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Diffstat (limited to 'src/gui/guiKeyChangeMenu.cpp')
-rw-r--r--src/gui/guiKeyChangeMenu.cpp124
1 files changed, 53 insertions, 71 deletions
diff --git a/src/gui/guiKeyChangeMenu.cpp b/src/gui/guiKeyChangeMenu.cpp
index 021f5f0a9..b048c229f 100644
--- a/src/gui/guiKeyChangeMenu.cpp
+++ b/src/gui/guiKeyChangeMenu.cpp
@@ -97,7 +97,6 @@ GUIKeyChangeMenu::~GUIKeyChangeMenu()
key_used_text = nullptr;
for (key_setting *ks : key_settings) {
- delete[] ks->button_name;
delete ks;
}
key_settings.clear();
@@ -124,10 +123,8 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
core::rect<s32> rect(0, 0, 600 * s, 40 * s);
rect += topleft + v2s32(25 * s, 3 * s);
//gui::IGUIStaticText *t =
- const wchar_t *text = wgettext("Keybindings.");
- Environment->addStaticText(text,
+ Environment->addStaticText(wstrgettext("Keybindings.").c_str(),
rect, false, true, this, -1);
- delete[] text;
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
@@ -141,15 +138,15 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 150 * s, 20 * s);
rect += topleft + v2s32(offset.X, offset.Y);
- Environment->addStaticText(k->button_name, rect, false, true, this, -1);
+ Environment->addStaticText(k->button_name.c_str(), rect, false, true,
+ this, -1);
}
{
core::rect<s32> rect(0, 0, 100 * s, 30 * s);
rect += topleft + v2s32(offset.X + 150 * s, offset.Y - 5 * s);
- const wchar_t *text = wgettext(k->key.name());
- k->button = GUIButton::addButton(Environment, rect, m_tsrc, this, k->id, text);
- delete[] text;
+ k->button = GUIButton::addButton(Environment, rect, m_tsrc, this, k->id,
+ wstrgettext(k->key.name()).c_str());
}
if ((i + 1) % KMaxButtonPerColumns == 0) {
offset.X += 260 * s;
@@ -166,10 +163,8 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, option_w, 30 * s);
rect += topleft + v2s32(option_x, option_y);
- const wchar_t *text = wgettext("\"Aux1\" = climb down");
Environment->addCheckBox(g_settings->getBool("aux1_descends"), rect, this,
- GUI_ID_CB_AUX1_DESCENDS, text);
- delete[] text;
+ GUI_ID_CB_AUX1_DESCENDS, wstrgettext("\"Aux1\" = climb down").c_str());
}
offset += v2s32(0, 25 * s);
}
@@ -181,10 +176,8 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, option_w, 30 * s);
rect += topleft + v2s32(option_x, option_y);
- const wchar_t *text = wgettext("Double tap \"jump\" to toggle fly");
Environment->addCheckBox(g_settings->getBool("doubletap_jump"), rect, this,
- GUI_ID_CB_DOUBLETAP_JUMP, text);
- delete[] text;
+ GUI_ID_CB_DOUBLETAP_JUMP, wstrgettext("Double tap \"jump\" to toggle fly").c_str());
}
offset += v2s32(0, 25 * s);
}
@@ -196,10 +189,8 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, option_w, 30 * s);
rect += topleft + v2s32(option_x, option_y);
- const wchar_t *text = wgettext("Automatic jumping");
Environment->addCheckBox(g_settings->getBool("autojump"), rect, this,
- GUI_ID_CB_AUTOJUMP, text);
- delete[] text;
+ GUI_ID_CB_AUTOJUMP, wstrgettext("Automatic jumping").c_str());
}
offset += v2s32(0, 25);
}
@@ -207,16 +198,14 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 100 * s, 30 * s);
rect += topleft + v2s32(size.X / 2 - 105 * s, size.Y - 40 * s);
- const wchar_t *text = wgettext("Save");
- GUIButton::addButton(Environment, rect, m_tsrc, this, GUI_ID_BACK_BUTTON, text);
- delete[] text;
+ GUIButton::addButton(Environment, rect, m_tsrc, this, GUI_ID_BACK_BUTTON,
+ wstrgettext("Save").c_str());
}
{
core::rect<s32> rect(0, 0, 100 * s, 30 * s);
rect += topleft + v2s32(size.X / 2 + 5 * s, size.Y - 40 * s);
- const wchar_t *text = wgettext("Cancel");
- GUIButton::addButton(Environment, rect, m_tsrc, this, GUI_ID_ABORT_BUTTON, text);
- delete[] text;
+ GUIButton::addButton(Environment, rect, m_tsrc, this, GUI_ID_ABORT_BUTTON,
+ wstrgettext("Cancel").c_str());
}
}
@@ -271,9 +260,7 @@ bool GUIKeyChangeMenu::acceptInput()
bool GUIKeyChangeMenu::resetMenu()
{
if (active_key) {
- const wchar_t *text = wgettext(active_key->key.name());
- active_key->button->setText(text);
- delete[] text;
+ active_key->button->setText(wstrgettext(active_key->key.name()).c_str());
active_key = nullptr;
return false;
}
@@ -313,10 +300,9 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
if (key_in_use && !this->key_used_text) {
core::rect<s32> rect(0, 0, 600, 40);
rect += v2s32(0, 0) + v2s32(25, 30);
- const wchar_t *text = wgettext("Key already in use");
- this->key_used_text = Environment->addStaticText(text,
+ this->key_used_text = Environment->addStaticText(
+ wstrgettext("Key already in use").c_str(),
rect, false, true, this, -1);
- delete[] text;
} else if (!key_in_use && this->key_used_text) {
this->key_used_text->remove();
this->key_used_text = nullptr;
@@ -325,9 +311,7 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
// But go on
{
active_key->key = kp;
- const wchar_t *text = wgettext(kp.name());
- active_key->button->setText(text);
- delete[] text;
+ active_key->button->setText(wstrgettext(kp.name()).c_str());
// Allow characters made with shift
if (shift_went_down){
@@ -377,9 +361,7 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
FATAL_ERROR_IF(!active_key, "Key setting not found");
shift_down = false;
- const wchar_t *text = wgettext("press key");
- active_key->button->setText(text);
- delete[] text;
+ active_key->button->setText(wstrgettext("press key").c_str());
break;
}
Environment->setFocus(this);
@@ -388,12 +370,12 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
return Parent ? Parent->OnEvent(event) : false;
}
-void GUIKeyChangeMenu::add_key(int id, const wchar_t *button_name, const std::string &setting_name)
+void GUIKeyChangeMenu::add_key(int id, std::wstring button_name, const std::string &setting_name)
{
key_setting *k = new key_setting;
k->id = id;
- k->button_name = button_name;
+ k->button_name = std::move(button_name);
k->setting_name = setting_name;
k->key = getKeySetting(k->setting_name.c_str());
key_settings.push_back(k);
@@ -401,38 +383,38 @@ void GUIKeyChangeMenu::add_key(int id, const wchar_t *button_name, const std::st
void GUIKeyChangeMenu::init_keys()
{
- this->add_key(GUI_ID_KEY_FORWARD_BUTTON, wgettext("Forward"), "keymap_forward");
- this->add_key(GUI_ID_KEY_BACKWARD_BUTTON, wgettext("Backward"), "keymap_backward");
- this->add_key(GUI_ID_KEY_LEFT_BUTTON, wgettext("Left"), "keymap_left");
- this->add_key(GUI_ID_KEY_RIGHT_BUTTON, wgettext("Right"), "keymap_right");
- this->add_key(GUI_ID_KEY_AUX1_BUTTON, wgettext("Aux1"), "keymap_aux1");
- this->add_key(GUI_ID_KEY_JUMP_BUTTON, wgettext("Jump"), "keymap_jump");
- this->add_key(GUI_ID_KEY_SNEAK_BUTTON, wgettext("Sneak"), "keymap_sneak");
- this->add_key(GUI_ID_KEY_DROP_BUTTON, wgettext("Drop"), "keymap_drop");
- this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, wgettext("Inventory"), "keymap_inventory");
- this->add_key(GUI_ID_KEY_HOTBAR_PREV_BUTTON, wgettext("Prev. item"), "keymap_hotbar_previous");
- this->add_key(GUI_ID_KEY_HOTBAR_NEXT_BUTTON, wgettext("Next item"), "keymap_hotbar_next");
- this->add_key(GUI_ID_KEY_ZOOM_BUTTON, wgettext("Zoom"), "keymap_zoom");
- this->add_key(GUI_ID_KEY_CAMERA_BUTTON, wgettext("Change camera"), "keymap_camera_mode");
- this->add_key(GUI_ID_KEY_MINIMAP_BUTTON, wgettext("Toggle minimap"), "keymap_minimap");
- this->add_key(GUI_ID_KEY_FLY_BUTTON, wgettext("Toggle fly"), "keymap_freemove");
- this->add_key(GUI_ID_KEY_PITCH_MOVE, wgettext("Toggle pitchmove"), "keymap_pitchmove");
- this->add_key(GUI_ID_KEY_FAST_BUTTON, wgettext("Toggle fast"), "keymap_fastmove");
- this->add_key(GUI_ID_KEY_NOCLIP_BUTTON, wgettext("Toggle noclip"), "keymap_noclip");
- this->add_key(GUI_ID_KEY_MUTE_BUTTON, wgettext("Mute"), "keymap_mute");
- this->add_key(GUI_ID_KEY_DEC_VOLUME_BUTTON, wgettext("Dec. volume"), "keymap_decrease_volume");
- this->add_key(GUI_ID_KEY_INC_VOLUME_BUTTON, wgettext("Inc. volume"), "keymap_increase_volume");
- this->add_key(GUI_ID_KEY_AUTOFWD_BUTTON, wgettext("Autoforward"), "keymap_autoforward");
- this->add_key(GUI_ID_KEY_CHAT_BUTTON, wgettext("Chat"), "keymap_chat");
- this->add_key(GUI_ID_KEY_SCREENSHOT_BUTTON, wgettext("Screenshot"), "keymap_screenshot");
- this->add_key(GUI_ID_KEY_RANGE_BUTTON, wgettext("Range select"), "keymap_rangeselect");
- this->add_key(GUI_ID_KEY_DEC_RANGE_BUTTON, wgettext("Dec. range"), "keymap_decrease_viewing_range_min");
- this->add_key(GUI_ID_KEY_INC_RANGE_BUTTON, wgettext("Inc. range"), "keymap_increase_viewing_range_min");
- this->add_key(GUI_ID_KEY_CONSOLE_BUTTON, wgettext("Console"), "keymap_console");
- this->add_key(GUI_ID_KEY_CMD_BUTTON, wgettext("Command"), "keymap_cmd");
- this->add_key(GUI_ID_KEY_CMD_LOCAL_BUTTON, wgettext("Local command"), "keymap_cmd_local");
- this->add_key(GUI_ID_KEY_BLOCK_BOUNDS_BUTTON, wgettext("Block bounds"), "keymap_toggle_block_bounds");
- this->add_key(GUI_ID_KEY_HUD_BUTTON, wgettext("Toggle HUD"), "keymap_toggle_hud");
- this->add_key(GUI_ID_KEY_CHATLOG_BUTTON, wgettext("Toggle chat log"), "keymap_toggle_chat");
- this->add_key(GUI_ID_KEY_FOG_BUTTON, wgettext("Toggle fog"), "keymap_toggle_fog");
+ this->add_key(GUI_ID_KEY_FORWARD_BUTTON, wstrgettext("Forward"), "keymap_forward");
+ this->add_key(GUI_ID_KEY_BACKWARD_BUTTON, wstrgettext("Backward"), "keymap_backward");
+ this->add_key(GUI_ID_KEY_LEFT_BUTTON, wstrgettext("Left"), "keymap_left");
+ this->add_key(GUI_ID_KEY_RIGHT_BUTTON, wstrgettext("Right"), "keymap_right");
+ this->add_key(GUI_ID_KEY_AUX1_BUTTON, wstrgettext("Aux1"), "keymap_aux1");
+ this->add_key(GUI_ID_KEY_JUMP_BUTTON, wstrgettext("Jump"), "keymap_jump");
+ this->add_key(GUI_ID_KEY_SNEAK_BUTTON, wstrgettext("Sneak"), "keymap_sneak");
+ this->add_key(GUI_ID_KEY_DROP_BUTTON, wstrgettext("Drop"), "keymap_drop");
+ this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, wstrgettext("Inventory"), "keymap_inventory");
+ this->add_key(GUI_ID_KEY_HOTBAR_PREV_BUTTON, wstrgettext("Prev. item"), "keymap_hotbar_previous");
+ this->add_key(GUI_ID_KEY_HOTBAR_NEXT_BUTTON, wstrgettext("Next item"), "keymap_hotbar_next");
+ this->add_key(GUI_ID_KEY_ZOOM_BUTTON, wstrgettext("Zoom"), "keymap_zoom");
+ this->add_key(GUI_ID_KEY_CAMERA_BUTTON, wstrgettext("Change camera"), "keymap_camera_mode");
+ this->add_key(GUI_ID_KEY_MINIMAP_BUTTON, wstrgettext("Toggle minimap"), "keymap_minimap");
+ this->add_key(GUI_ID_KEY_FLY_BUTTON, wstrgettext("Toggle fly"), "keymap_freemove");
+ this->add_key(GUI_ID_KEY_PITCH_MOVE, wstrgettext("Toggle pitchmove"), "keymap_pitchmove");
+ this->add_key(GUI_ID_KEY_FAST_BUTTON, wstrgettext("Toggle fast"), "keymap_fastmove");
+ this->add_key(GUI_ID_KEY_NOCLIP_BUTTON, wstrgettext("Toggle noclip"), "keymap_noclip");
+ this->add_key(GUI_ID_KEY_MUTE_BUTTON, wstrgettext("Mute"), "keymap_mute");
+ this->add_key(GUI_ID_KEY_DEC_VOLUME_BUTTON, wstrgettext("Dec. volume"), "keymap_decrease_volume");
+ this->add_key(GUI_ID_KEY_INC_VOLUME_BUTTON, wstrgettext("Inc. volume"), "keymap_increase_volume");
+ this->add_key(GUI_ID_KEY_AUTOFWD_BUTTON, wstrgettext("Autoforward"), "keymap_autoforward");
+ this->add_key(GUI_ID_KEY_CHAT_BUTTON, wstrgettext("Chat"), "keymap_chat");
+ this->add_key(GUI_ID_KEY_SCREENSHOT_BUTTON, wstrgettext("Screenshot"), "keymap_screenshot");
+ this->add_key(GUI_ID_KEY_RANGE_BUTTON, wstrgettext("Range select"), "keymap_rangeselect");
+ this->add_key(GUI_ID_KEY_DEC_RANGE_BUTTON, wstrgettext("Dec. range"), "keymap_decrease_viewing_range_min");
+ this->add_key(GUI_ID_KEY_INC_RANGE_BUTTON, wstrgettext("Inc. range"), "keymap_increase_viewing_range_min");
+ this->add_key(GUI_ID_KEY_CONSOLE_BUTTON, wstrgettext("Console"), "keymap_console");
+ this->add_key(GUI_ID_KEY_CMD_BUTTON, wstrgettext("Command"), "keymap_cmd");
+ this->add_key(GUI_ID_KEY_CMD_LOCAL_BUTTON, wstrgettext("Local command"), "keymap_cmd_local");
+ this->add_key(GUI_ID_KEY_BLOCK_BOUNDS_BUTTON, wstrgettext("Block bounds"), "keymap_toggle_block_bounds");
+ this->add_key(GUI_ID_KEY_HUD_BUTTON, wstrgettext("Toggle HUD"), "keymap_toggle_hud");
+ this->add_key(GUI_ID_KEY_CHATLOG_BUTTON, wstrgettext("Toggle chat log"), "keymap_toggle_chat");
+ this->add_key(GUI_ID_KEY_FOG_BUTTON, wstrgettext("Toggle fog"), "keymap_toggle_fog");
}