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Diffstat (limited to 'src/client/clientmap.cpp')
-rw-r--r--src/client/clientmap.cpp30
1 files changed, 20 insertions, 10 deletions
diff --git a/src/client/clientmap.cpp b/src/client/clientmap.cpp
index 61f3f24f8..af77e5ab2 100644
--- a/src/client/clientmap.cpp
+++ b/src/client/clientmap.cpp
@@ -304,6 +304,7 @@ void ClientMap::updateDrawList()
blocks_seen.getChunk(camera_block).getBits(camera_block) = 0x07; // mark all sides as visible
std::set<v3s16> shortlist;
+ MeshGrid mesh_grid = m_client->getMeshGrid();
// Recursively walk the space and pick mapblocks for drawing
while (blocks_to_consider.size() > 0) {
@@ -330,7 +331,6 @@ void ClientMap::updateDrawList()
MapBlockMesh *mesh = block ? block->mesh : nullptr;
-
// Calculate the coordinates for range and frutum culling
v3f mesh_sphere_center;
f32 mesh_sphere_radius;
@@ -376,13 +376,21 @@ void ClientMap::updateDrawList()
continue;
}
- // Block meshes are stored in blocks where all coordinates are even (lowest bit set to 0)
- // Add them to the de-dup set.
- shortlist.emplace(block_coord.X & ~1, block_coord.Y & ~1, block_coord.Z & ~1);
- // All other blocks we can grab and add to the keeplist right away.
- if (block) {
- m_keeplist.push_back(block);
+ if (mesh_grid.cell_size > 1) {
+ // Block meshes are stored in the corner block of a chunk
+ // (where all coordinate are divisible by the chunk size)
+ // Add them to the de-dup set.
+ shortlist.emplace(mesh_grid.getMeshPos(block_coord.X), mesh_grid.getMeshPos(block_coord.Y), mesh_grid.getMeshPos(block_coord.Z));
+ // All other blocks we can grab and add to the keeplist right away.
+ if (block) {
+ m_keeplist.push_back(block);
+ block->refGrab();
+ }
+ }
+ else if (mesh) {
+ // without mesh chunking we can add the block to the drawlist
block->refGrab();
+ m_drawlist.emplace(block_coord, block);
}
// Decide which sides to traverse next or to block away
@@ -485,7 +493,7 @@ void ClientMap::updateDrawList()
g_profiler->avg("MapBlocks shortlist [#]", shortlist.size());
- assert(m_drawlist.empty());
+ assert(m_drawlist.empty() || shortlist.empty());
for (auto pos : shortlist) {
MapBlock * block = getBlockNoCreateNoEx(pos);
if (block) {
@@ -612,6 +620,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
auto is_frustum_culled = m_client->getCamera()->getFrustumCuller();
+ const MeshGrid mesh_grid = m_client->getMeshGrid();
for (auto &i : m_drawlist) {
v3s16 block_pos = i.first;
MapBlock *block = i.second;
@@ -740,7 +749,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
material.TextureLayer[ShadowRenderer::TEXTURE_LAYER_SHADOW].Texture = nullptr;
}
- v3f block_wpos = intToFloat(descriptor.m_pos / 8 * 8 * MAP_BLOCKSIZE, BS);
+ v3f block_wpos = intToFloat(mesh_grid.getMeshPos(descriptor.m_pos) * MAP_BLOCKSIZE, BS);
m.setTranslation(block_wpos - offset);
driver->setTransform(video::ETS_WORLD, m);
@@ -978,6 +987,7 @@ void ClientMap::renderMapShadows(video::IVideoDriver *driver,
return;
}
+ const MeshGrid mesh_grid = m_client->getMeshGrid();
for (const auto &i : m_drawlist_shadow) {
// only process specific part of the list & break early
++count;
@@ -1066,7 +1076,7 @@ void ClientMap::renderMapShadows(video::IVideoDriver *driver,
++material_swaps;
}
- v3f block_wpos = intToFloat(descriptor.m_pos / 8 * 8 * MAP_BLOCKSIZE, BS);
+ v3f block_wpos = intToFloat(mesh_grid.getMeshPos(descriptor.m_pos) * MAP_BLOCKSIZE, BS);
m.setTranslation(block_wpos - offset);
driver->setTransform(video::ETS_WORLD, m);