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path: root/src/script/lua_api/l_inventory.cpp
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Diffstat (limited to 'src/script/lua_api/l_inventory.cpp')
-rw-r--r--src/script/lua_api/l_inventory.cpp65
1 files changed, 21 insertions, 44 deletions
diff --git a/src/script/lua_api/l_inventory.cpp b/src/script/lua_api/l_inventory.cpp
index 175047e58..422a080f9 100644
--- a/src/script/lua_api/l_inventory.cpp
+++ b/src/script/lua_api/l_inventory.cpp
@@ -29,13 +29,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
/*
InvRef
*/
-InvRef* InvRef::checkobject(lua_State *L, int narg)
-{
- luaL_checktype(L, narg, LUA_TUSERDATA);
- void *ud = luaL_checkudata(L, narg, className);
- if(!ud) luaL_typerror(L, narg, className);
- return *(InvRef**)ud; // unbox pointer
-}
Inventory* InvRef::getinv(lua_State *L, InvRef *ref)
{
@@ -71,7 +64,7 @@ int InvRef::gc_object(lua_State *L) {
int InvRef::l_is_empty(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- InvRef *ref = checkobject(L, 1);
+ InvRef *ref = checkObject<InvRef>(L, 1);
const char *listname = luaL_checkstring(L, 2);
InventoryList *list = getlist(L, ref, listname);
if(list && list->getUsedSlots() > 0){
@@ -86,7 +79,7 @@ int InvRef::l_is_empty(lua_State *L)
int InvRef::l_get_size(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- InvRef *ref = checkobject(L, 1);
+ InvRef *ref = checkObject<InvRef>(L, 1);
const char *listname = luaL_checkstring(L, 2);
InventoryList *list = getlist(L, ref, listname);
if(list){
@@ -101,7 +94,7 @@ int InvRef::l_get_size(lua_State *L)
int InvRef::l_get_width(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- InvRef *ref = checkobject(L, 1);
+ InvRef *ref = checkObject<InvRef>(L, 1);
const char *listname = luaL_checkstring(L, 2);
InventoryList *list = getlist(L, ref, listname);
if(list){
@@ -116,7 +109,7 @@ int InvRef::l_get_width(lua_State *L)
int InvRef::l_set_size(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- InvRef *ref = checkobject(L, 1);
+ InvRef *ref = checkObject<InvRef>(L, 1);
const char *listname = luaL_checkstring(L, 2);
int newsize = luaL_checknumber(L, 3);
@@ -156,7 +149,7 @@ int InvRef::l_set_size(lua_State *L)
int InvRef::l_set_width(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- InvRef *ref = checkobject(L, 1);
+ InvRef *ref = checkObject<InvRef>(L, 1);
const char *listname = luaL_checkstring(L, 2);
int newwidth = luaL_checknumber(L, 3);
Inventory *inv = getinv(L, ref);
@@ -177,7 +170,7 @@ int InvRef::l_set_width(lua_State *L)
int InvRef::l_get_stack(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- InvRef *ref = checkobject(L, 1);
+ InvRef *ref = checkObject<InvRef>(L, 1);
const char *listname = luaL_checkstring(L, 2);
int i = luaL_checknumber(L, 3) - 1;
InventoryList *list = getlist(L, ref, listname);
@@ -192,7 +185,7 @@ int InvRef::l_get_stack(lua_State *L)
int InvRef::l_set_stack(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- InvRef *ref = checkobject(L, 1);
+ InvRef *ref = checkObject<InvRef>(L, 1);
const char *listname = luaL_checkstring(L, 2);
int i = luaL_checknumber(L, 3) - 1;
ItemStack newitem = read_item(L, 4, getServer(L)->idef());
@@ -211,7 +204,7 @@ int InvRef::l_set_stack(lua_State *L)
int InvRef::l_get_list(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- InvRef *ref = checkobject(L, 1);
+ InvRef *ref = checkObject<InvRef>(L, 1);
const char *listname = luaL_checkstring(L, 2);
Inventory *inv = getinv(L, ref);
if (!inv) {
@@ -231,7 +224,7 @@ int InvRef::l_get_list(lua_State *L)
int InvRef::l_set_list(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- InvRef *ref = checkobject(L, 1);
+ InvRef *ref = checkObject<InvRef>(L, 1);
const char *listname = luaL_checkstring(L, 2);
Inventory *inv = getinv(L, ref);
if(inv == NULL){
@@ -251,7 +244,7 @@ int InvRef::l_set_list(lua_State *L)
int InvRef::l_get_lists(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- InvRef *ref = checkobject(L, 1);
+ InvRef *ref = checkObject<InvRef>(L, 1);
Inventory *inv = getinv(L, ref);
if (!inv) {
return 0;
@@ -264,7 +257,7 @@ int InvRef::l_get_lists(lua_State *L)
int InvRef::l_set_lists(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- InvRef *ref = checkobject(L, 1);
+ InvRef *ref = checkObject<InvRef>(L, 1);
Inventory *inv = getinv(L, ref);
if (!inv) {
return 0;
@@ -292,7 +285,7 @@ int InvRef::l_set_lists(lua_State *L)
int InvRef::l_add_item(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- InvRef *ref = checkobject(L, 1);
+ InvRef *ref = checkObject<InvRef>(L, 1);
const char *listname = luaL_checkstring(L, 2);
ItemStack item = read_item(L, 3, getServer(L)->idef());
InventoryList *list = getlist(L, ref, listname);
@@ -312,7 +305,7 @@ int InvRef::l_add_item(lua_State *L)
int InvRef::l_room_for_item(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- InvRef *ref = checkobject(L, 1);
+ InvRef *ref = checkObject<InvRef>(L, 1);
const char *listname = luaL_checkstring(L, 2);
ItemStack item = read_item(L, 3, getServer(L)->idef());
InventoryList *list = getlist(L, ref, listname);
@@ -329,7 +322,7 @@ int InvRef::l_room_for_item(lua_State *L)
int InvRef::l_contains_item(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- InvRef *ref = checkobject(L, 1);
+ InvRef *ref = checkObject<InvRef>(L, 1);
const char *listname = luaL_checkstring(L, 2);
ItemStack item = read_item(L, 3, getServer(L)->idef());
InventoryList *list = getlist(L, ref, listname);
@@ -349,7 +342,7 @@ int InvRef::l_contains_item(lua_State *L)
int InvRef::l_remove_item(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- InvRef *ref = checkobject(L, 1);
+ InvRef *ref = checkObject<InvRef>(L, 1);
const char *listname = luaL_checkstring(L, 2);
ItemStack item = read_item(L, 3, getServer(L)->idef());
InventoryList *list = getlist(L, ref, listname);
@@ -368,7 +361,7 @@ int InvRef::l_remove_item(lua_State *L)
int InvRef::l_get_location(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- InvRef *ref = checkobject(L, 1);
+ InvRef *ref = checkObject<InvRef>(L, 1);
const InventoryLocation &loc = ref->m_loc;
switch(loc.type){
case InventoryLocation::PLAYER:
@@ -421,27 +414,11 @@ void InvRef::create(lua_State *L, const InventoryLocation &loc)
void InvRef::Register(lua_State *L)
{
- lua_newtable(L);
- int methodtable = lua_gettop(L);
- luaL_newmetatable(L, className);
- int metatable = lua_gettop(L);
-
- lua_pushliteral(L, "__metatable");
- lua_pushvalue(L, methodtable);
- lua_settable(L, metatable); // hide metatable from Lua getmetatable()
-
- lua_pushliteral(L, "__index");
- lua_pushvalue(L, methodtable);
- lua_settable(L, metatable);
-
- lua_pushliteral(L, "__gc");
- lua_pushcfunction(L, gc_object);
- lua_settable(L, metatable);
-
- lua_pop(L, 1); // drop metatable
-
- luaL_register(L, nullptr, methods); // fill methodtable
- lua_pop(L, 1); // drop methodtable
+ static const luaL_Reg metamethods[] = {
+ {"__gc", gc_object},
+ {0, 0}
+ };
+ registerClass(L, className, methods, metamethods);
// Cannot be created from Lua
//lua_register(L, className, create_object);