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-rw-r--r--src/main.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/main.cpp b/src/main.cpp
index d927b141b..fa4fd604f 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -484,7 +484,7 @@ static bool setup_log_params(const Settings &cmd_args)
color_mode = color_mode_env;
#endif
}
- if (color_mode != "") {
+ if (!color_mode.empty()) {
if (color_mode == "auto") {
Logger::color_mode = LOG_COLOR_AUTO;
} else if (color_mode == "always") {
@@ -586,7 +586,7 @@ static void startup_message()
static bool read_config_file(const Settings &cmd_args)
{
// Path of configuration file in use
- sanity_check(g_settings_path == ""); // Sanity check
+ sanity_check(g_settings_path.empty()); // Sanity check
if (cmd_args.exists("config")) {
bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
@@ -793,7 +793,7 @@ static bool auto_select_world(GameParams *game_params)
<< world_path << "]" << std::endl;
}
- assert(world_path != ""); // Post-condition
+ assert(!world_path.empty()); // Post-condition
game_params->world_path = world_path;
return true;
}
@@ -849,7 +849,7 @@ static bool determine_subgame(GameParams *game_params)
{
SubgameSpec gamespec;
- assert(game_params->world_path != ""); // Pre-condition
+ assert(!game_params->world_path.empty()); // Pre-condition
// If world doesn't exist
if (!game_params->world_path.empty()