diff options
Diffstat (limited to 'games/devtest')
| -rw-r--r-- | games/devtest/mods/experimental/commands.lua | 73 | ||||
| -rw-r--r-- | games/devtest/mods/unittests/content_ids.lua | 37 | ||||
| -rw-r--r-- | games/devtest/mods/unittests/init.lua | 1 |
3 files changed, 111 insertions, 0 deletions
diff --git a/games/devtest/mods/experimental/commands.lua b/games/devtest/mods/experimental/commands.lua index e42ae954d..4cec2e687 100644 --- a/games/devtest/mods/experimental/commands.lua +++ b/games/devtest/mods/experimental/commands.lua @@ -43,6 +43,79 @@ minetest.register_chatcommand("test_bulk_set_node", { end, }) +-- Safeguard against too much optimization. This way the results cannot be optimized +-- away, but they can be garbage collected (due to __mode = "k"). +_G._bench_content_ids_data = setmetatable({}, {__mode = "k"}) + +local function bench_name2content() + local t = {} + _G._bench_content_ids_data[t] = true + + local get_content_id = minetest.get_content_id + + local start = minetest.get_us_time() + + for i = 1, 200 do + for name in pairs(minetest.registered_nodes) do + t[#t + 1] = get_content_id(name) + end + end + + local finish = minetest.get_us_time() + + return (finish - start) / 1000 +end + +local function bench_content2name() + local t = {} + _G._bench_content_ids_data[t] = true + + -- Try to estimate the highest content ID that's used + -- (not accurate but good enough for this test) + local n = 0 + for _ in pairs(minetest.registered_nodes) do + n = n + 1 + end + + local get_name_from_content_id = minetest.get_name_from_content_id + + local start = minetest.get_us_time() + + for i = 1, 200 do + for j = 0, n do + t[#t + 1] = get_name_from_content_id(j) + end + end + + local finish = minetest.get_us_time() + + return (finish - start) / 1000 +end + +minetest.register_chatcommand("bench_name2content", { + params = "", + description = "Benchmark: Conversion from node names to content IDs", + func = function(name, param) + minetest.chat_send_player(name, "Benchmarking minetest.get_content_id. Warming up ...") + bench_name2content() + minetest.chat_send_player(name, "Warming up finished, now benchmarking ...") + local time = bench_name2content() + return true, ("Time: %.2f ms"):format(time) + end, +}) + +minetest.register_chatcommand("bench_content2name", { + params = "", + description = "Benchmark: Conversion from content IDs to node names", + func = function(name, param) + minetest.chat_send_player(name, "Benchmarking minetest.get_name_from_content_id. Warming up ...") + bench_content2name() + minetest.chat_send_player(name, "Warming up finished, now benchmarking ...") + local time = bench_content2name() + return true, ("Time: %.2f ms"):format(time) + end, +}) + minetest.register_chatcommand("bench_bulk_set_node", { params = "", description = "Benchmark: Bulk-set 99×99×99 stone nodes", diff --git a/games/devtest/mods/unittests/content_ids.lua b/games/devtest/mods/unittests/content_ids.lua new file mode 100644 index 000000000..d2f1e0c35 --- /dev/null +++ b/games/devtest/mods/unittests/content_ids.lua @@ -0,0 +1,37 @@ +core.register_alias("unittests:test_content_ids_alias1", "air") +core.register_alias("unittests:test_content_ids_alias2", "~") + +local function test_content_ids() + assert(core.get_content_id("air") == core.CONTENT_AIR) + assert(core.get_content_id("unittests:test_content_ids_alias1") == core.CONTENT_AIR) + assert(core.get_content_id("unknown") == core.CONTENT_UNKNOWN) + assert(core.get_content_id("ignore") == core.CONTENT_IGNORE) + + assert(core.get_name_from_content_id(core.CONTENT_AIR) == "air") + assert(core.get_name_from_content_id(core.CONTENT_UNKNOWN) == "unknown") + assert(core.get_name_from_content_id(core.CONTENT_IGNORE) == "ignore") + + assert(pcall(core.get_content_id, "~") == false) + assert(pcall(core.get_content_id, "unittests:test_content_ids_alias2") == false) + assert(pcall(core.get_content_id) == false) + assert(core.get_name_from_content_id(0xFFFF) == "unknown") + assert(pcall(core.get_name_from_content_id) == false) +end + +-- Run while mod is loading. +test_content_ids() + +-- Run after mods have loaded. +unittests.register("test_content_ids", test_content_ids) + +-- Run in async environment. +local function test_content_ids_async(cb) + local function func(test_func) + local ok, err = pcall(test_func) + if not ok then + return err + end + end + core.handle_async(func, cb, test_content_ids) +end +unittests.register("test_content_ids_async", test_content_ids_async, {async=true}) diff --git a/games/devtest/mods/unittests/init.lua b/games/devtest/mods/unittests/init.lua index 0e041be76..f93d516d7 100644 --- a/games/devtest/mods/unittests/init.lua +++ b/games/devtest/mods/unittests/init.lua @@ -178,6 +178,7 @@ dofile(modpath .. "/crafting.lua") dofile(modpath .. "/itemdescription.lua") dofile(modpath .. "/async_env.lua") dofile(modpath .. "/entity.lua") +dofile(modpath .. "/content_ids.lua") -------------- |
