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Diffstat (limited to 'src/unittest/test_voxelalgorithms.cpp')
-rw-r--r--src/unittest/test_voxelalgorithms.cpp73
1 files changed, 68 insertions, 5 deletions
diff --git a/src/unittest/test_voxelalgorithms.cpp b/src/unittest/test_voxelalgorithms.cpp
index 0ffd24b7d..abe48893f 100644
--- a/src/unittest/test_voxelalgorithms.cpp
+++ b/src/unittest/test_voxelalgorithms.cpp
@@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "gamedef.h"
#include "voxelalgorithms.h"
#include "util/numeric.h"
+#include "dummymap.h"
class TestVoxelAlgorithms : public TestBase {
public:
@@ -30,21 +31,21 @@ public:
void runTests(IGameDef *gamedef);
- void testVoxelLineIterator(const NodeDefManager *ndef);
+ void testVoxelLineIterator();
+ void testLighting(IGameDef *gamedef);
};
static TestVoxelAlgorithms g_test_instance;
void TestVoxelAlgorithms::runTests(IGameDef *gamedef)
{
- const NodeDefManager *ndef = gamedef->getNodeDefManager();
-
- TEST(testVoxelLineIterator, ndef);
+ TEST(testVoxelLineIterator);
+ TEST(testLighting, gamedef);
}
////////////////////////////////////////////////////////////////////////////////
-void TestVoxelAlgorithms::testVoxelLineIterator(const NodeDefManager *ndef)
+void TestVoxelAlgorithms::testVoxelLineIterator()
{
// Test some lines
// Do not test lines that start or end on the border of
@@ -99,3 +100,65 @@ void TestVoxelAlgorithms::testVoxelLineIterator(const NodeDefManager *ndef)
UASSERTEQ(int, actual_nodecount, nodecount);
}
}
+
+void TestVoxelAlgorithms::testLighting(IGameDef *gamedef)
+{
+ v3s16 pmin(-32, -32, -32);
+ v3s16 pmax(31, 31, 31);
+ v3s16 bpmin = getNodeBlockPos(pmin), bpmax = getNodeBlockPos(pmax);
+ DummyMap map(gamedef, bpmin, bpmax);
+
+ // Make a 21x21x21 hollow box centered at the origin.
+ {
+ std::map<v3s16, MapBlock*> modified_blocks;
+ MMVManip vm(&map);
+ vm.initialEmerge(bpmin, bpmax, false);
+ s32 volume = vm.m_area.getVolume();
+ for (s32 i = 0; i < volume; i++)
+ vm.m_data[i] = MapNode(CONTENT_AIR);
+ for (s16 z = -10; z <= 10; z++)
+ for (s16 y = -10; y <= 10; y++)
+ for (s16 x = -10; x <= 10; x++)
+ vm.setNodeNoEmerge(v3s16(x, y, z), MapNode(t_CONTENT_STONE));
+ for (s16 z = -9; z <= 9; z++)
+ for (s16 y = -9; y <= 9; y++)
+ for (s16 x = -9; x <= 9; x++)
+ vm.setNodeNoEmerge(v3s16(x, y, z), MapNode(CONTENT_AIR));
+ voxalgo::blit_back_with_light(&map, &vm, &modified_blocks);
+ }
+
+ // Place two holes on the edges a torch in the center.
+ {
+ std::map<v3s16, MapBlock*> modified_blocks;
+ map.addNodeAndUpdate(v3s16(-10, 0, 0), MapNode(CONTENT_AIR), modified_blocks);
+ map.addNodeAndUpdate(v3s16(9, 10, -9), MapNode(t_CONTENT_WATER), modified_blocks);
+ map.addNodeAndUpdate(v3s16(0, 0, 0), MapNode(t_CONTENT_TORCH), modified_blocks);
+ }
+
+ const NodeDefManager *ndef = gamedef->ndef();
+ {
+ MapNode n = map.getNode(v3s16(9, 9, -9));
+ UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef), 0);
+ UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef), 13);
+ }
+ {
+ MapNode n = map.getNode(v3s16(0, 1, 0));
+ UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef), 12);
+ UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef), 12);
+ }
+ {
+ MapNode n = map.getNode(v3s16(-9, -1, 0));
+ UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef), 3);
+ UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef), 12);
+ }
+ {
+ MapNode n = map.getNode(v3s16(-10, 0, 0));
+ UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef), 3);
+ UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef), 14);
+ }
+ {
+ MapNode n = map.getNode(v3s16(-11, 0, 0));
+ UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef), 2);
+ UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef), 15);
+ }
+}