diff options
Diffstat (limited to 'games/devtest/mods/testnodes/commands.lua')
| -rw-r--r-- | games/devtest/mods/testnodes/commands.lua | 135 |
1 files changed, 135 insertions, 0 deletions
diff --git a/games/devtest/mods/testnodes/commands.lua b/games/devtest/mods/testnodes/commands.lua new file mode 100644 index 000000000..9de506ae5 --- /dev/null +++ b/games/devtest/mods/testnodes/commands.lua @@ -0,0 +1,135 @@ +-- Add chat command to place all the nodes in DevTest + +local function advance_pos(pos, start_pos, advance_z) + if advance_z then + pos.z = pos.z + 2 + pos.x = start_pos.x + else + pos.x = pos.x + 2 + end + if pos.x > 30900 or pos.x - start_pos.x > 46 then + pos.x = start_pos.x + pos.z = pos.z + 2 + end + if pos.z > 30900 then + -- We ran out of space! Aborting + aborted = true + return false + end + return pos +end + +local function place_nodes(param) + local nodes = param.nodes + local name = param.name + local pos = param.pos + local start_pos = param.start_pos + table.sort(nodes) + minetest.chat_send_player(name, "Placing nodes …") + local nodes_placed = 0 + local aborted = false + for n=1, #nodes do + local itemstring = nodes[n] + local def = minetest.registered_nodes[itemstring] + local p2_max = 0 + if param.param ~= "no_param2" then + -- Also test the param2 values of the nodes + -- ... but we only use permissible param2 values + if def.paramtype2 == "wallmounted" then + p2_max = 5 + elseif def.paramtype2 == "facedir" then + p2_max = 23 + elseif def.paramtype2 == "4dir" then + p2_max = 3 + elseif def.paramtype2 == "glasslikeliquidlevel" then + p2_max = 63 + elseif def.paramtype2 == "meshoptions" and def.drawtype == "plantlike" then + p2_max = 63 + elseif def.paramtype2 == "leveled" then + p2_max = 127 + elseif def.paramtype2 == "degrotate" and (def.drawtype == "plantlike" or def.drawtype == "mesh") then + p2_max = 239 + elseif def.paramtype2 == "colorfacedir" or + def.paramtype2 == "colorwallmounted" or + def.paramtype2 == "colordegrotate" or + def.paramtype2 == "color4dir" or + def.paramtype2 == "color" then + p2_max = 255 + end + end + for p2 = 0, p2_max do + -- Skip undefined param2 values + if not ((def.paramtype2 == "meshoptions" and p2 % 8 > 4) or + (def.paramtype2 == "colorwallmounted" and p2 % 8 > 5) or + ((def.paramtype2 == "colorfacedir" or def.paramtype2 == "colordegrotate") + and p2 % 32 > 23)) then + + minetest.set_node(pos, { name = itemstring, param2 = p2 }) + nodes_placed = nodes_placed + 1 + pos = advance_pos(pos, start_pos) + if not pos then + aborted = true + break + end + end + end + if aborted then + break + end + end + if aborted then + minetest.chat_send_player(name, "Not all nodes could be placed, please move further away from the world boundary. Nodes placed: "..nodes_placed) + end + minetest.chat_send_player(name, "Nodes placed: "..nodes_placed..".") +end + +local function after_emerge(blockpos, action, calls_remaining, param) + if calls_remaining == 0 then + place_nodes(param) + end +end + +minetest.register_chatcommand("test_place_nodes", { + params = "[ no_param2 ]", + description = "Test: Place all nodes and optionally their permissible param2 variants", + func = function(name, param) + local player = minetest.get_player_by_name(name) + if not player then + return false, "No player." + end + local pos = vector.floor(player:get_pos()) + pos.x = math.ceil(pos.x + 3) + pos.z = math.ceil(pos.z + 3) + pos.y = math.ceil(pos.y + 1) + local start_pos = table.copy(pos) + if pos.x > 30800 then + return false, "Too close to world boundary (+X). Please move to X < 30800." + end + if pos.z > 30800 then + return false, "Too close to world boundary (+Z). Please move to Z < 30800." + end + + local aborted = false + local nodes = {} + local emerge_estimate = 0 + for itemstring, def in pairs(minetest.registered_nodes) do + if itemstring ~= "ignore" then + table.insert(nodes, itemstring) + if def.paramtype2 == 0 then + emerge_estimate = emerge_estimate + 1 + else + emerge_estimate = emerge_estimate + 255 + end + end + end + -- Emerge area to make sure that all nodes are being placed. + -- Note we will emerge much more than we need to (overestimation), + -- the estimation code could be improved performance-wise … + local length = 16 + math.ceil(emerge_estimate / 24) * 2 + minetest.emerge_area(start_pos, + { x = start_pos.x + 46, y = start_pos.y, z = start_pos.z + length }, + after_emerge, { nodes = nodes, name = name, pos = pos, start_pos = start_pos, param = param }) + return true, "Emerging area …" + end, +}) + |
