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-rw-r--r--src/gui/guiEditBoxWithScrollbar.cpp6
-rw-r--r--src/gui/guiHyperText.cpp2
-rw-r--r--src/gui/guiInventoryList.cpp2
-rw-r--r--src/gui/touchscreengui.cpp4
4 files changed, 7 insertions, 7 deletions
diff --git a/src/gui/guiEditBoxWithScrollbar.cpp b/src/gui/guiEditBoxWithScrollbar.cpp
index 1b7f7832a..335085d13 100644
--- a/src/gui/guiEditBoxWithScrollbar.cpp
+++ b/src/gui/guiEditBoxWithScrollbar.cpp
@@ -440,7 +440,7 @@ void GUIEditBoxWithScrollBar::setTextRect(s32 line)
// justification
switch (m_halign) {
case EGUIA_CENTER:
- // align to h centre
+ // align to h center
m_current_text_rect.UpperLeftCorner.X = (m_frame_rect.getWidth() / 2) - (d.Width / 2);
m_current_text_rect.LowerRightCorner.X = (m_frame_rect.getWidth() / 2) + (d.Width / 2);
break;
@@ -458,7 +458,7 @@ void GUIEditBoxWithScrollBar::setTextRect(s32 line)
switch (m_valign) {
case EGUIA_CENTER:
- // align to v centre
+ // align to v center
m_current_text_rect.UpperLeftCorner.Y =
(m_frame_rect.getHeight() / 2) - (line_count*d.Height) / 2 + d.Height*line;
break;
@@ -518,7 +518,7 @@ void GUIEditBoxWithScrollBar::calculateScrollPos()
if (txt_width < m_frame_rect.getWidth()) {
// TODO: Needs a clean left and right gap removal depending on HAlign, similar to vertical scrolling tests for top/bottom.
- // This check just fixes the case where it was most noticable (text smaller than clipping area).
+ // This check just fixes the case where it was most noticeable (text smaller than clipping area).
m_hscroll_pos = 0;
setTextRect(curs_line);
diff --git a/src/gui/guiHyperText.cpp b/src/gui/guiHyperText.cpp
index 40450ce5f..233a7e635 100644
--- a/src/gui/guiHyperText.cpp
+++ b/src/gui/guiHyperText.cpp
@@ -776,7 +776,7 @@ void TextDrawer::place(const core::rect<s32> &dest_rect)
u32 charswidth = 0;
u32 wordcount = 0;
- // Skip begining of line separators but include them in height
+ // Skip beginning of line separators but include them in height
// computation.
while (el != p.elements.end() &&
el->type == ParsedText::ELEMENT_SEPARATOR) {
diff --git a/src/gui/guiInventoryList.cpp b/src/gui/guiInventoryList.cpp
index 183d72165..d2a0d344e 100644
--- a/src/gui/guiInventoryList.cpp
+++ b/src/gui/guiInventoryList.cpp
@@ -205,7 +205,7 @@ s32 GUIInventoryList::getItemIndexAtPos(v2s32 p) const
!AbsoluteClippingRect.isPointInside(p))
return -1;
- // there can not be an item if the inventory or the inventorylist does not exist
+ // there cannot be an item if the inventory or the inventorylist does not exist
Inventory *inv = m_invmgr->getInventory(m_inventoryloc);
if (!inv)
return -1;
diff --git a/src/gui/touchscreengui.cpp b/src/gui/touchscreengui.cpp
index b2a4b489a..70f1c5163 100644
--- a/src/gui/touchscreengui.cpp
+++ b/src/gui/touchscreengui.cpp
@@ -739,7 +739,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
/*
* Add to own copy of event list...
* android would provide this information but Irrlicht guys don't
- * wanna design a efficient interface
+ * wanna design an efficient interface
*/
id_status toadd{};
toadd.id = event.TouchInput.ID;
@@ -848,7 +848,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
s32 dy = Y - m_pointerpos[event.TouchInput.ID].Y;
m_pointerpos[event.TouchInput.ID] = v2s32(X, Y);
- // adapt to similar behaviour as pc screen
+ // adapt to similar behavior as pc screen
const double d = g_settings->getFloat("mouse_sensitivity", 0.001f, 10.0f) * 3.0f;
m_camera_yaw_change -= dx * d;