diff options
Diffstat (limited to 'src/settings_translation_file.cpp')
| -rw-r--r-- | src/settings_translation_file.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/settings_translation_file.cpp b/src/settings_translation_file.cpp index 03bb564fb..d363ef443 100644 --- a/src/settings_translation_file.cpp +++ b/src/settings_translation_file.cpp @@ -454,7 +454,7 @@ fake_function() { gettext("Floatland tapering distance"); gettext("Y-distance over which floatlands taper from full density to nothing.\nTapering starts at this distance from the Y limit.\nFor a solid floatland layer, this controls the height of hills/mountains.\nMust be less than or equal to half the distance between the Y limits."); gettext("Floatland taper exponent"); - gettext("Exponent of the floatland tapering. Alters the tapering behaviour.\nValue = 1.0 creates a uniform, linear tapering.\nValues > 1.0 create a smooth tapering suitable for the default separated\nfloatlands.\nValues < 1.0 (for example 0.25) create a more defined surface level with\nflatter lowlands, suitable for a solid floatland layer."); + gettext("Exponent of the floatland tapering. Alters the tapering behavior.\nValue = 1.0 creates a uniform, linear tapering.\nValues > 1.0 create a smooth tapering suitable for the default separated\nfloatlands.\nValues < 1.0 (for example 0.25) create a more defined surface level with\nflatter lowlands, suitable for a solid floatland layer."); gettext("Floatland density"); gettext("Adjusts the density of the floatland layer.\nIncrease value to increase density. Can be positive or negative.\nValue = 0.0: 50% of volume is floatland.\nValue = 2.0 (can be higher depending on 'mgv7_np_floatland', always test\nto be sure) creates a solid floatland layer."); gettext("Floatland water level"); |
