diff options
Diffstat (limited to 'src/script/lua_api/l_noise.h')
-rw-r--r-- | src/script/lua_api/l_noise.h | 25 |
1 files changed, 10 insertions, 15 deletions
diff --git a/src/script/lua_api/l_noise.h b/src/script/lua_api/l_noise.h index 5d34a479b..dd77b0605 100644 --- a/src/script/lua_api/l_noise.h +++ b/src/script/lua_api/l_noise.h @@ -31,7 +31,6 @@ class LuaPerlinNoise : public ModApiBase private: NoiseParams np; - static const char className[]; static luaL_Reg methods[]; // Exported functions @@ -50,12 +49,12 @@ public: // Creates an LuaPerlinNoise and leaves it on top of stack static int create_object(lua_State *L); - static LuaPerlinNoise *checkobject(lua_State *L, int narg); - static void *packIn(lua_State *L, int idx); static void packOut(lua_State *L, void *ptr); static void Register(lua_State *L); + + static const char className[]; }; /* @@ -65,7 +64,6 @@ class LuaPerlinNoiseMap : public ModApiBase { Noise *noise; - static const char className[]; static luaL_Reg methods[]; // Exported functions @@ -92,12 +90,12 @@ public: // Creates an LuaPerlinNoiseMap and leaves it on top of stack static int create_object(lua_State *L); - static LuaPerlinNoiseMap *checkobject(lua_State *L, int narg); - static void *packIn(lua_State *L, int idx); static void packOut(lua_State *L, void *ptr); static void Register(lua_State *L); + + static const char className[]; }; /* @@ -108,7 +106,6 @@ class LuaPseudoRandom : public ModApiBase private: PseudoRandom m_pseudo; - static const char className[]; static const luaL_Reg methods[]; // Exported functions @@ -126,9 +123,9 @@ public: // Creates an LuaPseudoRandom and leaves it on top of stack static int create_object(lua_State *L); - static LuaPseudoRandom *checkobject(lua_State *L, int narg); - static void Register(lua_State *L); + + static const char className[]; }; /* @@ -139,7 +136,6 @@ class LuaPcgRandom : public ModApiBase private: PcgRandom m_rnd; - static const char className[]; static const luaL_Reg methods[]; // Exported functions @@ -162,9 +158,9 @@ public: // Creates an LuaPcgRandom and leaves it on top of stack static int create_object(lua_State *L); - static LuaPcgRandom *checkobject(lua_State *L, int narg); - static void Register(lua_State *L); + + static const char className[]; }; /* @@ -174,7 +170,6 @@ class LuaSecureRandom : public ModApiBase { private: static const size_t RAND_BUF_SIZE = 2048; - static const char className[]; static const luaL_Reg methods[]; u32 m_rand_idx; @@ -195,7 +190,7 @@ public: // Creates an LuaSecureRandom and leaves it on top of stack static int create_object(lua_State *L); - static LuaSecureRandom *checkobject(lua_State *L, int narg); - static void Register(lua_State *L); + + static const char className[]; }; |