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-rw-r--r--src/unittest/test_map.cpp103
1 files changed, 103 insertions, 0 deletions
diff --git a/src/unittest/test_map.cpp b/src/unittest/test_map.cpp
index 82e55e1aa..22d2f8d6d 100644
--- a/src/unittest/test_map.cpp
+++ b/src/unittest/test_map.cpp
@@ -19,7 +19,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "test.h"
#include <cstdio>
+#include <unordered_set>
+#include <unordered_map>
#include "mapblock.h"
+#include "dummymap.h"
class TestMap : public TestBase
{
@@ -30,6 +33,9 @@ public:
void runTests(IGameDef *gamedef);
void testMaxMapgenLimit();
+ void testForEachNodeInArea(IGameDef *gamedef);
+ void testForEachNodeInAreaBlank(IGameDef *gamedef);
+ void testForEachNodeInAreaEmpty(IGameDef *gamedef);
};
static TestMap g_test_instance;
@@ -37,6 +43,9 @@ static TestMap g_test_instance;
void TestMap::runTests(IGameDef *gamedef)
{
TEST(testMaxMapgenLimit);
+ TEST(testForEachNodeInArea, gamedef);
+ TEST(testForEachNodeInAreaBlank, gamedef);
+ TEST(testForEachNodeInAreaEmpty, gamedef);
}
////////////////////////////////////////////////////////////////////////////////
@@ -66,3 +75,97 @@ void TestMap::testMaxMapgenLimit()
UASSERT(blockpos_over_max_limit(v3s16(-limit_block)) == false);
UASSERT(blockpos_over_max_limit(v3s16(-limit_block-1)) == true);
}
+
+void TestMap::testForEachNodeInArea(IGameDef *gamedef)
+{
+ v3s16 minp_visit(-10, -10, -10);
+ v3s16 maxp_visit(20, 20, 10);
+ v3s16 dims_visit = maxp_visit - minp_visit + v3s16(1, 1, 1);
+ s32 volume_visit = (s32)dims_visit.X * (s32)dims_visit.Y * (s32)dims_visit.Z;
+
+ v3s16 minp = minp_visit - v3s16(1, 1, 1);
+ v3s16 maxp = maxp_visit + v3s16(1, 1, 1);
+ DummyMap map(gamedef, getNodeBlockPos(minp), getNodeBlockPos(maxp));
+
+ v3s16 p1(0, 10, 5);
+ MapNode n1(t_CONTENT_STONE);
+ map.setNode(p1, n1);
+
+ v3s16 p2(-1, 15, 5);
+ MapNode n2(t_CONTENT_TORCH);
+ map.setNode(p2, n2);
+
+ v3s16 p3 = minp_visit;
+ MapNode n3(CONTENT_AIR);
+ map.setNode(p3, n3);
+
+ v3s16 p4 = maxp_visit;
+ MapNode n4(t_CONTENT_LAVA);
+ map.setNode(p4, n4);
+
+ // These positions should not be visited.
+ map.setNode(minp, MapNode(t_CONTENT_WATER));
+ map.setNode(maxp, MapNode(t_CONTENT_WATER));
+
+ s32 n_visited = 0;
+ std::unordered_set<v3s16> visited;
+ v3s16 minp_visited(0, 0, 0);
+ v3s16 maxp_visited(0, 0, 0);
+ std::unordered_map<v3s16, MapNode> found;
+ map.forEachNodeInArea(minp_visit, maxp_visit, [&](v3s16 p, MapNode n) -> bool {
+ n_visited++;
+ visited.insert(p);
+ minp_visited.X = std::min(minp_visited.X, p.X);
+ minp_visited.Y = std::min(minp_visited.Y, p.Y);
+ minp_visited.Z = std::min(minp_visited.Z, p.Z);
+ maxp_visited.X = std::max(maxp_visited.X, p.X);
+ maxp_visited.Y = std::max(maxp_visited.Y, p.Y);
+ maxp_visited.Z = std::max(maxp_visited.Z, p.Z);
+
+ if (n.getContent() != CONTENT_IGNORE)
+ found[p] = n;
+
+ return true;
+ });
+
+ UASSERTEQ(s32, n_visited, volume_visit);
+ UASSERTEQ(s32, (s32)visited.size(), volume_visit);
+ UASSERT(minp_visited == minp_visit);
+ UASSERT(maxp_visited == maxp_visit);
+
+ UASSERTEQ(size_t, found.size(), 4);
+ UASSERT(found.find(p1) != found.end());
+ UASSERTEQ(content_t, found[p1].getContent(), n1.getContent());
+ UASSERT(found.find(p2) != found.end());
+ UASSERTEQ(content_t, found[p2].getContent(), n2.getContent());
+ UASSERT(found.find(p3) != found.end());
+ UASSERTEQ(content_t, found[p3].getContent(), n3.getContent());
+ UASSERT(found.find(p4) != found.end());
+ UASSERTEQ(content_t, found[p4].getContent(), n4.getContent());
+}
+
+void TestMap::testForEachNodeInAreaBlank(IGameDef *gamedef)
+{
+ DummyMap map(gamedef, v3s16(0, 0, 0), v3s16(-1, -1, -1));
+
+ v3s16 invalid_p(0, 0, 0);
+ bool visited = false;
+ map.forEachNodeInArea(invalid_p, invalid_p, [&](v3s16 p, MapNode n) -> bool {
+ bool is_valid_position = true;
+ UASSERT(n == map.getNode(p, &is_valid_position));
+ UASSERT(!is_valid_position);
+ UASSERT(!visited);
+ visited = true;
+ return true;
+ });
+ UASSERT(visited);
+}
+
+void TestMap::testForEachNodeInAreaEmpty(IGameDef *gamedef)
+{
+ DummyMap map(gamedef, v3s16(), v3s16());
+ map.forEachNodeInArea(v3s16(0, 0, 0), v3s16(-1, -1, -1), [&](v3s16 p, MapNode n) -> bool {
+ UASSERT(false); // Should be unreachable
+ return true;
+ });
+}