diff options
Diffstat (limited to 'src/mapgen')
| -rw-r--r-- | src/mapgen/cavegen.cpp | 2 | ||||
| -rw-r--r-- | src/mapgen/cavegen.h | 2 | ||||
| -rw-r--r-- | src/mapgen/mapgen.cpp | 4 | ||||
| -rw-r--r-- | src/mapgen/mg_decoration.cpp | 2 | ||||
| -rw-r--r-- | src/mapgen/mg_schematic.cpp | 2 | ||||
| -rw-r--r-- | src/mapgen/mg_schematic.h | 2 | ||||
| -rw-r--r-- | src/mapgen/treegen.cpp | 2 |
7 files changed, 8 insertions, 8 deletions
diff --git a/src/mapgen/cavegen.cpp b/src/mapgen/cavegen.cpp index 340079821..9ec7c7a64 100644 --- a/src/mapgen/cavegen.cpp +++ b/src/mapgen/cavegen.cpp @@ -528,7 +528,7 @@ void CavesRandomWalk::carveRoute(v3f vec, float f, bool randomize_xz) if (use_biome_liquid) { liquidnode = c_biome_liquid; } else { - // If cave liquid not defined by biome, fallback to old hardcoded behaviour. + // If cave liquid not defined by biome, fallback to old hardcoded behavior. // TODO 'np_caveliquids' is deprecated and should eventually be removed. // Cave liquids are now defined and located using biome definitions. float nval = NoisePerlin3D(np_caveliquids, startp.X, diff --git a/src/mapgen/cavegen.h b/src/mapgen/cavegen.h index d678d365b..6bc267199 100644 --- a/src/mapgen/cavegen.h +++ b/src/mapgen/cavegen.h @@ -157,7 +157,7 @@ public: // ndef is a mandatory parameter. // If gennotify is NULL, generation events are not logged. - // If biomegen is NULL, cave liquids have classic behaviour. + // If biomegen is NULL, cave liquids have classic behavior. CavesRandomWalk(const NodeDefManager *ndef, GenerateNotifier *gennotify = NULL, s32 seed = 0, int water_level = 1, content_t water_source = CONTENT_IGNORE, content_t lava_source = CONTENT_IGNORE, diff --git a/src/mapgen/mapgen.cpp b/src/mapgen/mapgen.cpp index 943ac4c4f..0639f149f 100644 --- a/src/mapgen/mapgen.cpp +++ b/src/mapgen/mapgen.cpp @@ -82,7 +82,7 @@ struct MapgenDesc { //// Built-in mapgens //// -// Order used here defines the order of appearence in mainmenu. +// Order used here defines the order of appearance in mainmenu. // v6 always last to discourage selection. // Special mapgens flat, fractal, singlenode, next to last. Of these, singlenode // last to discourage selection. @@ -745,7 +745,7 @@ void MapgenBasic::generateBiomes() nplaced = 0; // Enable top/filler placement for next surface air_above = true; water_above = false; - } else { // Possible various nodes overgenerated from neighbouring mapchunks + } else { // Possible various nodes overgenerated from neighboring mapchunks nplaced = U16_MAX; // Disable top/filler placement air_above = false; water_above = false; diff --git a/src/mapgen/mg_decoration.cpp b/src/mapgen/mg_decoration.cpp index a4cada396..369f7b4a0 100644 --- a/src/mapgen/mg_decoration.cpp +++ b/src/mapgen/mg_decoration.cpp @@ -117,7 +117,7 @@ bool Decoration::canPlaceDecoration(MMVManip *vm, v3s16 p) v3s16( 1, 1, -1) }; - // Check these 16 neighbouring nodes for enough spawnby nodes + // Check these 16 neighboring nodes for enough spawnby nodes for (size_t i = 0; i != ARRLEN(dirs); i++) { u32 index = vm->m_area.index(p + dirs[i]); if (!vm->m_area.contains(index)) diff --git a/src/mapgen/mg_schematic.cpp b/src/mapgen/mg_schematic.cpp index 8db89a55d..8fbbb821e 100644 --- a/src/mapgen/mg_schematic.cpp +++ b/src/mapgen/mg_schematic.cpp @@ -256,7 +256,7 @@ void Schematic::placeOnMap(ServerMap *map, v3s16 p, u32 flags, if (flags & DECO_PLACE_CENTER_Z) p.Z -= (s.Z - 1) / 2; - //// Create VManip for effected area, emerge our area, modify area + //// Create VManip for affected area, emerge our area, modify area //// inside VManip, then blit back. v3s16 bp1 = getNodeBlockPos(p); v3s16 bp2 = getNodeBlockPos(p + s - v3s16(1, 1, 1)); diff --git a/src/mapgen/mg_schematic.h b/src/mapgen/mg_schematic.h index 9189bb3a7..3b988e468 100644 --- a/src/mapgen/mg_schematic.h +++ b/src/mapgen/mg_schematic.h @@ -63,7 +63,7 @@ class Server; 1 - Initial version 2 - Fixed messy never/always place; 0 probability is now never, 0xFF is always 3 - Added y-slice probabilities; this allows for variable height structures - 4 - Compressed range of node occurence prob., added per-node force placement bit + 4 - Compressed range of node occurrence prob., added per-node force placement bit */ //// Schematic constants diff --git a/src/mapgen/treegen.cpp b/src/mapgen/treegen.cpp index ec7771439..653657752 100644 --- a/src/mapgen/treegen.cpp +++ b/src/mapgen/treegen.cpp @@ -806,7 +806,7 @@ void make_pine_tree(MMVManip &vmanip, v3s16 p0, const NodeDefManager *ndef, dev--; } - // Centre top nodes + // Center top nodes leaves_d[leaves_a.index(v3s16(0, 1, 0))] = 1; leaves_d[leaves_a.index(v3s16(0, 2, 0))] = 1; leaves_d[leaves_a.index(v3s16(0, 3, 0))] = 2; |
