK_NIGHT, 0, f);
set_node_in_block(block, relpos, n);
// Update lighting
@@ -780,8 +780,9 @@ void ServerMap::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks,
}
// Ignore light (because calling voxalgo::update_lighting_nodes)
- n0.setLight(LIGHTBANK_DAY, 0, m_nodedef);
- n0.setLight(LIGHTBANK_NIGHT, 0, m_nodedef);
+ ContentLightingFlags f0 = m_nodedef->getLightingFlags(n0);
+ n0.setLight(LIGHTBANK_DAY, 0, f0);
+ n0.setLight(LIGHTBANK_NIGHT, 0, f0);
// Find out whether there is a suspect for this action
std::string suspect;
@@ -1122,7 +1123,7 @@ bool Map::isOccluded(const v3s16 &pos_camera, const v3s16 &pos_target,
MapNode node = getNode(pos_node, &is_valid_position);
if (is_valid_position &&
- !m_nodedef->get(node).light_propagates) {
+ !m_nodedef->getLightingFlags(node).light_propagates) {
// Cannot see through light-blocking nodes --> occluded
count++;
if (count >= needed_count)
diff --git a/src/mapblock.cpp b/src/mapblock.cpp
index 2bbc0ebbf..bca0c9f2d 100644
--- a/src/mapblock.cpp
+++ b/src/mapblock.cpp
@@ -180,7 +180,7 @@ void MapBlock::actuallyUpdateDayNightDiff()
if (n == previous_n)
continue;
- differs = !n.isLightDayNightEq(nodemgr);
+ differs = !n.isLightDayNightEq(nodemgr->getLightingFlags(n));
if (differs)
break;
previous_n = n;
diff --git a/src/mapgen/mapgen.cpp b/src/mapgen/mapgen.cpp
index 99db50426..943ac4c4f 100644
--- a/src/mapgen/mapgen.cpp
+++ b/src/mapgen/mapgen.cpp
@@ -450,7 +450,7 @@ void Mapgen::lightSpread(VoxelArea &a, std::queue<std::pair<v3s16, u8>> &queue,
// we hit a solid block that light cannot pass through.
if ((light_day <= (n.param1 & 0x0F) &&
light_night <= (n.param1 & 0xF0)) ||
- !ndef->get(n).light_propagates)
+ !ndef->getLightingFlags(n).light_propagates)
return;
// MYMAX still needed here because we only exit early if both banks have
@@ -500,7 +500,7 @@ void Mapgen::propagateSunlight(v3s16 nmin, v3s16 nmax, bool propagate_shadow)
for (int y = a.MaxEdge.Y; y >= a.MinEdge.Y; y--) {
MapNode &n = vm->m_data[i];
- if (!ndef->get(n).sunlight_propagates)
+ if (!ndef->getLightingFlags(n).sunlight_propagates)
break;
n.param1 = LIGHT_SUN;
VoxelArea::add_y(em, i, -1);
@@ -525,7 +525,7 @@ void Mapgen::spreadLight(const v3s16 &nmin, const v3s16 &nmax)
if (n.getContent() == CONTENT_IGNORE)
continue;
- const ContentFeatures &cf = ndef->get(n);
+ ContentLightingFlags cf = ndef->getLightingFlags(n);
if (!cf.light_propagates)
continue;
diff --git a/src/mapgen/mapgen_singlenode.cpp b/src/mapgen/mapgen_singlenode.cpp
index 5382423fa..3a4199035 100644
--- a/src/mapgen/mapgen_singlenode.cpp
+++ b/src/mapgen/mapgen_singlenode.cpp
@@ -39,7 +39,7 @@ MapgenSinglenode::MapgenSinglenode(MapgenParams *params, EmergeParams *emerge)
c_node = CONTENT_AIR;
MapNode n_node(c_node);
- set_light = (ndef->get(n_node).sunlight_propagates) ? LIGHT_SUN : 0x00;
+ set_light = (ndef->getLightingFlags(n_node).sunlight_propagates) ? LIGHT_SUN : 0x00;
}
diff --git a/src/mapnode.cpp b/src/mapnode.cpp
index 1685dc11c..ed5bcb87b 100644
--- a/src/mapnode.cpp
+++ b/src/mapnode.cpp
@@ -53,95 +53,6 @@ void MapNode::getColor(const ContentFeatures &f, video::SColor *color) const
*color = f.color;
}
-void MapNode::setLight(LightBank bank, u8 a_light, const ContentFeatures &f) noexcept
-{
- // If node doesn't contain light data, ignore this
- if(f.param_type != CPT_LIGHT)
- return;
- if(bank == LIGHTBANK_DAY)
- {
- param1 &= 0xf0;
- param1 |= a_light & 0x0f;
- }
- else if(bank == LIGHTBANK_NIGHT)
- {
- param1 &= 0x0f;
- param1 |= (a_light & 0x0f)<<4;
- }
- else
- assert("Invalid light bank" == NULL);
-}
-
-void MapNode::setLight(LightBank bank, u8 a_light, const NodeDefManager *nodemgr)
-{
- setLight(bank, a_light, nodemgr->get(*this));
-}
-
-bool MapNode::isLightDayNightEq(const NodeDefManager *nodemgr) const
-{
- const ContentFeatures &f = nodemgr->get(*this);
- bool isEqual;
-
- if (f.param_type == CPT_LIGHT) {
- u8 day = MYMAX(f.light_source, param1 & 0x0f);
- u8 night = MYMAX(f.light_source, (param1 >> 4) & 0x0f);
- isEqual = day == night;
- } else {
- isEqual = true;
- }
-
- return isEqual;
-}
-
-u8 MapNode::getLight(LightBank bank, const NodeDefManager *nodemgr) const
-{
- // Select the brightest of [light source, propagated light]
- const ContentFeatures &f = nodemgr->get(*this);
-
- u8 light;
- if(f.param_type == CPT_LIGHT)
- light = bank == LIGHTBANK_DAY ? param1 & 0x0f : (param1 >> 4) & 0x0f;
- else
- light = 0;
-
- return MYMAX(f.light_source, light);
-}
-
-u8 MapNode::getLightRaw(LightBank bank, const ContentFeatures &f) const noexcept
-{
- if(f.param_type == CPT_LIGHT)
- return bank == LIGHTBANK_DAY ? param1 & 0x0f : (param1 >> 4) & 0x0f;
- return 0;
-}
-
-u8 MapNode::getLightNoChecks(LightBank bank, const ContentFeatures *f) const noexcept
-{
- return MYMAX(f->light_source,
- bank == LIGHTBANK_DAY ? param1 & 0x0f : (param1 >> 4) & 0x0f);
-}
-
-bool MapNode::getLightBanks(u8 &lightday, u8 &lightnight,
- const NodeDefManager *nodemgr) const
-{
- // Select the brightest of [light source, propagated light]
- const ContentFeatures &f = nodemgr->get(*this);
- if(f.param_type == CPT_LIGHT)
- {
- lightday = param1 & 0x0f;
- lightnight = (param1>>4)&0x0f;
- }
- else
- {
- lightday = 0;
- lightnight = 0;
- }
- if(f.light_source > lightday)
- lightday = f.light_source;
- if(f.light_source > lightnight)
- lightnight = f.light_source;
- return f.param_type == CPT_LIGHT || f.light_source != 0;
-}
-
u8 MapNode::getFaceDir(const NodeDefManager *nodemgr,
bool allow_wallmounted) const
{
diff --git a/src/mapnode.h b/src/mapnode.h
index afd3a96be..43ce7e621 100644
--- a/src/mapnode.h
+++ b/src/mapnode.h
@@ -35,6 +35,7 @@ class Map;
- Tile = TileSpec at some side of a node of some content type
*/
typedef u16 content_t;
+#define CONTENT_MAX UINT16_MAX
/*
The maximum node ID that can be registered by mods. This must
@@ -71,6 +72,25 @@ typedef u16 content_t;
*/
#define CONTENT_IGNORE 127
+/*
+ Content lighting information that fits into a single byte.
+*/
+struct ContentLightingFlags {
+ u8 light_source : 4;
+ bool has_light : 1;
+ bool light_propagates : 1;
+ bool sunlight_propagates : 1;
+
+ bool operator==(const ContentLightingFlags &other) const
+ {
+ return has_light == other.has_light && light_propagates == other.light_propagates &&
+ sunlight_propagates == other.sunlight_propagates &&
+ light_source == other.light_source;
+ }
+ bool operator!=(const ContentLightingFlags &other) const { return !(*this == other); }
+};
+static_assert(sizeof(ContentLightingFlags) == 1, "Unexpected ContentLightingFlags size");
+
enum LightBank
{
LIGHTBANK_DAY,
@@ -187,53 +207,55 @@ struct MapNode
*/
void getColor(const ContentFeatures &f, video::SColor *color) const;
- void setLight(LightBank bank, u8 a_light, const ContentFeatures &f) noexcept;
-
- void setLight(LightBank bank, u8 a_light, const NodeDefManager *nodemgr);
+ inline void setLight(LightBank bank, u8 a_light, ContentLightingFlags f) noexcept
+ {
+ // If node doesn't contain light data, ignore this
+ if (!f.has_light)
+ return;
+ if (bank == LIGHTBANK_DAY) {
+ param1 &= 0xf0;
+ param1 |= a_light & 0x0f;
+ } else {
+ assert(bank == LIGHTBANK_NIGHT);
+ param1 &= 0x0f;
+ param1 |= (a_light & 0x0f)<<4;
+ }
+ }
/**
* Check if the light value for night differs from the light value for day.
*
* @return If the light values are equal, returns true; otherwise false
*/
- bool isLightDayNightEq(const NodeDefManager *nodemgr) const;
+ inline bool isLightDayNightEq(ContentLightingFlags f) const noexcept
+ {
+ return !f.has_light || getLight(LIGHTBANK_DAY, f) == getLight(LIGHTBANK_NIGHT, f);
+ }
- u8 getLight(LightBank bank, const NodeDefManager *nodemgr) const;
+ inline u8 getLight(LightBank bank, ContentLightingFlags f) const noexcept
+ {
+ u8 raw_light = getLightRaw(bank, f);
+ return MYMAX(f.light_source, raw_light);
+ }
/*!
* Returns the node's light level from param1.
* If the node emits light, it is ignored.
- * \param f the ContentFeatures of this node.
- */
- u8 getLightRaw(LightBank bank, const ContentFeatures &f) const noexcept;
-
- /**
- * This function differs from getLight(LightBank bank, NodeDefManager *nodemgr)
- * in that the ContentFeatures of the node in question are not retrieved by
- * the function itself. Thus, if you have already called nodemgr->get() to
- * get the ContentFeatures you pass it to this function instead of the
- * function getting ContentFeatures itself. Since NodeDefManager::get()
- * is relatively expensive this can lead to significant performance
- * improvements in some situations. Call this function if (and only if)
- * you have already retrieved the ContentFeatures by calling
- * NodeDefManager::get() for the node you're working with and the
- * pre-conditions listed are true.
- *
- * @pre f != NULL
- * @pre f->param_type == CPT_LIGHT
+ * \param f the ContentLightingFlags of this node.
*/
- u8 getLightNoChecks(LightBank bank, const ContentFeatures *f) const noexcept;
-
- bool getLightBanks(u8 &lightday, u8 &lightnight,
- const NodeDefManager *nodemgr) const;
+ inline u8 getLightRaw(LightBank bank, ContentLightingFlags f) const noexcept
+ {
+ if(f.has_light)
+ return bank == LIGHTBANK_DAY ? param1 & 0x0f : (param1 >> 4) & 0x0f;
+ return 0;
+ }
// 0 <= daylight_factor <= 1000
// 0 <= return value <= LIGHT_SUN
- u8 getLightBlend(u32 daylight_factor, const NodeDefManager *nodemgr) const
+ u8 getLightBlend(u32 daylight_factor, ContentLightingFlags f) const
{
- u8 lightday = 0;
- u8 lightnight = 0;
- getLightBanks(lightday, lightnight, nodemgr);
+ u8 lightday = getLight(LIGHTBANK_DAY, f);
+ u8 lightnight = getLight(LIGHTBANK_NIGHT, f);
return blend_light(daylight_factor, lightday, lightnight);
}
diff --git a/src/nodedef.cpp b/src/nodedef.cpp
index 5707d31a0..e5f056807 100644
--- a/src/nodedef.cpp
+++ b/src/nodedef.cpp
@@ -1098,6 +1098,8 @@ void NodeDefManager::clear()
// Insert directly into containers
content_t c = CONTENT_UNKNOWN;
m_content_features[c] = f;
+ for (u32 ci = 0; ci <= CONTENT_MAX; ci++)
+ m_content_lighting_flag_cache[ci] = f.getLightingFlags();
addNameIdMapping(c, f.name);
}
@@ -1118,6 +1120,7 @@ void NodeDefManager::clear()
// Insert directly into containers
content_t c = CONTENT_AIR;
m_content_features[c] = f;
+ m_content_lighting_flag_cache[c] = f.getLightingFlags();
addNameIdMapping(c, f.name);
}
@@ -1137,6 +1140,7 @@ void NodeDefManager::clear()
// Insert directly into containers
content_t c = CONTENT_IGNORE;
m_content_features[c] = f;
+ m_content_lighting_flag_cache[c] = f.getLightingFlags();
addNameIdMapping(c, f.name);
}
}
@@ -1389,6 +1393,7 @@ content_t NodeDefManager::set(const std::string &name, const ContentFeatures &de
eraseIdFromGroups(id);
m_content_features[id] = def;
+ m_content_lighting_flag_cache[id] = def.getLightingFlags();
verbosestream << "NodeDefManager: registering content id \"" << id
<< "\": name=\"" << def.name << "\""<<std::endl;
@@ -1601,6 +1606,7 @@ void NodeDefManager::deSerialize(std::istream &is, u16 protocol_version)
if (i >= m_content_features.size())
m_content_features.resize((u32)(i) + 1);
m_content_features[i] = f;
+ m_content_lighting_flag_cache[i] = f.getLightingFlags();
addNameIdMapping(i, f.name);
TRACESTREAM(<< "NodeDef: deserialized " << f.name << std::endl);
diff --git a/src/nodedef.h b/src/nodedef.h
index 8f0d0e9e8..044fdd8b2 100644
--- a/src/nodedef.h
+++ b/src/nodedef.h
@@ -505,10 +505,13 @@ struct ContentFeatures
liquid_alternative_source_id == f.liquid_alternative_source_id;
}
- bool lightingEquivalent(const ContentFeatures &other) const {
- return light_propagates == other.light_propagates
- && sunlight_propagates == other.sunlight_propagates
- && light_source == other.light_source;
+ ContentLightingFlags getLightingFlags() const {
+ ContentLightingFlags flags;
+ flags.has_light = param_type == CPT_LIGHT;
+ flags.light_propagates = light_propagates;
+ flags.sunlight_propagates = sunlight_propagates;
+ flags.light_source = light_source;
+ return flags;
}
int getGroup(const std::string &group) const
@@ -580,6 +583,15 @@ public:
return get(n.getContent());
}
+ inline ContentLightingFlags getLightingFlags(content_t c) const {
+ // No bound check is necessary, since the array's length is CONTENT_MAX + 1.
+ return m_content_lighting_flag_cache[c];
+ }
+
+ inline ContentLightingFlags getLightingFlags(const MapNode &n) const {
+ return getLightingFlags(n.getContent());
+ }
+
/*!
* Returns the node properties for a node name.
* @param name name of a node
@@ -826,6 +838,11 @@ private:
* Even constant NodeDefManager instances can register listeners.
*/
mutable std::vector<NodeResolver *> m_pending_resolve_callbacks;
+
+ /*!
+ * Fast cache of content lighting flags.
+ */
+ ContentLightingFlags m_content_lighting_flag_cache[CONTENT_MAX + 1L];
};
NodeDefManager *createNodeDefManager();
diff --git a/src/script/lua_api/l_env.cpp b/src/script/lua_api/l_env.cpp
index 8f2dc0cb4..1956fb948 100644
--- a/src/script/lua_api/l_env.cpp
+++ b/src/script/lua_api/l_env.cpp
@@ -379,7 +379,7 @@ int ModApiEnvMod::l_get_node_light(lua_State *L)
MapNode n = env->getMap().getNode(pos, &is_position_ok);
if (is_position_ok) {
const NodeDefManager *ndef = env->getGameDef()->ndef();
- lua_pushinteger(L, n.getLightBlend(dnr, ndef));
+ lua_pushinteger(L, n.getLightBlend(dnr, ndef->getLightingFlags(n)));
} else {
lua_pushnil(L);
}
diff --git a/src/unittest/test_mapnode.cpp b/src/unittest/test_mapnode.cpp
index 365ee0c86..9a5c69bed 100644
--- a/src/unittest/test_mapnode.cpp
+++ b/src/unittest/test_mapnode.cpp
@@ -47,9 +47,10 @@ void TestMapNode::testNodeProperties(const NodeDefManager *nodedef)
{
MapNode n(CONTENT_AIR);
+ ContentLightingFlags f = nodedef->getLightingFlags(n);
UASSERT(n.getContent() == CONTENT_AIR);
- UASSERT(n.getLight(LIGHTBANK_DAY, nodedef) == 0);
- UASSERT(n.getLight(LIGHTBANK_NIGHT, nodedef) == 0);
+ UASSERT(n.getLight(LIGHTBANK_DAY, f) == 0);
+ UASSERT(n.getLight(LIGHTBANK_NIGHT, f) == 0);
// Transparency
n.setContent(CONTENT_AIR);
diff --git a/src/unittest/test_voxelalgorithms.cpp b/src/unittest/test_voxelalgorithms.cpp
index abe48893f..6514d3713 100644
--- a/src/unittest/test_voxelalgorithms.cpp
+++ b/src/unittest/test_voxelalgorithms.cpp
@@ -138,27 +138,27 @@ void TestVoxelAlgorithms::testLighting(IGameDef *gamedef)
const NodeDefManager *ndef = gamedef->ndef();
{
MapNode n = map.getNode(v3s16(9, 9, -9));
- UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef), 0);
- UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef), 13);
+ UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef->getLightingFlags(n)), 0);
+ UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef->getLightingFlags(n)), 13);
}
{
MapNode n = map.getNode(v3s16(0, 1, 0));
- UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef), 12);
- UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef), 12);
+ UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef->getLightingFlags(n)), 12);
+ UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef->getLightingFlags(n)), 12);
}
{
MapNode n = map.getNode(v3s16(-9, -1, 0));
- UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef), 3);
- UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef), 12);
+ UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef->getLightingFlags(n)), 3);
+ UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef->getLightingFlags(n)), 12);
}
{
MapNode n = map.getNode(v3s16(-10, 0, 0));
- UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef), 3);
- UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef), 14);
+ UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef->getLightingFlags(n)), 3);
+ UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef->getLightingFlags(n)), 14);
}
{
MapNode n = map.getNode(v3s16(-11, 0, 0));
- UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef), 2);
- UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef), 15);
+ UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef->getLightingFlags(n)), 2);
+ UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef->getLightingFlags(n)), 15);
}
}
diff --git a/src/voxel.cpp b/src/voxel.cpp
index 1f1d25373..bb270f53b 100644
--- a/src/voxel.cpp
+++ b/src/voxel.cpp
@@ -110,7 +110,7 @@ void VoxelManipulator::print(std::ostream &o, const NodeDefManager *ndef,
c = 'X';
else
{
- u8 light = n.getLight(LIGHTBANK_DAY, ndef);
+ u8 light = n.getLight(LIGHTBANK_DAY, ndef->getLightingFlags(n));
if(light < 10)
c = '0' + light;
else
diff --git a/src/voxelalgorithms.cpp b/src/voxelalgorithms.cpp
index a11952916..f95f65790 100644
--- a/src/voxelalgorithms.cpp
+++ b/src/voxelalgorithms.cpp
@@ -268,7 +268,7 @@ void unspread_light(Map *map, const NodeDefManager *nodemgr, LightBank bank,
// The current node
const MapNode &node = current.block->getNodeNoCheck(
current.rel_position, &is_valid_position);
- const ContentFeatures &f = nodemgr->get(node);
+ ContentLightingFlags f = nodemgr->getLightingFlags(node);
// If the node emits light, it behaves like it had a
// brighter neighbor.
u8 brightest_neighbor_light = f.light_source + 1;
@@ -296,7 +296,7 @@ void unspread_light(Map *map, const NodeDefManager *nodemgr, LightBank bank,
// Get the neighbor itself
MapNode neighbor = neighbor_block->getNodeNoCheck(neighbor_rel_pos,
&is_valid_position);
- const ContentFeatures &neighbor_f = nodemgr->get(
+ ContentLightingFlags neighbor_f = nodemgr->getLightingFlags(
neighbor.getContent());
u8 neighbor_light = neighbor.getLightRaw(bank, neighbor_f);
// If the neighbor has at least as much light as this node, then
@@ -386,7 +386,7 @@ void spread_light(Map *map, const NodeDefManager *nodemgr, LightBank bank,
// Get the neighbor itself
MapNode neighbor = neighbor_block->getNodeNoCheck(neighbor_rel_pos,
&is_valid_position);
- const ContentFeatures &f = nodemgr->get(neighbor.getContent());
+ ContentLightingFlags f = nodemgr->getLightingFlags(neighbor);
if (f.light_propagates) {
// Light up the neighbor, if it has less light than it should.
u8 neighbor_light = neighbor.getLightRaw(bank, f);
@@ -454,10 +454,13 @@ bool is_sunlight_above(Map *map, v3s16 pos, const NodeDefManager *ndef)
if (source_block->getIsUnderground()) {
sunlight = false;
}
- } else if (above.getLight(LIGHTBANK_DAY, ndef) != LIGHT_SUN) {
- // If the node above doesn't have sunlight, this
- // node is in shadow.
- sunlight = false;
+ } else {
+ ContentLightingFlags above_f = ndef->getLightingFlags(above);
+ if (above.getLight(LIGHTBANK_DAY, above_f) != LIGHT_SUN) {
+ // If the node above doesn't have sunlight, this
+ // node is in shadow.
+ sunlight = false;
+ }
}
}
}
@@ -483,7 +486,7 @@ void update_lighting_nodes(Map *map,
// modified node.
u8 min_safe_light = 0;
for (auto it = oldnodes.cbegin(); it < oldnodes.cend(); ++it) {
- u8 old_light = it->second.getLight(bank, ndef);
+ u8 old_light = it->second.getLight(bank, ndef->getLightingFlags(it->second));
if (old_light > min_safe_light) {
min_safe_light = old_light;
}
@@ -511,25 +514,26 @@ void update_lighting_nodes(Map *map,
}
// Light of the old node
- u8 old_light = it->second.getLight(bank, ndef);
+ u8 old_light = it->second.getLight(bank, ndef->getLightingFlags(it->second));
// Add the block of the added node to modified_blocks
modified_blocks[block_pos] = block;
// Get new light level of the node
u8 new_light = 0;
- if (ndef->get(n).light_propagates) {
- if (bank == LIGHTBANK_DAY && ndef->get(n).sunlight_propagates
+ ContentLightingFlags f = ndef->getLightingFlags(n);
+ if (f.light_propagates) {
+ if (bank == LIGHTBANK_DAY && f.sunlight_propagates
&& is_sunlight_above(map, p, ndef)) {
new_light = LIGHT_SUN;
} else {
- new_light = ndef->get(n).light_source;
+ new_light = f.light_source;
for (const v3s16 &neighbor_dir : neighbor_dirs) {
v3s16 p2 = p + neighbor_dir;
bool is_valid;
MapNode n2 = map->getNode(p2, &is_valid);
if (is_valid) {
- u8 spread = n2.getLight(bank, ndef);
+ u8 spread = n2.getLight(bank, ndef->getLightingFlags(n2));
// If it is sure that the neighbor won't be
// unlighted, its light can spread to this node.
if (spread > new_light && spread >= min_safe_light) {
@@ -540,7 +544,7 @@ void update_lighting_nodes(Map *map,
}
} else {
// If this is an opaque node, it still can emit light.
- new_light = ndef->get(n).light_source;
+ new_light = f.light_source;
}
if (new_light > 0) {
@@ -552,7 +556,7 @@ void update_lighting_nodes(Map *map,
// light as the previous one, so it must be unlighted.
// Add to unlight queue
- n.setLight(bank, 0, ndef);
+ n.setLight(bank, 0, f);
block->setNodeNoCheck(rel_pos, n);
disappearing_lights.push(old_light, rel_pos, block_pos, block,
6);
@@ -570,11 +574,12 @@ void update_lighting_nodes(Map *map,
// If this node doesn't have sunlight, the nodes below
// it don't have too.
- if (n2.getLight(LIGHTBANK_DAY, ndef) != LIGHT_SUN) {
+ ContentLightingFlags f2 = ndef->getLightingFlags(n2);
+ if (n2.getLight(LIGHTBANK_DAY, f2) != LIGHT_SUN) {
break;
}
// Remove sunlight and add to unlight queue.
- n2.setLight(LIGHTBANK_DAY, 0, ndef);
+ n2.setLight(LIGHTBANK_DAY, 0, f2);
map->setNode(n2pos, n2);
relative_v3 rel_pos2;
mapblock_v3 block_pos2;
@@ -602,11 +607,12 @@ void update_lighting_nodes(Map *map,
// This should not happen, but if the node has sunlight
// then the iteration should stop.
- if (n2.getLight(LIGHTBANK_DAY, ndef) == LIGHT_SUN) {
+ ContentLightingFlags f2 = ndef->getLightingFlags(n2);
+ if (n2.getLight(LIGHTBANK_DAY, f2) == LIGHT_SUN) {
break;
}
// If the node terminates sunlight, stop.
- if (!ndef->get(n2).sunlight_propagates) {
+ if (!f2.sunlight_propagates) {
break;
}
relative_v3 rel_pos2;
@@ -632,7 +638,7 @@ void update_lighting_nodes(Map *map,
it < lights.end(); ++it) {
MapNode n = it->block->getNodeNoCheck(it->rel_position,
&is_valid_position);
- n.setLight(bank, i, ndef);
+ n.setLight(bank, i, ndef->getLightingFlags(n));
it->block->setNodeNoCheck(it->rel_position, n);
}
}
@@ -667,17 +673,17 @@ bool is_light_locally_correct(Map *map, const NodeDefManager *ndef,
{
bool is_valid_position;
MapNode n = map->getNode(pos, &is_valid_position);
- const ContentFeatures &f = ndef->get(n);
- if (f.param_type != CPT_LIGHT) {
+ ContentLightingFlags f = ndef->getLightingFlags(n);
+ if (!f.has_light) {
return true;
}
- u8 light = n.getLightNoChecks(bank, &f);
+ u8 light = n.getLight(bank, f);
assert(f.light_source <= LIGHT_MAX);
u8 brightest_neighbor = f.light_source + 1;
for (const v3s16 &neighbor_dir : neighbor_dirs) {
MapNode n2 = map->getNode(pos + neighbor_dir,
&is_valid_position);
- u8 light2 = n2.getLight(bank, ndef);
+ u8 light2 = n2.getLight(bank, ndef->getLightingFlags(n2));
if (brightest_neighbor < light2) {
brightest_neighbor = light2;
}
@@ -725,14 +731,15 @@ void update_block_border_lighting(Map *map, MapBlock *block,
for (s32 y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
MapNode n = b->getNodeNoCheck(x, y, z,
&is_valid_position);
- u8 light = n.getLight(bank, ndef);
+ ContentLightingFlags f = ndef->getLightingFlags(n);
+ u8 light = n.getLight(bank, f);
// Sunlight is fixed
if (light < LIGHT_SUN) {
// Unlight if not correct
if (!is_light_locally_correct(map, ndef, bank,
v3s16(x, y, z) + b->getPosRelative())) {
// Initialize for unlighting
- n.setLight(bank, 0, ndef);
+ n.setLight(bank, 0, ndef->getLightingFlags(n));
b->setNodeNoCheck(x, y, z, n);
modified_blocks[b->getPos()]=b;
disappearing_lights.push(light,
@@ -753,7 +760,7 @@ void update_block_border_lighting(Map *map, MapBlock *block,
it < lights.end(); ++it) {
MapNode n = it->block->getNodeNoCheck(it->rel_position,
&is_valid_position);
- n.setLight(bank, i, ndef);
+ n.setLight(bank, i, ndef->getLightingFlags(n));
it->block->setNodeNoCheck(it->rel_position, n);
}
}
@@ -804,7 +811,7 @@ void fill_with_sunlight(MMVManip *vm, const NodeDefManager *ndef, v2s16 offset,
// Ignore IGNORE nodes, these are not generated yet.
if(n->getContent() == CONTENT_IGNORE)
continue;
- const ContentFeatures &f = ndef->get(n->getContent());
+ ContentLightingFlags f = ndef->getLightingFlags(*n);
if (lig && !f.sunlight_propagates)
// Sunlight is stopped.
lig = false;
@@ -857,7 +864,8 @@ void is_sunlight_above_block(Map *map, mapblock_v3 pos,
// Get the bottom block.
MapNode above = source_block->getNodeNoCheck(x, 0, z,
&is_valid_position);
- light[z][x] = above.getLight(LIGHTBANK_DAY, ndef) == LIGHT_SUN;
+ ContentLightingFlags above_f = ndef->getLightingFlags(above);
+ light[z][x] = above.getLight(LIGHTBANK_DAY, above_f) == LIGHT_SUN;
}
}
}
@@ -897,7 +905,7 @@ bool propagate_block_sunlight(Map *map, const NodeDefManager *ndef,
// For each node downwards:
for (; current_pos.Y >= 0; current_pos.Y--) {
MapNode n = block->getNodeNoCheck(current_pos, &is_valid);
- const ContentFeatures &f = ndef->get(n);
+ ContentLightingFlags f = ndef->getLightingFlags(n);
if (n.getLightRaw(LIGHTBANK_DAY, f) < LIGHT_SUN
&& f.sunlight_propagates) {
// This node gets sunlight.
@@ -916,7 +924,7 @@ bool propagate_block_sunlight(Map *map, const NodeDefManager *ndef,
// For each node downwards:
for (; current_pos.Y >= 0; current_pos.Y--) {
MapNode n = block->getNodeNoCheck(current_pos, &is_valid);
- const ContentFeatures &f = ndef->get(n);
+ ContentLightingFlags f = ndef->getLightingFlags(n);
if (n.getLightRaw(LIGHTBANK_DAY, f) == LIGHT_SUN) {
// The sunlight is no longer valid.
n.setLight(LIGHTBANK_DAY, 0, f);
@@ -1007,13 +1015,13 @@ void finish_bulk_light_update(Map *map, mapblock_v3 minblock,
for (relpos.Z = 0; relpos.Z < MAP_BLOCKSIZE; relpos.Z++)
for (relpos.Y = 0; relpos.Y < MAP_BLOCKSIZE; relpos.Y++) {
MapNode node = block->getNodeNoCheck(relpos.X, relpos.Y, relpos.Z, &is_valid);
- const ContentFeatures &f = ndef->get(node);
+ ContentLightingFlags f = ndef->getLightingFlags(node);
// For each light bank
for (size_t b = 0; b < 2; b++) {
LightBank bank = banks[b];
- u8 light = f.param_type == CPT_LIGHT ?
- node.getLightNoChecks(bank, &f):
+ u8 light = f.has_light ?
+ node.getLight(bank, f):
f.light_source;
if (light > 1)
relight[b].push(light, relpos, blockpos, block, 6);
@@ -1035,7 +1043,7 @@ void finish_bulk_light_update(Map *map, mapblock_v3 minblock,
it < lights.end(); ++it) {
MapNode n = it->block->getNodeNoCheck(it->rel_position,
&is_valid);
- n.setLight(bank, i, ndef);
+ n.setLight(bank, i, ndef->getLightingFlags(n));
it->block->setNodeNoCheck(it->rel_position, n);
}
}
@@ -1110,19 +1118,18 @@ void blit_back_with_light(Map *map, MMVManip *vm,
// Get old and new node
MapNode oldnode = block->getNodeNoCheck(relpos, &is_valid);
- const ContentFeatures &oldf = ndef->get(oldnode);
+ ContentLightingFlags oldf = ndef->getLightingFlags(oldnode);
MapNode newnode = vm->getNodeNoExNoEmerge(relpos + offset);
- const ContentFeatures &newf = oldnode == newnode ? oldf :
- ndef->get(newnode);
+ ContentLightingFlags newf = ndef->getLightingFlags(newnode);
// For each light bank
for (size_t b = 0; b < 2; b++) {
LightBank bank = banks[b];
- u8 oldlight = oldf.param_type == CPT_LIGHT ?
- oldnode.getLightNoChecks(bank, &oldf):
+ u8 oldlight = oldf.has_light ?
+ oldnode.getLight(bank, oldf):
LIGHT_SUN; // no light information, force unlighting
- u8 newlight = newf.param_type == CPT_LIGHT ?
- newnode.getLightNoChecks(bank, &newf):
+ u8 newlight = newf.has_light ?
+ newnode.getLight(bank, newf):
newf.light_source;
// If the new node is dimmer, unlight.
if (oldlight > newlight) {
@@ -1172,7 +1179,7 @@ void fill_with_sunlight(MapBlock *block, const NodeDefManager *ndef,
// Ignore IGNORE nodes, these are not generated yet.
if (n.getContent() == CONTENT_IGNORE)
continue;
- const ContentFeatures &f = ndef->get(n.getContent());
+ ContentLightingFlags f = ndef->getLightingFlags(n);
if (lig && !f.sunlight_propagates) {
// Sunlight is stopped.
lig = false;
@@ -1239,12 +1246,12 @@ void repair_block_light(Map *map, MapBlock *block,
// Get node
MapNode node = block->getNodeNoCheck(relpos, &is_valid);
- const ContentFeatures &f = ndef->get(node);
+ ContentLightingFlags f = ndef->getLightingFlags(node);
// For each light bank
for (size_t b = 0; b < 2; b++) {
LightBank bank = banks[b];
- u8 light = f.param_type == CPT_LIGHT ?
- node.getLightNoChecks(bank, &f):
+ u8 light = f.has_light ?
+ node.getLight(bank, f):
f.light_source;
// If the new node is dimmer than sunlight, unlight.
// (if it has maximal light, it is pointless to remove