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-rw-r--r--src/script/cpp_api/s_security.cpp11
-rw-r--r--src/script/lua_api/l_server.cpp16
-rw-r--r--src/script/lua_api/l_server.h3
3 files changed, 30 insertions, 0 deletions
diff --git a/src/script/cpp_api/s_security.cpp b/src/script/cpp_api/s_security.cpp
index 0d989ae04..09e971007 100644
--- a/src/script/cpp_api/s_security.cpp
+++ b/src/script/cpp_api/s_security.cpp
@@ -579,6 +579,17 @@ bool ScriptApiSecurity::checkPath(lua_State *L, const char *path,
}
lua_pop(L, 1); // Pop mod name
+ // Allow read-only access to game directory
+ if (!write_required) {
+ const SubgameSpec *game_spec = gamedef->getGameSpec();
+ if (game_spec && !game_spec->path.empty()) {
+ str = fs::AbsolutePath(game_spec->path);
+ if (!str.empty() && fs::PathStartsWith(abs_path, str)) {
+ return true;
+ }
+ }
+ }
+
// Allow read-only access to all mod directories
if (!write_required) {
const std::vector<ModSpec> &mods = gamedef->getMods();
diff --git a/src/script/lua_api/l_server.cpp b/src/script/lua_api/l_server.cpp
index a5daae346..fb2018aac 100644
--- a/src/script/lua_api/l_server.cpp
+++ b/src/script/lua_api/l_server.cpp
@@ -424,6 +424,20 @@ int ModApiServer::l_get_modnames(lua_State *L)
return 1;
}
+// get_game_info()
+int ModApiServer::l_get_game_info(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ const SubgameSpec *game_spec = getGameDef(L)->getGameSpec();
+ assert(game_spec);
+ lua_newtable(L);
+ setstringfield(L, -1, "id", game_spec->id);
+ setstringfield(L, -1, "title", game_spec->title);
+ setstringfield(L, -1, "author", game_spec->author);
+ setstringfield(L, -1, "path", game_spec->path);
+ return 1;
+}
+
// get_worldpath()
int ModApiServer::l_get_worldpath(lua_State *L)
{
@@ -608,6 +622,7 @@ void ModApiServer::Initialize(lua_State *L, int top)
API_FCT(get_current_modname);
API_FCT(get_modpath);
API_FCT(get_modnames);
+ API_FCT(get_game_info);
API_FCT(print);
@@ -643,4 +658,5 @@ void ModApiServer::InitializeAsync(lua_State *L, int top)
API_FCT(get_current_modname);
API_FCT(get_modpath);
API_FCT(get_modnames);
+ API_FCT(get_game_info);
}
diff --git a/src/script/lua_api/l_server.h b/src/script/lua_api/l_server.h
index a4f38c34e..15d61669e 100644
--- a/src/script/lua_api/l_server.h
+++ b/src/script/lua_api/l_server.h
@@ -52,6 +52,9 @@ private:
// the returned list is sorted alphabetically for you
static int l_get_modnames(lua_State *L);
+ // get_game_info()
+ static int l_get_game_info(lua_State *L);
+
// print(text)
static int l_print(lua_State *L);