diff options
Diffstat (limited to 'src/mesh.cpp')
-rw-r--r-- | src/mesh.cpp | 54 |
1 files changed, 53 insertions, 1 deletions
diff --git a/src/mesh.cpp b/src/mesh.cpp index 44b3b9bbb..134f2b30d 100644 --- a/src/mesh.cpp +++ b/src/mesh.cpp @@ -33,7 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #define MY_ETLM_READ_ONLY video::ETLM_READ_ONLY #endif -scene::IAnimatedMesh* createCubeMesh(v3f scale) +scene::IAnimatedMesh* createCubeMesh(v3f scale,bool allfaces) { video::SColor c(255,255,255,255); video::S3DVertex vertices[24] = @@ -86,6 +86,58 @@ scene::IAnimatedMesh* createCubeMesh(v3f scale) buf->drop(); } + if (allfaces) { + video::S3DVertex vertices[24] = + { + // Up + video::S3DVertex(-0.5,-0.5,-0.5, 0,1,0, c, 0,1), + video::S3DVertex(-0.5,-0.5,+0.5, 0,1,0, c, 0,0), + video::S3DVertex(+0.5,-0.5,+0.5, 0,1,0, c, 1,0), + video::S3DVertex(+0.5,-0.5,-0.5, 0,1,0, c, 1,1), + // Down + video::S3DVertex(-0.5,+0.5,-0.5, 0,-1,0, c, 0,0), + video::S3DVertex(+0.5,+0.5,-0.5, 0,-1,0, c, 1,0), + video::S3DVertex(+0.5,+0.5,+0.5, 0,-1,0, c, 1,1), + video::S3DVertex(-0.5,+0.5,+0.5, 0,-1,0, c, 0,1), + // Right + video::S3DVertex(-0.5,-0.5,-0.5, 1,0,0, c, 0,1), + video::S3DVertex(-0.5,+0.5,-0.5, 1,0,0, c, 0,0), + video::S3DVertex(-0.5,+0.5,+0.5, 1,0,0, c, 1,0), + video::S3DVertex(-0.5,-0.5,+0.5, 1,0,0, c, 1,1), + // Left + video::S3DVertex(+0.5,-0.5,-0.5, -1,0,0, c, 1,1), + video::S3DVertex(+0.5,-0.5,+0.5, -1,0,0, c, 0,1), + video::S3DVertex(+0.5,+0.5,+0.5, -1,0,0, c, 0,0), + video::S3DVertex(+0.5,+0.5,-0.5, -1,0,0, c, 1,0), + // Back + video::S3DVertex(-0.5,-0.5,-0.5, 0,0,1, c, 1,1), + video::S3DVertex(+0.5,-0.5,-0.5, 0,0,1, c, 0,1), + video::S3DVertex(+0.5,+0.5,-0.5, 0,0,1, c, 0,0), + video::S3DVertex(-0.5,+0.5,-0.5, 0,0,1, c, 1,0), + // Front + video::S3DVertex(-0.5,-0.5,+0.5, 0,0,-1, c, 0,1), + video::S3DVertex(-0.5,+0.5,+0.5, 0,0,-1, c, 0,0), + video::S3DVertex(+0.5,+0.5,+0.5, 0,0,-1, c, 1,0), + video::S3DVertex(+0.5,-0.5,+0.5, 0,0,-1, c, 1,1), + }; + + u16 indices[6] = {0,1,2,2,3,0}; + + for (u32 i=0; i<6; ++i) + { + scene::IMeshBuffer *buf = new scene::SMeshBuffer(); + buf->append(vertices + 4 * i, 4, indices, 6); + // Set default material + buf->getMaterial().setFlag(video::EMF_LIGHTING, false); + buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); + buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; + // Add mesh buffer to mesh + mesh->addMeshBuffer(buf); + buf->drop(); + } + + } + scene::SAnimatedMesh *anim_mesh = new scene::SAnimatedMesh(mesh); mesh->drop(); scaleMesh(anim_mesh, scale); // also recalculates bounding box |