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-rw-r--r--src/server.cpp1081
1 files changed, 240 insertions, 841 deletions
diff --git a/src/server.cpp b/src/server.cpp
index d704bf861..a0c8a0092 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -28,7 +28,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "constants.h"
#include "voxel.h"
#include "materials.h"
-#include "mineral.h"
#include "config.h"
#include "servercommand.h"
#include "filesys.h"
@@ -42,9 +41,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "script.h"
#include "scriptapi.h"
#include "nodedef.h"
-#include "tooldef.h"
+#include "itemdef.h"
#include "craftdef.h"
-#include "craftitemdef.h"
#include "mapgen.h"
#include "content_abm.h"
#include "mods.h"
@@ -853,10 +851,9 @@ Server::Server(
m_authmanager(mapsavedir+DIR_DELIM+"auth.txt"),
m_banmanager(mapsavedir+DIR_DELIM+"ipban.txt"),
m_lua(NULL),
- m_toolmgr(createToolDefManager()),
+ m_itemdef(createItemDefManager()),
m_nodedef(createNodeDefManager()),
m_craftdef(createCraftDefManager()),
- m_craftitemdef(createCraftItemDefManager()),
m_thread(this),
m_emergethread(this),
m_time_counter(0),
@@ -934,6 +931,9 @@ Server::Server(
// Read Textures and calculate sha1 sums
PrepareTextures();
+ // Apply item aliases in the node definition manager
+ m_nodedef->updateAliases(m_itemdef);
+
// Initialize Environment
m_env = new ServerEnvironment(new ServerMap(mapsavedir, this), m_lua,
@@ -1042,10 +1042,9 @@ Server::~Server()
// Delete Environment
delete m_env;
- delete m_toolmgr;
+ delete m_itemdef;
delete m_nodedef;
delete m_craftdef;
- delete m_craftitemdef;
// Deinitialize scripting
infostream<<"Server: Deinitializing scripting"<<std::endl;
@@ -2106,15 +2105,12 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
Send some initialization data
*/
- // Send tool definitions
- SendToolDef(m_con, peer_id, m_toolmgr);
+ // Send item definitions
+ SendItemDef(m_con, peer_id, m_itemdef);
// Send node definitions
SendNodeDef(m_con, peer_id, m_nodedef);
- // Send CraftItem definitions
- SendCraftItemDef(m_con, peer_id, m_craftitemdef);
-
// Send texture announcement
SendTextureAnnouncement(peer_id);
@@ -2362,13 +2358,6 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
}
else if(command == TOSERVER_INVENTORY_ACTION)
{
- /*// Ignore inventory changes if in creative mode
- if(g_settings->getBool("creative_mode") == true)
- {
- infostream<<"TOSERVER_INVENTORY_ACTION: ignoring in creative mode"
- <<std::endl;
- return;
- }*/
// Strip command and create a stream
std::string datastring((char*)&data[2], datasize-2);
infostream<<"TOSERVER_INVENTORY_ACTION: data="<<datastring<<std::endl;
@@ -2382,179 +2371,92 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
<<std::endl;
return;
}
- // Create context
- InventoryContext c;
- c.current_player = player;
+
+ /*
+ Note: Always set inventory not sent, to repair cases
+ where the client made a bad prediction.
+ */
/*
Handle restrictions and special cases of the move action
*/
- if(a->getType() == IACTION_MOVE
- && g_settings->getBool("creative_mode") == false)
+ if(a->getType() == IACTION_MOVE)
{
- InventoryList *rlist = player->inventory.getList("craftresult");
- assert(rlist);
- InventoryList *clist = player->inventory.getList("craft");
- assert(clist);
- InventoryList *mlist = player->inventory.getList("main");
- assert(mlist);
-
IMoveAction *ma = (IMoveAction*)a;
+ ma->from_inv.applyCurrentPlayer(player->getName());
+ ma->to_inv.applyCurrentPlayer(player->getName());
+
+ setInventoryModified(ma->from_inv);
+ setInventoryModified(ma->to_inv);
+
+ bool from_inv_is_current_player =
+ (ma->from_inv.type == InventoryLocation::PLAYER) &&
+ (ma->from_inv.name == player->getName());
+
+ bool to_inv_is_current_player =
+ (ma->to_inv.type == InventoryLocation::PLAYER) &&
+ (ma->to_inv.name == player->getName());
+
/*
- Disable moving items into craftresult from elsewhere
+ Disable moving items out of craftpreview
*/
- if(ma->to_inv == "current_player"
- && ma->to_list == "craftresult"
- && (ma->from_inv != "current_player"
- || ma->from_list != "craftresult"))
+ if(ma->from_list == "craftpreview")
{
infostream<<"Ignoring IMoveAction from "
- <<ma->from_inv<<":"<<ma->from_list
- <<" to "<<ma->to_inv<<":"<<ma->to_list
- <<" because dst is craftresult"
- <<" and src isn't craftresult"<<std::endl;
+ <<(ma->from_inv.dump())<<":"<<ma->from_list
+ <<" to "<<(ma->to_inv.dump())<<":"<<ma->to_list
+ <<" because src is "<<ma->from_list<<std::endl;
delete a;
return;
}
/*
- Handle crafting (source is craftresult, which is preview)
+ Disable moving items into craftresult and craftpreview
*/
- if(ma->from_inv == "current_player"
- && ma->from_list == "craftresult"
- && player->craftresult_is_preview)
+ if(ma->to_list == "craftpreview" || ma->to_list == "craftresult")
{
- /*
- If the craftresult is placed on itself, crafting takes
- place and result is moved into main list
- */
- if(ma->to_inv == "current_player"
- && ma->to_list == "craftresult")
- {
- // Except if main list doesn't have free slots
- if(mlist->getFreeSlots() == 0){
- infostream<<"Cannot craft: Main list doesn't have"
- <<" free slots"<<std::endl;
- delete a;
- return;
- }
-
- player->craftresult_is_preview = false;
- clist->decrementMaterials(1);
-
- InventoryItem *item1 = rlist->changeItem(0, NULL);
- mlist->addItem(item1);
-
- srp->m_inventory_not_sent = true;
-
- delete a;
- return;
- }
- /*
- Disable action if there are no free slots in
- destination
-
- If the item is placed on an item that is not of the
- same kind, the existing item will be first moved to
- craftresult and immediately moved to the free slot.
- */
- do{
- Inventory *inv_to = InventoryManager::getInventory(&c, ma->to_inv);
- if(!inv_to) break;
- InventoryList *list_to = inv_to->getList(ma->to_list);
- if(!list_to) break;
- if(list_to->getFreeSlots() == 0){
- infostream<<"Cannot craft: Destination doesn't have"
- <<" free slots"<<std::endl;
- delete a;
- return;
- }
- }while(0); // Allow break
-
- /*
- Ok, craft normally.
- */
- player->craftresult_is_preview = false;
- clist->decrementMaterials(1);
-
- /* Print out action */
- InventoryItem *item = rlist->getItem(0);
- std::string itemstring = "NULL";
- if(item)
- itemstring = item->getItemString();
- actionstream<<player->getName()<<" crafts "
- <<itemstring<<std::endl;
-
- // Do the action
- a->apply(&c, this, m_env);
-
+ infostream<<"Ignoring IMoveAction from "
+ <<(ma->from_inv.dump())<<":"<<ma->from_list
+ <<" to "<<(ma->to_inv.dump())<<":"<<ma->to_list
+ <<" because dst is "<<ma->to_list<<std::endl;
delete a;
return;
}
- /*
- Non-crafting move
- */
-
// Disallow moving items in elsewhere than player's inventory
- // if not allowed to build
+ // if not allowed to interact
if((getPlayerPrivs(player) & PRIV_INTERACT) == 0
- && (ma->from_inv != "current_player"
- || ma->to_inv != "current_player"))
+ && (!from_inv_is_current_player
+ || !to_inv_is_current_player))
{
infostream<<"Cannot move outside of player's inventory: "
- <<"No build privilege"<<std::endl;
+ <<"No interact privilege"<<std::endl;
delete a;
return;
}
- // If player is not an admin, check for ownership of src
- if(ma->from_inv != "current_player"
- && (getPlayerPrivs(player) & PRIV_SERVER) == 0)
+ // If player is not an admin, check for ownership of src and dst
+ if((getPlayerPrivs(player) & PRIV_SERVER) == 0)
{
- Strfnd fn(ma->from_inv);
- std::string id0 = fn.next(":");
- if(id0 == "nodemeta")
+ std::string owner_from = getInventoryOwner(ma->from_inv);
+ if(owner_from != "" && owner_from != player->getName())
{
- v3s16 p;
- p.X = stoi(fn.next(","));
- p.Y = stoi(fn.next(","));
- p.Z = stoi(fn.next(","));
- NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
- if(meta->getOwner() != "" &&
- meta->getOwner() != player->getName())
- {
- infostream<<"Cannot move item: "
- "not owner of metadata"
- <<std::endl;
- delete a;
- return;
- }
+ infostream<<"WARNING: "<<player->getName()
+ <<" tried to access an inventory that"
+ <<" belongs to "<<owner_from<<std::endl;
+ delete a;
+ return;
}
- }
- // If player is not an admin, check for ownership of dst
- if(ma->to_inv != "current_player"
- && (getPlayerPrivs(player) & PRIV_SERVER) == 0)
- {
- Strfnd fn(ma->to_inv);
- std::string id0 = fn.next(":");
- if(id0 == "nodemeta")
+
+ std::string owner_to = getInventoryOwner(ma->to_inv);
+ if(owner_to != "" && owner_to != player->getName())
{
- v3s16 p;
- p.X = stoi(fn.next(","));
- p.Y = stoi(fn.next(","));
- p.Z = stoi(fn.next(","));
- NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
- if(meta->getOwner() != "" &&
- meta->getOwner() != player->getName())
- {
- infostream<<"Cannot move item: "
- "not owner of metadata"
- <<std::endl;
- delete a;
- return;
- }
+ infostream<<"WARNING: "<<player->getName()
+ <<" tried to access an inventory that"
+ <<" belongs to "<<owner_to<<std::endl;
+ delete a;
+ return;
}
}
}
@@ -2564,40 +2466,72 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
else if(a->getType() == IACTION_DROP)
{
IDropAction *da = (IDropAction*)a;
- // Disallow dropping items if not allowed to build
+
+ da->from_inv.applyCurrentPlayer(player->getName());
+
+ setInventoryModified(da->from_inv);
+
+ // Disallow dropping items if not allowed to interact
if((getPlayerPrivs(player) & PRIV_INTERACT) == 0)
{
delete a;
return;
}
// If player is not an admin, check for ownership
- else if (da->from_inv != "current_player"
- && (getPlayerPrivs(player) & PRIV_SERVER) == 0)
+ else if((getPlayerPrivs(player) & PRIV_SERVER) == 0)
{
- Strfnd fn(da->from_inv);
- std::string id0 = fn.next(":");
- if(id0 == "nodemeta")
+ std::string owner_from = getInventoryOwner(da->from_inv);
+ if(owner_from != "" && owner_from != player->getName())
{
- v3s16 p;
- p.X = stoi(fn.next(","));
- p.Y = stoi(fn.next(","));
- p.Z = stoi(fn.next(","));
- NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
- if(meta->getOwner() != "" &&
- meta->getOwner() != player->getName())
- {
- infostream<<"Cannot move item: "
- "not owner of metadata"
- <<std::endl;
- delete a;
- return;
- }
+ infostream<<"WARNING: "<<player->getName()
+ <<" tried to access an inventory that"
+ <<" belongs to "<<owner_from<<std::endl;
+ delete a;
+ return;
+ }
+ }
+ }
+ /*
+ Handle restrictions and special cases of the craft action
+ */
+ else if(a->getType() == IACTION_CRAFT)
+ {
+ ICraftAction *ca = (ICraftAction*)a;
+
+ ca->craft_inv.applyCurrentPlayer(player->getName());
+
+ setInventoryModified(ca->craft_inv);
+
+ //bool craft_inv_is_current_player =
+ // (ca->craft_inv.type == InventoryLocation::PLAYER) &&
+ // (ca->craft_inv.name == player->getName());
+
+ // Disallow crafting if not allowed to interact
+ if((getPlayerPrivs(player) & PRIV_INTERACT) == 0)
+ {
+ infostream<<"Cannot craft: "
+ <<"No interact privilege"<<std::endl;
+ delete a;
+ return;
+ }
+
+ // If player is not an admin, check for ownership of inventory
+ if((getPlayerPrivs(player) & PRIV_SERVER) == 0)
+ {
+ std::string owner_craft = getInventoryOwner(ca->craft_inv);
+ if(owner_craft != "" && owner_craft != player->getName())
+ {
+ infostream<<"WARNING: "<<player->getName()
+ <<" tried to access an inventory that"
+ <<" belongs to "<<owner_craft<<std::endl;
+ delete a;
+ return;
}
}
}
// Do the action
- a->apply(&c, this, m_env);
+ a->apply(this, srp, this);
// Eat the action
delete a;
}
@@ -2809,8 +2743,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
return;
u16 item = readU16(&data[2]);
- player->wieldItem(item);
- SendWieldedItem(player);
+ srp->setWieldIndex(item);
+ SendWieldedItem(srp);
}
else if(command == TOSERVER_RESPAWN)
{
@@ -2880,7 +2814,11 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
v3f player_pos = srp->m_last_good_position;
// Update wielded item
- srp->wieldItem(item_i);
+ if(srp->getWieldIndex() != item_i)
+ {
+ srp->setWieldIndex(item_i);
+ SendWieldedItem(srp);
+ }
// Get pointed to node (undefined if not POINTEDTYPE_NODE)
v3s16 p_under = pointed.node_undersurface;
@@ -2900,23 +2838,26 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
}
+ v3f pointed_pos_under = player_pos;
+ v3f pointed_pos_above = player_pos;
+ if(pointed.type == POINTEDTHING_NODE)
+ {
+ pointed_pos_under = intToFloat(p_under, BS);
+ pointed_pos_above = intToFloat(p_above, BS);
+ }
+ else if(pointed.type == POINTEDTHING_OBJECT)
+ {
+ pointed_pos_under = pointed_object->getBasePosition();
+ pointed_pos_above = pointed_pos_under;
+ }
+
/*
Check that target is reasonably close
(only when digging or placing things)
*/
if(action == 0 || action == 2 || action == 3)
{
- v3f pointed_pos = player_pos;
- if(pointed.type == POINTEDTHING_NODE)
- {
- pointed_pos = intToFloat(p_under, BS);
- }
- else if(pointed.type == POINTEDTHING_OBJECT)
- {
- pointed_pos = pointed_object->getBasePosition();
- }
-
- float d = player_pos.getDistanceFrom(pointed_pos);
+ float d = player_pos.getDistanceFrom(pointed_pos_under);
float max_d = BS * 10; // Just some large enough value
if(d > max_d){
actionstream<<"Player "<<player->getName()
@@ -2926,7 +2867,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
<<". ignoring."<<std::endl;
// Re-send block to revert change on client-side
RemoteClient *client = getClient(peer_id);
- v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos, BS));
+ v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
client->SetBlockNotSent(blockpos);
// Do nothing else
return;
@@ -2936,13 +2877,12 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
/*
Make sure the player is allowed to do it
*/
- bool build_priv = (getPlayerPrivs(player) & PRIV_INTERACT) != 0;
- if(!build_priv)
+ if((getPlayerPrivs(player) & PRIV_INTERACT) == 0)
{
infostream<<"Ignoring interaction from player "<<player->getName()
<<" because privileges are "<<getPlayerPrivs(player)
<<std::endl;
- // NOTE: no return; here, fall through
+ return;
}
/*
@@ -2956,10 +2896,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
NOTE: This can be used in the future to check if
somebody is cheating, by checking the timing.
*/
- bool cannot_punch_node = !build_priv;
-
MapNode n(CONTENT_IGNORE);
-
try
{
n = m_env->getMap().getNode(p_under);
@@ -2971,22 +2908,12 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
<<std::endl;
m_emerge_queue.addBlock(peer_id,
getNodeBlockPos(p_above), BLOCK_EMERGE_FLAG_FROMDISK);
- cannot_punch_node = true;
}
-
- if(cannot_punch_node)
- return;
-
- /*
- Run script hook
- */
- scriptapi_environment_on_punchnode(m_lua, p_under, n, srp);
+ if(n.getContent() != CONTENT_IGNORE)
+ scriptapi_node_on_punch(m_lua, p_under, n, srp);
}
else if(pointed.type == POINTEDTHING_OBJECT)
{
- if(!build_priv)
- return;
-
// Skip if object has been removed
if(pointed_object->m_removed)
return;
@@ -3014,211 +2941,24 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
else if(action == 2)
{
// Only complete digging of nodes
- if(pointed.type != POINTEDTHING_NODE)
- return;
-
- // Mandatory parameter; actually used for nothing
- core::map<v3s16, MapBlock*> modified_blocks;
-
- content_t material = CONTENT_IGNORE;
- u8 mineral = MINERAL_NONE;
-
- bool cannot_remove_node = !build_priv;
-
- MapNode n(CONTENT_IGNORE);
- try
- {
- n = m_env->getMap().getNode(p_under);
- // Get mineral
- mineral = n.getMineral(m_nodedef);
- // Get material at position
- material = n.getContent();
- // If not yet cancelled
- if(cannot_remove_node == false)
- {
- // If it's not diggable, do nothing
- if(m_nodedef->get(material).diggable == false)
- {
- infostream<<"Server: Not finishing digging: "
- <<"Node not diggable"
- <<std::endl;
- cannot_remove_node = true;
- }
- }
- // If not yet cancelled
- if(cannot_remove_node == false)
- {
- // Get node metadata
- NodeMetadata *meta = m_env->getMap().getNodeMetadata(p_under);
- if(meta && meta->nodeRemovalDisabled() == true)
- {
- infostream<<"Server: Not finishing digging: "
- <<"Node metadata disables removal"
- <<std::endl;
- cannot_remove_node = true;
- }
- }
- }
- catch(InvalidPositionException &e)
- {
- infostream<<"Server: Not finishing digging: Node not found."
- <<" Adding block to emerge queue."
- <<std::endl;
- m_emerge_queue.addBlock(peer_id,
- getNodeBlockPos(p_above), BLOCK_EMERGE_FLAG_FROMDISK);
- cannot_remove_node = true;
- }
-
- /*
- If node can't be removed, set block to be re-sent to
- client and quit.
- */
- if(cannot_remove_node)
- {
- infostream<<"Server: Not finishing digging."<<std::endl;
-
- // Client probably has wrong data.
- // Set block not sent, so that client will get
- // a valid one.
- infostream<<"Client "<<peer_id<<" tried to dig "
- <<"node; but node cannot be removed."
- <<" setting MapBlock not sent."<<std::endl;
- RemoteClient *client = getClient(peer_id);
- v3s16 blockpos = getNodeBlockPos(p_under);
- client->SetBlockNotSent(blockpos);
-
- return;
- }
-
- actionstream<<player->getName()<<" digs "<<PP(p_under)
- <<", gets material "<<(int)material<<", mineral "
- <<(int)mineral<<std::endl;
-
- /*
- Send the removal to all close-by players.
- - If other player is close, send REMOVENODE
- - Otherwise set blocks not sent
- */
- core::list<u16> far_players;
- sendRemoveNode(p_under, peer_id, &far_players, 30);
-
- /*
- Update and send inventory
- */
-
- if(g_settings->getBool("creative_mode") == false)
+ if(pointed.type == POINTEDTHING_NODE)
{
- /*
- Wear out tool
- */
- InventoryList *mlist = player->inventory.getList("main");
- if(mlist != NULL)
- {
- InventoryItem *item = mlist->getItem(item_i);
- if(item && (std::string)item->getName() == "ToolItem")
- {
- ToolItem *titem = (ToolItem*)item;
- std::string toolname = titem->getToolName();
-
- // Get digging properties for material and tool
- ToolDiggingProperties tp =
- m_toolmgr->getDiggingProperties(toolname);
- DiggingProperties prop =
- getDiggingProperties(material, &tp, m_nodedef);
-
- if(prop.diggable == false)
- {
- infostream<<"Server: WARNING: Player digged"
- <<" with impossible material + tool"
- <<" combination"<<std::endl;
- }
-
- bool weared_out = titem->addWear(prop.wear);
-
- if(weared_out)
- {
- mlist->deleteItem(item_i);
- }
-
- srp->m_inventory_not_sent = true;
- }
- }
-
- /*
- Add dug item to inventory
- */
-
- InventoryItem *item = NULL;
-
- if(mineral != MINERAL_NONE)
- item = getDiggedMineralItem(mineral, this);
-
- // If not mineral
- if(item == NULL)
- {
- const std::string &dug_s = m_nodedef->get(material).dug_item;
- if(dug_s != "")
- {
- std::istringstream is(dug_s, std::ios::binary);
- item = InventoryItem::deSerialize(is, this);
- }
- }
-
- if(item != NULL)
- {
- // Add a item to inventory
- player->inventory.addItem("main", item);
- srp->m_inventory_not_sent = true;
- }
-
- item = NULL;
-
+ MapNode n(CONTENT_IGNORE);
+ try
{
- const std::string &extra_dug_s = m_nodedef->get(material).extra_dug_item;
- s32 extra_rarity = m_nodedef->get(material).extra_dug_item_rarity;
- if(extra_dug_s != "" && extra_rarity != 0
- && myrand() % extra_rarity == 0)
- {
- std::istringstream is(extra_dug_s, std::ios::binary);
- item = InventoryItem::deSerialize(is, this);
- }
+ n = m_env->getMap().getNode(p_under);
}
-
- if(item != NULL)
+ catch(InvalidPositionException &e)
{
- // Add a item to inventory
- player->inventory.addItem("main", item);
- srp->m_inventory_not_sent = true;
+ infostream<<"Server: Not finishing digging: Node not found."
+ <<" Adding block to emerge queue."
+ <<std::endl;
+ m_emerge_queue.addBlock(peer_id,
+ getNodeBlockPos(p_above), BLOCK_EMERGE_FLAG_FROMDISK);
}
+ if(n.getContent() != CONTENT_IGNORE)
+ scriptapi_node_on_dig(m_lua, p_under, n, srp);
}
-
- /*
- Remove the node
- (this takes some time so it is done after the quick stuff)
- */
- {
- MapEditEventIgnorer ign(&m_ignore_map_edit_events);
-
- m_env->getMap().removeNodeAndUpdate(p_under, modified_blocks);
- }
- /*
- Set blocks not sent to far players
- */
- for(core::list<u16>::Iterator
- i = far_players.begin();
- i != far_players.end(); i++)
- {
- u16 peer_id = *i;
- RemoteClient *client = getClient(peer_id);
- if(client==NULL)
- continue;
- client->SetBlocksNotSent(modified_blocks);
- }
-
- /*
- Run script hook
- */
- scriptapi_environment_on_dignode(m_lua, p_under, n, srp);
} // action == 2
/*
@@ -3226,233 +2966,17 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
*/
else if(action == 3)
{
- if(pointed.type == POINTEDTHING_NODE)
- {
- InventoryList *ilist = player->inventory.getList("main");
- if(ilist == NULL)
- return;
-
- // Get item
- InventoryItem *item = ilist->getItem(item_i);
-
- // If there is no item, it is not possible to add it anywhere
- if(item == NULL)
- return;
-
- /*
- Handle material items
- */
- if(std::string("MaterialItem") == item->getName())
- {
- bool cannot_place_node = !build_priv;
-
- try{
- // Don't add a node if this is not a free space
- MapNode n2 = m_env->getMap().getNode(p_above);
- if(m_nodedef->get(n2).buildable_to == false)
- {
- infostream<<"Client "<<peer_id<<" tried to place"
- <<" node in invalid position."<<std::endl;
- cannot_place_node = true;
- }
- }
- catch(InvalidPositionException &e)
- {
- infostream<<"Server: Ignoring ADDNODE: Node not found"
- <<" Adding block to emerge queue."
- <<std::endl;
- m_emerge_queue.addBlock(peer_id,
- getNodeBlockPos(p_above), BLOCK_EMERGE_FLAG_FROMDISK);
- cannot_place_node = true;
- }
+ ItemStack item = srp->getWieldedItem();
- if(cannot_place_node)
- {
- // Client probably has wrong data.
- // Set block not sent, so that client will get
- // a valid one.
- RemoteClient *client = getClient(peer_id);
- v3s16 blockpos = getNodeBlockPos(p_above);
- client->SetBlockNotSent(blockpos);
- return;
- }
+ // Reset build time counter
+ if(pointed.type == POINTEDTHING_NODE &&
+ item.getDefinition(m_itemdef).type == ITEM_NODE)
+ getClient(peer_id)->m_time_from_building = 0.0;
- // Reset build time counter
- getClient(peer_id)->m_time_from_building = 0.0;
-
- // Create node data
- MaterialItem *mitem = (MaterialItem*)item;
- MapNode n;
- n.setContent(mitem->getMaterial());
-
- actionstream<<player->getName()<<" places material "
- <<(int)mitem->getMaterial()
- <<" at "<<PP(p_under)<<std::endl;
-
- // Calculate direction for wall mounted stuff
- if(m_nodedef->get(n).wall_mounted)
- n.param2 = packDir(p_under - p_above);
-
- // Calculate the direction for furnaces and chests and stuff
- if(m_nodedef->get(n).param_type == CPT_FACEDIR_SIMPLE)
- {
- v3f playerpos = player->getPosition();
- v3f blockpos = intToFloat(p_above, BS) - playerpos;
- blockpos = blockpos.normalize();
- n.param1 = 0;
- if (fabs(blockpos.X) > fabs(blockpos.Z)) {
- if (blockpos.X < 0)
- n.param1 = 3;
- else
- n.param1 = 1;
- } else {
- if (blockpos.Z < 0)
- n.param1 = 2;
- else
- n.param1 = 0;
- }
- }
-
- /*
- Send to all close-by players
- */
- core::list<u16> far_players;
- sendAddNode(p_above, n, 0, &far_players, 30);
-
- /*
- Handle inventory
- */
- InventoryList *ilist = player->inventory.getList("main");
- if(g_settings->getBool("creative_mode") == false && ilist)
- {
- // Remove from inventory and send inventory
- if(mitem->getCount() <= 1)
- ilist->deleteItem(item_i);
- else
- mitem->remove(1);
- srp->m_inventory_not_sent = true;
- }
-
- /*
- Add node.
-
- This takes some time so it is done after the quick stuff
- */
- core::map<v3s16, MapBlock*> modified_blocks;
- {
- MapEditEventIgnorer ign(&m_ignore_map_edit_events);
-
- std::string p_name = std::string(player->getName());
- m_env->getMap().addNodeAndUpdate(p_above, n, modified_blocks, p_name);
- }
- /*
- Set blocks not sent to far players
- */
- for(core::list<u16>::Iterator
- i = far_players.begin();
- i != far_players.end(); i++)
- {
- u16 peer_id = *i;
- RemoteClient *client = getClient(peer_id);
- if(client==NULL)
- continue;
- client->SetBlocksNotSent(modified_blocks);
- }
-
- /*
- Run script hook
- */
- scriptapi_environment_on_placenode(m_lua, p_above, n, srp);
-
- /*
- Calculate special events
- */
-
- /*if(n.d == LEGN(m_nodedef, "CONTENT_MESE"))
- {
- u32 count = 0;
- for(s16 z=-1; z<=1; z++)
- for(s16 y=-1; y<=1; y++)
- for(s16 x=-1; x<=1; x++)
- {
-
- }
- }*/
- }
- /*
- Place other item (not a block)
- */
- else
- {
- if(!build_priv)
- {
- infostream<<"Not allowing player to place item: "
- "no build privileges"<<std::endl;
- return;
- }
-
- // Calculate a position for it
- v3f pos = player_pos;
- if(pointed.type == POINTEDTHING_NOTHING)
- {
- infostream<<"Not allowing player to place item: "
- "pointing to nothing"<<std::endl;
- return;
- }
- else if(pointed.type == POINTEDTHING_NODE)
- {
- pos = intToFloat(p_above, BS);
- }
- else if(pointed.type == POINTEDTHING_OBJECT)
- {
- pos = pointed_object->getBasePosition();
-
- // Randomize a bit
- pos.X += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
- pos.Z += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
- }
-
- //pos.Y -= BS*0.45;
- //pos.Y -= BS*0.25; // let it drop a bit
-
- /*
- Check that the block is loaded so that the item
- can properly be added to the static list too
- */
- v3s16 blockpos = getNodeBlockPos(floatToInt(pos, BS));
- MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
- if(block==NULL)
- {
- infostream<<"Error while placing item: "
- "block not found"<<std::endl;
- return;
- }
-
- actionstream<<player->getName()<<" places "<<item->getName()
- <<" at "<<PP(pos)<<std::endl;
-
- /*
- Place the item
- */
- bool remove = item->dropOrPlace(m_env, srp, pos, true, -1);
- if(remove && g_settings->getBool("creative_mode") == false)
- {
- InventoryList *ilist = player->inventory.getList("main");
- if(ilist){
- // Remove from inventory and send inventory
- ilist->deleteItem(item_i);
- srp->m_inventory_not_sent = true;
- }
- }
- }
- }
- else if(pointed.type == POINTEDTHING_OBJECT)
+ if(pointed.type == POINTEDTHING_OBJECT)
{
// Right click object
- if(!build_priv)
- return;
-
// Skip if object has been removed
if(pointed_object->m_removed)
return;
@@ -3463,6 +2987,15 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
// Do stuff
pointed_object->rightClick(srp);
}
+ else if(scriptapi_item_on_place(m_lua,
+ item, srp, pointed))
+ {
+ // Placement was handled in lua
+
+ // Apply returned ItemStack
+ if(g_settings->getBool("creative_mode") == false)
+ srp->setWieldedItem(item);
+ }
} // action == 3
@@ -3471,38 +3004,17 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
*/
else if(action == 4)
{
- InventoryList *ilist = player->inventory.getList("main");
- if(ilist == NULL)
- return;
+ ItemStack item = srp->getWieldedItem();
- // Get item
- InventoryItem *item = ilist->getItem(item_i);
-
- // If there is no item, it is not possible to add it anywhere
- if(item == NULL)
- return;
-
- // Requires build privs
- if(!build_priv)
- {
- infostream<<"Not allowing player to use item: "
- "no build privileges"<<std::endl;
- return;
- }
-
- actionstream<<player->getName()<<" uses "<<item->getName()
+ actionstream<<player->getName()<<" uses "<<item.name
<<", pointing at "<<pointed.dump()<<std::endl;
- bool remove = item->use(m_env, srp, pointed);
-
- if(remove && g_settings->getBool("creative_mode") == false)
+ if(scriptapi_item_on_use(m_lua,
+ item, srp, pointed))
{
- InventoryList *ilist = player->inventory.getList("main");
- if(ilist){
- // Remove from inventory and send inventory
- ilist->deleteItem(item_i);
- srp->m_inventory_not_sent = true;
- }
+ // Apply returned ItemStack
+ if(g_settings->getBool("creative_mode") == false)
+ srp->setWieldedItem(item);
}
} // action == 4
@@ -3515,9 +3027,6 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
infostream<<"WARNING: Server: Invalid action "
<<action<<std::endl;
}
-
- // Complete add_to_inventory_later
- srp->completeAddToInventoryLater(item_i);
}
else
{
@@ -3549,6 +3058,9 @@ Inventory* Server::getInventory(const InventoryLocation &loc)
case InventoryLocation::UNDEFINED:
{}
break;
+ case InventoryLocation::CURRENT_PLAYER:
+ {}
+ break;
case InventoryLocation::PLAYER:
{
Player *player = m_env->getPlayer(loc.name.c_str());
@@ -3570,6 +3082,33 @@ Inventory* Server::getInventory(const InventoryLocation &loc)
}
return NULL;
}
+std::string Server::getInventoryOwner(const InventoryLocation &loc)
+{
+ switch(loc.type){
+ case InventoryLocation::UNDEFINED:
+ {}
+ break;
+ case InventoryLocation::CURRENT_PLAYER:
+ {}
+ break;
+ case InventoryLocation::PLAYER:
+ {
+ return loc.name;
+ }
+ break;
+ case InventoryLocation::NODEMETA:
+ {
+ NodeMetadata *meta = m_env->getMap().getNodeMetadata(loc.p);
+ if(!meta)
+ return "";
+ return meta->getOwner();
+ }
+ break;
+ default:
+ assert(0);
+ }
+ return "";
+}
void Server::setInventoryModified(const InventoryLocation &loc)
{
switch(loc.type){
@@ -3604,64 +3143,6 @@ void Server::setInventoryModified(const InventoryLocation &loc)
assert(0);
}
}
-#if 0
-Inventory* Server::getInventory(InventoryContext *c, std::string id)
-{
- if(id == "current_player")
- {
- assert(c->current_player);
- return &(c->current_player->inventory);
- }
-
- Strfnd fn(id);
- std::string id0 = fn.next(":");
-
- if(id0 == "nodemeta")
- {
- v3s16 p;
- p.X = stoi(fn.next(","));
- p.Y = stoi(fn.next(","));
- p.Z = stoi(fn.next(","));
-
- InventoryLocation loc;
- loc.setNodeMeta(p);
- return getInventory(loc);
- }
-
- infostream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
- return NULL;
-}
-void Server::inventoryModified(InventoryContext *c, std::string id)
-{
- if(id == "current_player")
- {
- assert(c->current_player);
- ServerRemotePlayer *srp =
- static_cast<ServerRemotePlayer*>(c->current_player);
- srp->m_inventory_not_sent = true;
- return;
- }
-
- Strfnd fn(id);
- std::string id0 = fn.next(":");
-
- if(id0 == "nodemeta")
- {
- v3s16 p;
- p.X = stoi(fn.next(","));
- p.Y = stoi(fn.next(","));
- p.Z = stoi(fn.next(","));
- v3s16 blockpos = getNodeBlockPos(p);
-
- InventoryLocation loc;
- loc.setNodeMeta(p);
- setInventoryModified(loc);
- return;
- }
-
- infostream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
-}
-#endif
core::list<PlayerInfo> Server::getPlayerInfo()
{
@@ -3783,8 +3264,8 @@ void Server::SendDeathscreen(con::Connection &con, u16 peer_id,
con.Send(peer_id, 0, data, true);
}
-void Server::SendToolDef(con::Connection &con, u16 peer_id,
- IToolDefManager *tooldef)
+void Server::SendItemDef(con::Connection &con, u16 peer_id,
+ IItemDefManager *itemdef)
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
@@ -3792,16 +3273,18 @@ void Server::SendToolDef(con::Connection &con, u16 peer_id,
/*
u16 command
u32 length of the next item
- serialized ToolDefManager
+ zlib-compressed serialized ItemDefManager
*/
- writeU16(os, TOCLIENT_TOOLDEF);
+ writeU16(os, TOCLIENT_ITEMDEF);
std::ostringstream tmp_os(std::ios::binary);
- tooldef->serialize(tmp_os);
- os<<serializeLongString(tmp_os.str());
+ itemdef->serialize(tmp_os);
+ std::ostringstream tmp_os2(std::ios::binary);
+ compressZlib(tmp_os.str(), tmp_os2);
+ os<<serializeLongString(tmp_os2.str());
// Make data buffer
std::string s = os.str();
- infostream<<"Server::SendToolDef(): Sending tool definitions: size="
+ infostream<<"Server::SendItemDef(): Sending item definitions: size="
<<s.size()<<std::endl;
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
@@ -3817,12 +3300,14 @@ void Server::SendNodeDef(con::Connection &con, u16 peer_id,
/*
u16 command
u32 length of the next item
- serialized NodeDefManager
+ zlib-compressed serialized NodeDefManager
*/
writeU16(os, TOCLIENT_NODEDEF);
std::ostringstream tmp_os(std::ios::binary);
nodedef->serialize(tmp_os);
- os<<serializeLongString(tmp_os.str());
+ std::ostringstream tmp_os2(std::ios::binary);
+ compressZlib(tmp_os.str(), tmp_os2);
+ os<<serializeLongString(tmp_os2.str());
// Make data buffer
std::string s = os.str();
@@ -3833,31 +3318,6 @@ void Server::SendNodeDef(con::Connection &con, u16 peer_id,
con.Send(peer_id, 0, data, true);
}
-void Server::SendCraftItemDef(con::Connection &con, u16 peer_id,
- ICraftItemDefManager *craftitemdef)
-{
- DSTACK(__FUNCTION_NAME);
- std::ostringstream os(std::ios_base::binary);
-
- /*
- u16 command
- u32 length of the next item
- serialized CraftItemDefManager
- */
- writeU16(os, TOCLIENT_CRAFTITEMDEF);
- std::ostringstream tmp_os(std::ios::binary);
- craftitemdef->serialize(tmp_os);
- os<<serializeLongString(tmp_os.str());
-
- // Make data buffer
- std::string s = os.str();
- infostream<<"Server::SendCraftItemDef(): Sending craft item definitions: size="
- <<s.size()<<std::endl;
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send as reliable
- con.Send(peer_id, 0, data, true);
-}
-
/*
Non-static send methods
*/
@@ -3891,28 +3351,18 @@ void Server::SendInventory(u16 peer_id)
m_con.Send(peer_id, 0, data, true);
}
-std::string getWieldedItemString(const Player *player)
-{
- const InventoryItem *item = player->getWieldItem();
- if (item == NULL)
- return std::string("");
- std::ostringstream os(std::ios_base::binary);
- item->serialize(os);
- return os.str();
-}
-
-void Server::SendWieldedItem(const Player* player)
+void Server::SendWieldedItem(const ServerRemotePlayer* srp)
{
DSTACK(__FUNCTION_NAME);
- assert(player);
+ assert(srp);
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOCLIENT_PLAYERITEM);
writeU16(os, 1);
- writeU16(os, player->peer_id);
- os<<serializeString(getWieldedItemString(player));
+ writeU16(os, srp->peer_id);
+ os<<serializeString(srp->getWieldedItem().getItemString());
// Make data buffer
std::string s = os.str();
@@ -3934,8 +3384,10 @@ void Server::SendPlayerItems()
for(i = players.begin(); i != players.end(); ++i)
{
Player *p = *i;
+ ServerRemotePlayer *srp =
+ static_cast<ServerRemotePlayer*>(p);
writeU16(os, p->peer_id);
- os<<serializeString(getWieldedItemString(p));
+ os<<serializeString(srp->getWieldedItem().getItemString());
}
// Make data buffer
@@ -4167,7 +3619,7 @@ void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver)
*/
std::ostringstream os(std::ios_base::binary);
- block->serialize(os, ver);
+ block->serialize(os, ver, false);
std::string s = os.str();
SharedBuffer<u8> blockdata((u8*)s.c_str(), s.size());
@@ -4582,63 +4034,18 @@ void Server::UpdateCrafting(u16 peer_id)
Player* player = m_env->getPlayer(peer_id);
assert(player);
- ServerRemotePlayer *srp = static_cast<ServerRemotePlayer*>(player);
+ // Get a preview for crafting
+ ItemStack preview;
// No crafting in creative mode
- if(g_settings->getBool("creative_mode"))
- return;
-
- // Get the InventoryLists of the player in which we will operate
- InventoryList *clist = player->inventory.getList("craft");
- assert(clist);
- InventoryList *rlist = player->inventory.getList("craftresult");
- assert(rlist);
- InventoryList *mlist = player->inventory.getList("main");
- assert(mlist);
-
- // If the result list is not a preview and is not empty, try to
- // throw the item into main list
- if(!player->craftresult_is_preview && rlist->getUsedSlots() != 0)
- {
- // Grab item out of craftresult
- InventoryItem *item = rlist->changeItem(0, NULL);
- // Try to put in main
- InventoryItem *leftover = mlist->addItem(item);
- // If there are leftovers, put them back to craftresult and
- // delete leftovers
- delete rlist->addItem(leftover);
- // Inventory was modified
- srp->m_inventory_not_sent = true;
- }
-
- // If result list is empty, we will make it preview what would be
- // crafted
- if(rlist->getUsedSlots() == 0)
- player->craftresult_is_preview = true;
-
- // If it is a preview, clear the possible old preview in it
- if(player->craftresult_is_preview)
- rlist->clearItems();
-
- // If it is a preview, find out what is the crafting result
- // and put it in
- if(player->craftresult_is_preview)
- {
- // Mangle crafting grid to an another format
- std::vector<InventoryItem*> items;
- for(u16 i=0; i<9; i++){
- if(clist->getItem(i) == NULL)
- items.push_back(NULL);
- else
- items.push_back(clist->getItem(i)->clone());
- }
- CraftPointerInput cpi(3, items);
-
- // Find out what is crafted and add it to result item slot
- InventoryItem *result = m_craftdef->getCraftResult(cpi, this);
- if(result)
- rlist->addItem(result);
- }
+ if(g_settings->getBool("creative_mode") == false)
+ getCraftingResult(&player->inventory, preview, false, this);
+
+ // Put the new preview in
+ InventoryList *plist = player->inventory.getList("craftpreview");
+ assert(plist);
+ assert(plist->getSize() >= 1);
+ plist->changeItem(0, preview);
}
RemoteClient* Server::getClient(u16 peer_id)
@@ -4734,9 +4141,9 @@ void Server::queueBlockEmerge(v3s16 blockpos, bool allow_generate)
// IGameDef interface
// Under envlock
-IToolDefManager* Server::getToolDefManager()
+IItemDefManager* Server::getItemDefManager()
{
- return m_toolmgr;
+ return m_itemdef;
}
INodeDefManager* Server::getNodeDefManager()
{
@@ -4746,10 +4153,6 @@ ICraftDefManager* Server::getCraftDefManager()
{
return m_craftdef;
}
-ICraftItemDefManager* Server::getCraftItemDefManager()
-{
- return m_craftitemdef;
-}
ITextureSource* Server::getTextureSource()
{
return NULL;
@@ -4759,9 +4162,9 @@ u16 Server::allocateUnknownNodeId(const std::string &name)
return m_nodedef->allocateDummy(name);
}
-IWritableToolDefManager* Server::getWritableToolDefManager()
+IWritableItemDefManager* Server::getWritableItemDefManager()
{
- return m_toolmgr;
+ return m_itemdef;
}
IWritableNodeDefManager* Server::getWritableNodeDefManager()
{
@@ -4771,10 +4174,6 @@ IWritableCraftDefManager* Server::getWritableCraftDefManager()
{
return m_craftdef;
}
-IWritableCraftItemDefManager* Server::getWritableCraftItemDefManager()
-{
- return m_craftitemdef;
-}
const ModSpec* Server::getModSpec(const std::string &modname)
{
@@ -4874,7 +4273,7 @@ ServerRemotePlayer *Server::emergePlayer(const char *name, u16 peer_id)
{
// Warning: double code below
// Backup actual inventory
- player->inventory_backup = new Inventory();
+ player->inventory_backup = new Inventory(m_itemdef);
*(player->inventory_backup) = player->inventory;
// Set creative inventory
player->resetInventory();
@@ -4919,7 +4318,7 @@ ServerRemotePlayer *Server::emergePlayer(const char *name, u16 peer_id)
{
// Warning: double code above
// Backup actual inventory
- player->inventory_backup = new Inventory();
+ player->inventory_backup = new Inventory(m_itemdef);
*(player->inventory_backup) = player->inventory;
// Set creative inventory
player->resetInventory();