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-rw-r--r--games/devtest/mods/testnodes/commands.lua135
1 files changed, 135 insertions, 0 deletions
diff --git a/games/devtest/mods/testnodes/commands.lua b/games/devtest/mods/testnodes/commands.lua
new file mode 100644
index 000000000..9de506ae5
--- /dev/null
+++ b/games/devtest/mods/testnodes/commands.lua
@@ -0,0 +1,135 @@
+-- Add chat command to place all the nodes in DevTest
+
+local function advance_pos(pos, start_pos, advance_z)
+ if advance_z then
+ pos.z = pos.z + 2
+ pos.x = start_pos.x
+ else
+ pos.x = pos.x + 2
+ end
+ if pos.x > 30900 or pos.x - start_pos.x > 46 then
+ pos.x = start_pos.x
+ pos.z = pos.z + 2
+ end
+ if pos.z > 30900 then
+ -- We ran out of space! Aborting
+ aborted = true
+ return false
+ end
+ return pos
+end
+
+local function place_nodes(param)
+ local nodes = param.nodes
+ local name = param.name
+ local pos = param.pos
+ local start_pos = param.start_pos
+ table.sort(nodes)
+ minetest.chat_send_player(name, "Placing nodes …")
+ local nodes_placed = 0
+ local aborted = false
+ for n=1, #nodes do
+ local itemstring = nodes[n]
+ local def = minetest.registered_nodes[itemstring]
+ local p2_max = 0
+ if param.param ~= "no_param2" then
+ -- Also test the param2 values of the nodes
+ -- ... but we only use permissible param2 values
+ if def.paramtype2 == "wallmounted" then
+ p2_max = 5
+ elseif def.paramtype2 == "facedir" then
+ p2_max = 23
+ elseif def.paramtype2 == "4dir" then
+ p2_max = 3
+ elseif def.paramtype2 == "glasslikeliquidlevel" then
+ p2_max = 63
+ elseif def.paramtype2 == "meshoptions" and def.drawtype == "plantlike" then
+ p2_max = 63
+ elseif def.paramtype2 == "leveled" then
+ p2_max = 127
+ elseif def.paramtype2 == "degrotate" and (def.drawtype == "plantlike" or def.drawtype == "mesh") then
+ p2_max = 239
+ elseif def.paramtype2 == "colorfacedir" or
+ def.paramtype2 == "colorwallmounted" or
+ def.paramtype2 == "colordegrotate" or
+ def.paramtype2 == "color4dir" or
+ def.paramtype2 == "color" then
+ p2_max = 255
+ end
+ end
+ for p2 = 0, p2_max do
+ -- Skip undefined param2 values
+ if not ((def.paramtype2 == "meshoptions" and p2 % 8 > 4) or
+ (def.paramtype2 == "colorwallmounted" and p2 % 8 > 5) or
+ ((def.paramtype2 == "colorfacedir" or def.paramtype2 == "colordegrotate")
+ and p2 % 32 > 23)) then
+
+ minetest.set_node(pos, { name = itemstring, param2 = p2 })
+ nodes_placed = nodes_placed + 1
+ pos = advance_pos(pos, start_pos)
+ if not pos then
+ aborted = true
+ break
+ end
+ end
+ end
+ if aborted then
+ break
+ end
+ end
+ if aborted then
+ minetest.chat_send_player(name, "Not all nodes could be placed, please move further away from the world boundary. Nodes placed: "..nodes_placed)
+ end
+ minetest.chat_send_player(name, "Nodes placed: "..nodes_placed..".")
+end
+
+local function after_emerge(blockpos, action, calls_remaining, param)
+ if calls_remaining == 0 then
+ place_nodes(param)
+ end
+end
+
+minetest.register_chatcommand("test_place_nodes", {
+ params = "[ no_param2 ]",
+ description = "Test: Place all nodes and optionally their permissible param2 variants",
+ func = function(name, param)
+ local player = minetest.get_player_by_name(name)
+ if not player then
+ return false, "No player."
+ end
+ local pos = vector.floor(player:get_pos())
+ pos.x = math.ceil(pos.x + 3)
+ pos.z = math.ceil(pos.z + 3)
+ pos.y = math.ceil(pos.y + 1)
+ local start_pos = table.copy(pos)
+ if pos.x > 30800 then
+ return false, "Too close to world boundary (+X). Please move to X < 30800."
+ end
+ if pos.z > 30800 then
+ return false, "Too close to world boundary (+Z). Please move to Z < 30800."
+ end
+
+ local aborted = false
+ local nodes = {}
+ local emerge_estimate = 0
+ for itemstring, def in pairs(minetest.registered_nodes) do
+ if itemstring ~= "ignore" then
+ table.insert(nodes, itemstring)
+ if def.paramtype2 == 0 then
+ emerge_estimate = emerge_estimate + 1
+ else
+ emerge_estimate = emerge_estimate + 255
+ end
+ end
+ end
+ -- Emerge area to make sure that all nodes are being placed.
+ -- Note we will emerge much more than we need to (overestimation),
+ -- the estimation code could be improved performance-wise …
+ local length = 16 + math.ceil(emerge_estimate / 24) * 2
+ minetest.emerge_area(start_pos,
+ { x = start_pos.x + 46, y = start_pos.y, z = start_pos.z + length },
+ after_emerge, { nodes = nodes, name = name, pos = pos, start_pos = start_pos, param = param })
+ return true, "Emerging area …"
+ end,
+})
+