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+/*
+Minetest-c55
+Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2012 sapier sapier at gmx dot net
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef CLIENTLINKABLEOBJECT_H_
+#define CLIENTLINKABLEOBJECT_H_
+
+#include <list>
+#include <sstream>
+#include <irrlichttypes.h>
+#include "clientobject.h"
+#include "environment.h"
+#include "content_object.h"
+#include "utility.h"
+#include "log.h"
+
+
+//this ain't the right place to define this but until cao/sao split
+//is decided it'll have to stay here
+struct AO_Message_type {
+ static const u8 SetPosition = 0x00;
+ static const u8 SetTextureMod = 0x01;
+ static const u8 SetSprite = 0x02;
+ static const u8 Punched = 0x03;
+ static const u8 TakeDamage = 0x04;
+ static const u8 Shoot = 0x05;
+ static const u8 Link = 0x06;
+ static const u8 UnLink = 0x07;
+};
+
+
+class ClientLinkableObject {
+ public:
+ ClientLinkableObject();
+ ~ClientLinkableObject();
+ //internal communication between entitys NOT to be used by user
+ void link(ClientLinkableObject* entity);
+ void unlink(ClientLinkableObject* entity);
+
+ virtual void setPosition(v3f toset, float dtime) = 0;
+ virtual void updateLinkState(bool value) = 0;
+
+ protected:
+ void stepLinkedObjects(v3f pos,float dtime);
+
+ bool handleLinkUnlinkMessages(u8 cmd,std::istringstream* is,ClientEnvironment *m_env);
+
+
+ //user driven functions (exported by lua)
+ bool linkEntity(v3f offset, ClientLinkableObject* parent);
+ bool unlinkEntity();
+
+ bool isLinked();
+ v3f m_linkOffset;
+
+
+ private:
+ ClientLinkableObject* m_Parent;
+
+ std::list<ClientLinkableObject*> m_LinkedObjects;
+};
+
+
+#endif /* CLIENTLINKABLEOBJECT_H_ */