diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/clientlinkableobject.cpp | 123 | ||||
-rw-r--r-- | src/clientlinkableobject.h | 80 | ||||
-rw-r--r-- | src/content_cao.cpp | 83 | ||||
-rw-r--r-- | src/content_sao.cpp | 2 | ||||
-rw-r--r-- | src/environment.cpp | 15 | ||||
-rw-r--r-- | src/environment.h | 3 | ||||
-rw-r--r-- | src/mesh.cpp | 99 | ||||
-rw-r--r-- | src/mesh.h | 19 | ||||
-rw-r--r-- | src/scriptapi.cpp | 91 | ||||
-rw-r--r-- | src/serverlinkableobject.cpp | 53 | ||||
-rw-r--r-- | src/serverlinkableobject.h | 62 | ||||
-rw-r--r-- | src/serverobject.cpp | 12 | ||||
-rw-r--r-- | src/serverobject.h | 9 |
14 files changed, 621 insertions, 32 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index ee02d66f0..a736991b4 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -114,6 +114,7 @@ set(common_SRCS collision.cpp nodemetadata.cpp serverobject.cpp + serverlinkableobject.cpp noise.cpp porting.cpp materials.cpp @@ -166,6 +167,7 @@ set(minetest_SRCS camera.cpp clouds.cpp clientobject.cpp + clientlinkableobject.cpp guiMainMenu.cpp guiKeyChangeMenu.cpp guiMessageMenu.cpp diff --git a/src/clientlinkableobject.cpp b/src/clientlinkableobject.cpp new file mode 100644 index 000000000..917edbd53 --- /dev/null +++ b/src/clientlinkableobject.cpp @@ -0,0 +1,123 @@ +/* +Minetest-c55 +Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com> +Copyright (C) 2012 sapier sapier at gmx dot net + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "clientlinkableobject.h" + +ClientLinkableObject::ClientLinkableObject() { + + this->m_Parent = NULL; +} + +ClientLinkableObject::~ClientLinkableObject() { + if (this->isLinked()) + this->unlink(this); +} + + +void ClientLinkableObject::link(ClientLinkableObject* entity) { + //TODO check if entity is already linkt (shouldn't be the case but just to be sure) + this->m_LinkedObjects.push_back(entity); +} + +void ClientLinkableObject::unlink(ClientLinkableObject* entity) { + this->m_LinkedObjects.remove(entity); +} + + +void ClientLinkableObject::stepLinkedObjects(v3f pos,float dtime) { + for(std::list<ClientLinkableObject*>::iterator i = this->m_LinkedObjects.begin(); + i != this->m_LinkedObjects.end(); i++) { + (*i)->setPosition(pos,dtime); + } +} + +bool ClientLinkableObject::handleLinkUnlinkMessages(u8 cmd,std::istringstream* is,ClientEnvironment *m_env) { + if(cmd == AO_Message_type::Link) // Link entity + { + //Object to link entity to + u16 object_id = readU16(*is); + //offset against linked object + v3f offset = readV3F1000(*is); + + ClientActiveObject* parent_cao = m_env->getActiveObject(object_id); + + ClientLinkableObject* parent = dynamic_cast<ClientLinkableObject*>(parent_cao); + + if (parent != NULL) { + this->linkEntity(offset,parent); + } + else { + errorstream << "Invalid object to link to!" << std::endl; + } + return true; + + } + else if(cmd == AO_Message_type::UnLink) // UnLink entity + { + if (this->m_Parent == NULL) { + errorstream << "Unlinking object not linked!" << std::endl; + } + + this->unlinkEntity(); + return true; + } + + return false; +} + + +bool ClientLinkableObject::linkEntity(v3f offset, ClientLinkableObject* parent) { + //already linked unlink first + if (this->m_Parent != NULL) { + return false; + } + + //TODO add linkchain support + if (this->m_LinkedObjects.size() > 0) { + return false; + } + + parent->link(this); + updateLinkState(true); + this->m_linkOffset = offset; + this->m_Parent = parent; + return true; +} + + +bool ClientLinkableObject::unlinkEntity() { + if (this->m_Parent != NULL) { + + updateLinkState(false); + this->m_Parent->unlink(this); + this->m_Parent = NULL; + return true; + + } + + return false; +} + +bool ClientLinkableObject::isLinked() { + if (this->m_Parent != NULL) + return true; + else + return false; +} diff --git a/src/clientlinkableobject.h b/src/clientlinkableobject.h new file mode 100644 index 000000000..a6192d58c --- /dev/null +++ b/src/clientlinkableobject.h @@ -0,0 +1,80 @@ +/* +Minetest-c55 +Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com> +Copyright (C) 2012 sapier sapier at gmx dot net + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef CLIENTLINKABLEOBJECT_H_ +#define CLIENTLINKABLEOBJECT_H_ + +#include <list> +#include <sstream> +#include <irrlichttypes.h> +#include "clientobject.h" +#include "environment.h" +#include "content_object.h" +#include "utility.h" +#include "log.h" + + +//this ain't the right place to define this but until cao/sao split +//is decided it'll have to stay here +struct AO_Message_type { + static const u8 SetPosition = 0x00; + static const u8 SetTextureMod = 0x01; + static const u8 SetSprite = 0x02; + static const u8 Punched = 0x03; + static const u8 TakeDamage = 0x04; + static const u8 Shoot = 0x05; + static const u8 Link = 0x06; + static const u8 UnLink = 0x07; +}; + + +class ClientLinkableObject { + public: + ClientLinkableObject(); + ~ClientLinkableObject(); + //internal communication between entitys NOT to be used by user + void link(ClientLinkableObject* entity); + void unlink(ClientLinkableObject* entity); + + virtual void setPosition(v3f toset, float dtime) = 0; + virtual void updateLinkState(bool value) = 0; + + protected: + void stepLinkedObjects(v3f pos,float dtime); + + bool handleLinkUnlinkMessages(u8 cmd,std::istringstream* is,ClientEnvironment *m_env); + + + //user driven functions (exported by lua) + bool linkEntity(v3f offset, ClientLinkableObject* parent); + bool unlinkEntity(); + + bool isLinked(); + v3f m_linkOffset; + + + private: + ClientLinkableObject* m_Parent; + + std::list<ClientLinkableObject*> m_LinkedObjects; +}; + + +#endif /* CLIENTLINKABLEOBJECT_H_ */ diff --git a/src/content_cao.cpp b/src/content_cao.cpp index a2708674b..37da0f67d 100644 --- a/src/content_cao.cpp +++ b/src/content_cao.cpp @@ -1818,6 +1818,24 @@ public: m_meshnode->setScale(v3f(1)); // Will be shown when we know the brightness m_meshnode->setVisible(false); + } else if (m_prop->visual == "plant") { + infostream<<"LuaEntityCAO::addToScene(): plant"<<std::endl; + scene::IMesh *mesh = createPlantMesh(v3f(BS,BS,BS)); + m_meshnode = smgr->addMeshSceneNode(mesh, NULL); + mesh->drop(); + + m_meshnode->setScale(v3f(1)); + // Will be shown when we know the brightness + m_meshnode->setVisible(false); + } else if (m_prop->visual == "cube_disorted") { + infostream<<"LuaEntityCAO::addToScene(): irregular_cube"<<std::endl; + scene::IMesh *mesh = createCubeMesh(v3f(BS,BS,BS), m_prop->collisionbox); + m_meshnode = smgr->addMeshSceneNode(mesh, NULL); + mesh->drop(); + + m_meshnode->setScale(v3f(1)); + // Will be shown when we know the brightness + m_meshnode->setVisible(false); } else { infostream<<"LuaEntityCAO::addToScene(): \""<<m_prop->visual <<"\" not supported"<<std::endl; @@ -1970,26 +1988,51 @@ public: tsrc->getTextureRaw(texturestring)); } if(m_meshnode){ - for (u32 i = 0; i < 6; ++i) - { - std::string texturestring = "unknown_block.png"; - if(m_prop->textures.size() > i) - texturestring = m_prop->textures[i]; - texturestring += mod; - AtlasPointer ap = tsrc->getTexture(texturestring); - - // Get the tile texture and atlas transformation - video::ITexture* atlas = ap.atlas; - v2f pos = ap.pos; - v2f size = ap.size; - - // Set material flags and texture - video::SMaterial& material = m_meshnode->getMaterial(i); - material.setFlag(video::EMF_LIGHTING, false); - material.setFlag(video::EMF_BILINEAR_FILTER, false); - material.setTexture(0, atlas); - material.getTextureMatrix(0).setTextureTranslate(pos.X, pos.Y); - material.getTextureMatrix(0).setTextureScale(size.X, size.Y); + if (m_prop->visual == "plant") { + for (u32 i = 0; i < 4; ++i) { + std::string texturestring = "unknown_block.png"; + if(m_prop->textures.size() > 0) + texturestring = m_prop->textures[0]; + texturestring += mod; + AtlasPointer ap = tsrc->getTexture(texturestring); + + // Get the tile texture and atlas transformation + video::ITexture* atlas = ap.atlas; + v2f pos = ap.pos; + v2f size = ap.size; + + // Set material flags and texture + video::SMaterial& material = m_meshnode->getMaterial(i); + material.setFlag(video::EMF_LIGHTING, false); + material.setFlag(video::EMF_BILINEAR_FILTER, false); + material.setTexture(0, atlas); + material.getTextureMatrix(0).setTextureTranslate(pos.X, pos.Y); + material.getTextureMatrix(0).setTextureScale(size.X, size.Y); + material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; + } + } + else { + for (u32 i = 0; i < 6; ++i) { + std::string texturestring = "unknown_block.png"; + if(m_prop->textures.size() > i) + texturestring = m_prop->textures[i]; + texturestring += mod; + AtlasPointer ap = tsrc->getTexture(texturestring); + + // Get the tile texture and atlas transformation + video::ITexture* atlas = ap.atlas; + v2f pos = ap.pos; + v2f size = ap.size; + + // Set material flags and texture + video::SMaterial& material = m_meshnode->getMaterial(i); + material.setFlag(video::EMF_LIGHTING, false); + material.setFlag(video::EMF_BILINEAR_FILTER, false); + material.setTexture(0, atlas); + material.getTextureMatrix(0).setTextureTranslate(pos.X, pos.Y); + material.getTextureMatrix(0).setTextureScale(size.X, size.Y); + material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; + } } } } diff --git a/src/content_sao.cpp b/src/content_sao.cpp index 02be64c64..4a2bef872 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -27,8 +27,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "materials.h" // For MaterialProperties and ToolDiggingProperties #include "gamedef.h" -core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types; - /* Some helper functions */ // Y is copied, X and Z change is limited diff --git a/src/environment.cpp b/src/environment.cpp index 7c2aef272..d332e5d53 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -765,6 +765,21 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime) abmhandler.apply(block); } +core::list<MapNode> ServerEnvironment::getNodesInsideRadius(v3s16 pos, float radius) +{ + core::list<MapNode> nodes; + for (int i = pos.X - radius; i < pos.X + radius; i ++) + for (int j = pos.Y - radius; j < pos.Y + radius; j ++) + for (int k = pos.Z - radius; k < pos.Z + radius; k ++) { + v3s16 current_pos = v3s16(i,j,k); + if (current_pos.getDistanceFrom(pos) < radius) { + MapNode n = m_map->getNodeNoEx(current_pos); + nodes.push_back(n); + } + } + return nodes; +} + void ServerEnvironment::addActiveBlockModifier(ActiveBlockModifier *abm) { m_abms.push_back(ABMWithState(abm)); diff --git a/src/environment.h b/src/environment.h index 89c9fd676..2391025ba 100644 --- a/src/environment.h +++ b/src/environment.h @@ -271,6 +271,9 @@ public: ------------------------------------------- */ + // Find all nodes inside a radius around a point + core::list<MapNode> getNodesInsideRadius(v3s16 pos, float radius); + // Find all active objects inside a radius around a point std::set<u16> getObjectsInsideRadius(v3f pos, float radius); diff --git a/src/mesh.cpp b/src/mesh.cpp index 5afb4af59..44b3b9bbb 100644 --- a/src/mesh.cpp +++ b/src/mesh.cpp @@ -92,6 +92,105 @@ scene::IAnimatedMesh* createCubeMesh(v3f scale) return anim_mesh; } +scene::IAnimatedMesh* createCubeMesh(v3f scale,core::aabbox3d<f32> box) +{ + video::SColor c(255,255,255,255); + video::S3DVertex vertices[24] = + { + // Up + video::S3DVertex(box.MinEdge.X,box.MaxEdge.Y,box.MinEdge.Z, 0,1,0, c, 0,1), + video::S3DVertex(box.MinEdge.X,box.MaxEdge.Y,box.MaxEdge.Z, 0,1,0, c, 0,0), + video::S3DVertex(box.MaxEdge.X,box.MaxEdge.Y,box.MaxEdge.Z, 0,1,0, c, 1,0), + video::S3DVertex(box.MaxEdge.X,box.MaxEdge.Y,box.MinEdge.Z, 0,1,0, c, 1,1), + // Down + video::S3DVertex(box.MinEdge.X,box.MinEdge.Y,box.MinEdge.Z, 0,-1,0, c, 0,0), + video::S3DVertex(box.MaxEdge.X,box.MinEdge.Y,box.MinEdge.Z, 0,-1,0, c, 1,0), + video::S3DVertex(box.MaxEdge.X,box.MinEdge.Y,box.MaxEdge.Z, 0,-1,0, c, 1,1), + video::S3DVertex(box.MinEdge.X,box.MinEdge.Y,box.MaxEdge.Z, 0,-1,0, c, 0,1), + // Right + video::S3DVertex(box.MaxEdge.X,box.MinEdge.Y,box.MinEdge.Z, 1,0,0, c, 0,1), + video::S3DVertex(box.MaxEdge.X,box.MaxEdge.Y,box.MinEdge.Z, 1,0,0, c, 0,0), + video::S3DVertex(box.MaxEdge.X,box.MaxEdge.Y,box.MaxEdge.Z, 1,0,0, c, 1,0), + video::S3DVertex(box.MaxEdge.X,box.MinEdge.Y,box.MaxEdge.Z, 1,0,0, c, 1,1), + // Left + video::S3DVertex(box.MinEdge.X,box.MinEdge.Y,box.MinEdge.Z, -1,0,0, c, 1,1), + video::S3DVertex(box.MinEdge.X,box.MinEdge.Y,box.MaxEdge.Z, -1,0,0, c, 0,1), + video::S3DVertex(box.MinEdge.X,box.MaxEdge.Y,box.MaxEdge.Z, -1,0,0, c, 0,0), + video::S3DVertex(box.MinEdge.X,box.MaxEdge.Y,box.MinEdge.Z, -1,0,0, c, 1,0), + // Back + video::S3DVertex(box.MinEdge.X,box.MinEdge.Y,box.MaxEdge.Z, 0,0,1, c, 1,1), + video::S3DVertex(box.MaxEdge.X,box.MinEdge.Y,box.MaxEdge.Z, 0,0,1, c, 0,1), + video::S3DVertex(box.MaxEdge.X,box.MaxEdge.Y,box.MaxEdge.Z, 0,0,1, c, 0,0), + video::S3DVertex(box.MinEdge.X,box.MaxEdge.Y,box.MaxEdge.Z, 0,0,1, c, 1,0), + // Front + video::S3DVertex(box.MinEdge.X,box.MinEdge.Y,box.MinEdge.Z, 0,0,-1, c, 0,1), + video::S3DVertex(box.MinEdge.X,box.MaxEdge.Y,box.MinEdge.Z, 0,0,-1, c, 0,0), + video::S3DVertex(box.MaxEdge.X,box.MaxEdge.Y,box.MinEdge.Z, 0,0,-1, c, 1,0), + video::S3DVertex(box.MaxEdge.X,box.MinEdge.Y,box.MinEdge.Z, 0,0,-1, c, 1,1), + }; + + u16 indices[6] = {0,1,2,2,3,0}; + + scene::SMesh *mesh = new scene::SMesh(); + for (u32 i=0; i<6; ++i) + { + scene::IMeshBuffer *buf = new scene::SMeshBuffer(); + buf->append(vertices + 4 * i, 4, indices, 6); + mesh->addMeshBuffer(buf); + buf->drop(); + } + scene::SAnimatedMesh *anim_mesh = new scene::SAnimatedMesh(mesh); + mesh->drop(); + scaleMesh(anim_mesh, scale); // also recalculates bounding box + return anim_mesh; +} + +scene::IAnimatedMesh* createPlantMesh(v3f scale) +{ + video::SColor c(255,255,255,255); + video::S3DVertex vertices[16] = + { + // Plane 1 Front + video::S3DVertex(-0.5,-0.5,-0.5, 0.5,0,-0.5, c, 0,1), + video::S3DVertex(-0.5,+0.5,-0.5, 0.5,0,-0.5, c, 0,0), + video::S3DVertex(+0.5,+0.5,+0.5, 0.5,0,-0.5, c, 1,0), + video::S3DVertex(+0.5,-0.5,+0.5, 0.5,0,-0.5, c, 1,1), + // Plane 1 Back + video::S3DVertex(+0.5,-0.5,+0.5, -0.5,0,0.5, c, 1,1), + video::S3DVertex(+0.5,+0.5,+0.5, -0.5,0,0.5, c, 1,0), + video::S3DVertex(-0.5,+0.5,-0.5, -0.5,0,0.5, c, 0,0), + video::S3DVertex(-0.5,-0.5,-0.5, -0.5,0,0.5, c, 0,1), + + // Plane 2 Front + video::S3DVertex(-0.5,-0.5,+0.5, -0.5,0,-0.5, c, 1,1), + video::S3DVertex(-0.5,+0.5,+0.5, -0.5,0,-0.5, c, 1,0), + video::S3DVertex(+0.5,+0.5,-0.5, -0.5,0,-0.5, c, 0,0), + video::S3DVertex(+0.5,-0.5,-0.5, -0.5,0,-0.5, c, 0,1), + + // Plane 2 Back + video::S3DVertex(+0.5,-0.5,-0.5, 0.5,0,0.5, c, 0,1), + video::S3DVertex(+0.5,+0.5,-0.5, 0.5,0,0.5, c, 0,0), + video::S3DVertex(-0.5,+0.5,+0.5, 0.5,0,0.5, c, 1,0), + video::S3DVertex(-0.5,-0.5,+0.5, 0.5,0,0.5, c, 1,1) + + }; + + u16 indices[6] = {0,1,2,2,3,0}; + + scene::SMesh *mesh = new scene::SMesh(); + for (u32 i=0; i<4; ++i) + { + scene::IMeshBuffer *buf = new scene::SMeshBuffer(); + buf->append(vertices + 4 * i, 4, indices, 6); + mesh->addMeshBuffer(buf); + buf->drop(); + } + scene::SAnimatedMesh *anim_mesh = new scene::SAnimatedMesh(mesh); + mesh->drop(); + scaleMesh(anim_mesh, scale); // also recalculates bounding box + return anim_mesh; +} + static scene::IAnimatedMesh* extrudeARGB(u32 twidth, u32 theight, u8 *data) { const s32 argb_wstep = 4 * twidth; diff --git a/src/mesh.h b/src/mesh.h index 57166235e..631dc0cca 100644 --- a/src/mesh.h +++ b/src/mesh.h @@ -33,6 +33,15 @@ with this program; if not, write to the Free Software Foundation, Inc., scene::IAnimatedMesh* createCubeMesh(v3f scale); /* + Create a new cube mesh not linked to mapnode size. + Vertices are defined by given box. + + The resulting mesh has 6 materials (up, down, right, left, back, front) + which must be defined by the caller. +*/ +scene::IAnimatedMesh* createCubeMesh(v3f scale,core::aabbox3d<f32> box); + +/* Create a new extruded mesh from a texture. Maximum bounding box is (+-scale.X/2, +-scale.Y/2, +-scale.Z). Thickness is in Z direction. @@ -42,6 +51,16 @@ scene::IAnimatedMesh* createCubeMesh(v3f scale); scene::IAnimatedMesh* createExtrudedMesh(video::ITexture *texture, video::IVideoDriver *driver, v3f scale); + +/* + Create a new plant style mesh. + Vertices are at (+-scale.X/2, +-scale.Y/2, +-scale.Z/2). + + The resulting mesh has 4 materials (right, left, back, front) + which must be defined by the caller. +*/ +scene::IAnimatedMesh* createPlantMesh(v3f scale); + /* Multiplies each vertex coordinate by the specified scaling factors (componentwise vector multiplication). diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp index a064cd688..23063a3c8 100644 --- a/src/scriptapi.cpp +++ b/src/scriptapi.cpp @@ -45,6 +45,7 @@ extern "C" { #include "mapblock.h" // For getNodeBlockPos #include "content_nodemeta.h" #include "utility.h" +#include "serverlinkableobject.h" static void stackDump(lua_State *L, std::ostream &o) { @@ -2211,7 +2212,7 @@ private: get_server(L)->SendMovePlayer(player); return 0; } - + // moveto(self, pos, continuous=false) static int l_moveto(lua_State *L) { @@ -2540,6 +2541,62 @@ private: return 1; } + // link(parent, offset) + static int l_link(lua_State *L) + { + ObjectRef *ref_child = checkobject(L, 1); + ObjectRef *ref_parent = checkobject(L, 2); + v3f offset = checkFloatPos(L, 3); + + ServerActiveObject *child = getobject(ref_child); + ServerActiveObject *parent = getobject(ref_parent); + + if ((child == NULL) || (parent == NULL)) { + errorstream << "LUA: link(): invalid parameters" << std::endl; + return 0; + } + + + ServerLinkableObject* child_lua = dynamic_cast<ServerLinkableObject*>(child); + ServerLinkableObject* parent_lua = dynamic_cast<ServerLinkableObject*>(parent); + + if (child_lua == NULL) return 0; + if (parent_lua == NULL) return 0; + + if (child_lua->linkEntity(parent,offset)) { + lua_pushboolean(L, true); + return 1; + } + else { + return 0; + } + } + + // unlink() + static int l_unlink(lua_State *L) + { + ObjectRef *ref = checkobject(L, 1); + + ServerActiveObject *obj = getobject(ref); + + if (obj == NULL) { + errorstream << "LUA: unlink(): invalid parameters" << std::endl; + return 0; + } + + ServerLinkableObject* tolink = dynamic_cast<ServerLinkableObject*>(obj); + + if (tolink == NULL) return 0; + + if (tolink->unlinkEntity()) { + lua_pushboolean(L, true); + return 1; + } + else { + return 0; + } + } + public: ObjectRef(ServerActiveObject *object): m_object(object) @@ -2633,6 +2690,8 @@ const luaL_reg ObjectRef::methods[] = { method(ObjectRef, get_look_dir), method(ObjectRef, get_look_pitch), method(ObjectRef, get_look_yaw), + method(ObjectRef, link), + method(ObjectRef, unlink), {0,0} }; @@ -2913,6 +2972,35 @@ private: return 1; } + // EnvRef:get_objects_inside_radius(pos, radius) + static int l_get_nodes_inside_radius(lua_State *L) + { + // Get the table insert function + lua_getglobal(L, "table"); + lua_getfield(L, -1, "insert"); + int table_insert = lua_gettop(L); + // Get environemnt + EnvRef *o = checkobject(L, 1); + ServerEnvironment *env = o->m_env; + if(env == NULL) return 0; + // Do it + v3s16 pos = read_v3s16(L, 2); + float radius = luaL_checknumber(L, 3);// * BS; + core::list<MapNode> nodes = env->getNodesInsideRadius(pos, radius); + lua_newtable(L); + int table = lua_gettop(L); + for(core::list<MapNode>::Iterator + i = nodes.begin(); i != nodes.end(); i++){ + // Insert object reference into table + lua_pushvalue(L, table_insert); + lua_pushvalue(L, table); + pushnode(L, *i, env->getGameDef()->ndef()); + if(lua_pcall(L, 2, 0, 0)) + script_error(L, "error: %s", lua_tostring(L, -1)); + } + return 1; + } + // EnvRef:set_timeofday(val) // val = 0...1 static int l_set_timeofday(lua_State *L) @@ -3022,6 +3110,7 @@ const luaL_reg EnvRef::methods[] = { method(EnvRef, get_meta), method(EnvRef, get_player_by_name), method(EnvRef, get_objects_inside_radius), + method(EnvRef, get_nodes_inside_radius), method(EnvRef, set_timeofday), method(EnvRef, get_timeofday), {0,0} diff --git a/src/serverlinkableobject.cpp b/src/serverlinkableobject.cpp new file mode 100644 index 000000000..f8e401b4a --- /dev/null +++ b/src/serverlinkableobject.cpp @@ -0,0 +1,53 @@ +/* +Minetest-c55 +Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com> +Copyright (C) 2012 sapier sapier at gmx dot net + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "serverlinkableobject.h" + + +ServerLinkableObject::ServerLinkableObject() { + this->m_Linked = false; +} + +ServerLinkableObject::~ServerLinkableObject() {} + +bool ServerLinkableObject::linkEntity(ServerActiveObject* parent,v3f offset) { + //check if entity is in correct state + if (this->m_Linked == true) { + errorstream<<"ServerLinkableObject: link but object already linked!"<<std::endl; + return false; + } + this->m_Linked = true; + + errorstream<<"ServerLinkableObject: try to send link message!"<<std::endl; + return sendLinkMsg(parent,offset); +} + +bool ServerLinkableObject::unlinkEntity() { + //check if entity is in correct state + if (this->m_Linked == false) { + errorstream<<"ServerLinkableObject: unlink but object not linked!"<<std::endl; + return false; + } + + this->m_Linked = false; + + errorstream<<"ServerLinkableObject: try to send unlink message!"<<std::endl; + return sendUnlinkMsg(); +} diff --git a/src/serverlinkableobject.h b/src/serverlinkableobject.h new file mode 100644 index 000000000..182ebb12b --- /dev/null +++ b/src/serverlinkableobject.h @@ -0,0 +1,62 @@ +/* +Minetest-c55 +Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com> +Copyright (C) 2012 sapier sapier at gmx dot net + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef SERVERLINKABLEOBJECT_H_ +#define SERVERLINKABLEOBJECT_H_ + +#include <sstream> +#include <irrlichttypes.h> +#include "serverobject.h" +#include "content_object.h" +#include "log.h" + +//this ain't the right place to define this but until cao/sao split +//is decided it'll have to stay here +struct AO_Message_type { + static const u8 SetPosition = 0x00; + static const u8 SetTextureMod = 0x01; + static const u8 SetSprite = 0x02; + static const u8 Punched = 0x03; + static const u8 TakeDamage = 0x04; + static const u8 Shoot = 0x05; + static const u8 Link = 0x06; + static const u8 UnLink = 0x07; +}; + +class ServerLinkableObject { + public: + ServerLinkableObject(); + ~ServerLinkableObject(); + + bool linkEntity(ServerActiveObject* parent,v3f offset); + bool unlinkEntity(); + + virtual bool sendLinkMsg(ServerActiveObject* parent,v3f offset) = 0; + virtual bool sendUnlinkMsg() = 0; + + protected: + inline bool isLinked() { return m_Linked; } + + private: + bool m_Linked; + +}; + +#endif /* SERVERLINKABLEOBJECT_H_ */ diff --git a/src/serverobject.cpp b/src/serverobject.cpp index 2609e3015..76a70ca5b 100644 --- a/src/serverobject.cpp +++ b/src/serverobject.cpp @@ -43,8 +43,8 @@ ServerActiveObject* ServerActiveObject::create(u8 type, const std::string &data) { // Find factory function - core::map<u16, Factory>::Node *n; - n = m_types.find(type); + core::map<u8, Factory>::Node *n; + n = ServerActiveObject::getTypes().find(type); if(n == NULL) { // If factory is not found, just return. @@ -58,13 +58,13 @@ ServerActiveObject* ServerActiveObject::create(u8 type, return object; } -void ServerActiveObject::registerType(u16 type, Factory f) +void ServerActiveObject::registerType(u8 type, Factory f) { - core::map<u16, Factory>::Node *n; - n = m_types.find(type); + core::map<u8, Factory>::Node *n; + n = ServerActiveObject::getTypes().find(type); if(n) return; - m_types.insert(type, f); + ServerActiveObject::getTypes().insert(type, f); } ItemStack ServerActiveObject::getWieldedItem() const diff --git a/src/serverobject.h b/src/serverobject.h index 380bf7302..844bfd2ff 100644 --- a/src/serverobject.h +++ b/src/serverobject.h @@ -209,14 +209,17 @@ protected: typedef ServerActiveObject* (*Factory) (ServerEnvironment *env, v3f pos, const std::string &data); - static void registerType(u16 type, Factory f); + static void registerType(u8 type, Factory f); ServerEnvironment *m_env; v3f m_base_position; private: - // Used for creating objects based on type - static core::map<u16, Factory> m_types; + static core::map<u8, Factory>& getTypes() + { + static core::map<u8, Factory> types; + return types; + } }; #endif |