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-rw-r--r--src/client/content_cao.cpp19
1 files changed, 14 insertions, 5 deletions
diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp
index d7ab8e945..716468402 100644
--- a/src/client/content_cao.cpp
+++ b/src/client/content_cao.cpp
@@ -523,7 +523,9 @@ void GenericCAO::removeFromScene(bool permanent)
// Should be true when removing the object permanently
// and false when refreshing (eg: updating visuals)
if (m_env && permanent) {
- clearChildAttachments();
+ // The client does not know whether this object does re-appear to
+ // a later time, thus do not clear child attachments.
+
clearParentAttachment();
}
@@ -1330,10 +1332,17 @@ void GenericCAO::updateAttachments()
m_attached_to_local = parent && parent->isLocalPlayer();
- if (!parent && m_attachment_parent_id) {
- //m_is_visible = false; maybe later. needs better handling
- return;
- }
+ /*
+ Following cases exist:
+ m_attachment_parent_id == 0 && !parent
+ This object is not attached
+ m_attachment_parent_id != 0 && parent
+ This object is attached
+ m_attachment_parent_id != 0 && !parent
+ This object will be attached as soon the parent is known
+ m_attachment_parent_id == 0 && parent
+ Impossible case
+ */
if (!parent) { // Detach or don't attach
if (m_matrixnode) {