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path: root/src/script/lua_api/l_modchannels.cpp
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Diffstat (limited to 'src/script/lua_api/l_modchannels.cpp')
-rw-r--r--src/script/lua_api/l_modchannels.cpp43
1 files changed, 8 insertions, 35 deletions
diff --git a/src/script/lua_api/l_modchannels.cpp b/src/script/lua_api/l_modchannels.cpp
index 931c2749c..019bb2238 100644
--- a/src/script/lua_api/l_modchannels.cpp
+++ b/src/script/lua_api/l_modchannels.cpp
@@ -57,14 +57,14 @@ ModChannelRef::ModChannelRef(const std::string &modchannel) :
int ModChannelRef::l_leave(lua_State *L)
{
- ModChannelRef *ref = checkobject(L, 1);
+ ModChannelRef *ref = checkObject<ModChannelRef>(L, 1);
getGameDef(L)->leaveModChannel(ref->m_modchannel_name);
return 0;
}
int ModChannelRef::l_send_all(lua_State *L)
{
- ModChannelRef *ref = checkobject(L, 1);
+ ModChannelRef *ref = checkObject<ModChannelRef>(L, 1);
ModChannel *channel = getobject(L, ref);
if (!channel || !channel->canWrite())
return 0;
@@ -78,7 +78,7 @@ int ModChannelRef::l_send_all(lua_State *L)
int ModChannelRef::l_is_writeable(lua_State *L)
{
- ModChannelRef *ref = checkobject(L, 1);
+ ModChannelRef *ref = checkObject<ModChannelRef>(L, 1);
ModChannel *channel = getobject(L, ref);
if (!channel)
return 0;
@@ -88,27 +88,11 @@ int ModChannelRef::l_is_writeable(lua_State *L)
}
void ModChannelRef::Register(lua_State *L)
{
- lua_newtable(L);
- int methodtable = lua_gettop(L);
- luaL_newmetatable(L, className);
- int metatable = lua_gettop(L);
-
- lua_pushliteral(L, "__metatable");
- lua_pushvalue(L, methodtable);
- lua_settable(L, metatable); // hide metatable from lua getmetatable()
-
- lua_pushliteral(L, "__index");
- lua_pushvalue(L, methodtable);
- lua_settable(L, metatable);
-
- lua_pushliteral(L, "__gc");
- lua_pushcfunction(L, gc_object);
- lua_settable(L, metatable);
-
- lua_pop(L, 1); // Drop metatable
-
- luaL_register(L, nullptr, methods); // fill methodtable
- lua_pop(L, 1); // Drop methodtable
+ static const luaL_Reg metamethods[] = {
+ {"__gc", gc_object},
+ {0, 0}
+ };
+ registerClass(L, className, methods, metamethods);
}
void ModChannelRef::create(lua_State *L, const std::string &channel)
@@ -126,17 +110,6 @@ int ModChannelRef::gc_object(lua_State *L)
return 0;
}
-ModChannelRef *ModChannelRef::checkobject(lua_State *L, int narg)
-{
- luaL_checktype(L, narg, LUA_TUSERDATA);
-
- void *ud = luaL_checkudata(L, narg, className);
- if (!ud)
- luaL_typerror(L, narg, className);
-
- return *(ModChannelRef **)ud; // unbox pointer
-}
-
ModChannel *ModChannelRef::getobject(lua_State *L, ModChannelRef *ref)
{
return getGameDef(L)->getModChannel(ref->m_modchannel_name);