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-rw-r--r--src/util/numeric.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/util/numeric.cpp b/src/util/numeric.cpp
index aa3bb843d..3bcac5335 100644
--- a/src/util/numeric.cpp
+++ b/src/util/numeric.cpp
@@ -147,7 +147,7 @@ bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir,
// Adjust camera position, for purposes of computing the angle,
// such that a block that has any portion visible with the
// current camera position will have the center visible at the
- // adjusted postion
+ // adjusted position
f32 adjdist = BLOCK_MAX_RADIUS / cos((M_PI - camera_fov) / 2);
// Block position relative to adjusted camera
@@ -161,7 +161,7 @@ bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir,
f32 cosangle = dforward / blockpos_adj.getLength();
// If block is not in the field of view, skip it
- // HOTFIX: use sligthly increased angle (+10%) to fix too agressive
+ // HOTFIX: use sligthly increased angle (+10%) to fix too aggressive
// culling. Somebody have to find out whats wrong with the math here.
// Previous value: camera_fov / 2
if (cosangle < std::cos(camera_fov * 0.55f))