aboutsummaryrefslogtreecommitdiff
path: root/games/devtest/mods/testitems/init.lua
diff options
context:
space:
mode:
Diffstat (limited to 'games/devtest/mods/testitems/init.lua')
-rw-r--r--games/devtest/mods/testitems/init.lua114
1 files changed, 0 insertions, 114 deletions
diff --git a/games/devtest/mods/testitems/init.lua b/games/devtest/mods/testitems/init.lua
index 53b2dbbe9..fd6d4cfaf 100644
--- a/games/devtest/mods/testitems/init.lua
+++ b/games/devtest/mods/testitems/init.lua
@@ -51,117 +51,3 @@ minetest.register_craftitem("testitems:overlay_global", {
wield_overlay = "testitems_overlay_overlay.png",
color = GLOBAL_COLOR_ARG,
})
-
-
---
--- Item callbacks
---
-
-minetest.register_craftitem("testitems:callback_1", {
- description = "Callback Test Item 1".."\n"..
- "Tests callbacks: on_secondary_use, on_drop, on_pickup, on_use, after_use".."\n"..
- "Punch/Drop + Sneak: Switch to Callback Test Item 2",
- "Aux1 + pickup item: Print additional on_pickup arguments",
- inventory_image = "testitems_callback_1.png",
- wield_image = "testitems_callback_1.png",
-
- on_secondary_use = function(itemstack, user, pointed_thing)
- minetest.log("[testitems:callback_1 on_secondary_use] " .. itemstack:get_name())
- local ctrl = user and user:get_player_control() or {}
- if ctrl.sneak then
- itemstack = ItemStack(itemstack)
- itemstack:set_name("testitems:callback_2")
- return itemstack
- end
- end,
-
- on_drop = function(itemstack, dropper, pos)
- minetest.log("[testitems:callback_1 on_drop] " .. itemstack:get_name())
- local ctrl = dropper and dropper:get_player_control() or {}
- if ctrl.sneak then
- itemstack = ItemStack(itemstack)
- itemstack:set_name("testitems:callback_2")
- end
-
- return minetest.item_drop(itemstack, dropper, pos)
- end,
-
- on_pickup = function(itemstack, picker, pointed_thing, ...)
- minetest.log("[testitems:callback_1 on_pickup]")
- assert(pointed_thing.ref:get_luaentity().name == "__builtin:item")
- local ctrl = picker and picker:get_player_control() or {}
- if ctrl.aux1 then
- -- Debug message
- minetest.log(dump({...}))
- end
- if ctrl.sneak then
- -- Pick up one item of the other kind at once
- local taken = itemstack:take_item()
- taken:set_name("testitems:callback_2")
- local leftover = minetest.item_pickup(taken, picker, pointed_thing, ...)
- leftover:set_name("testitems:callback_1")
- itemstack:add_item(leftover)
- return itemstack
- elseif ctrl.up then
- -- Don't pick up
- return
- elseif ctrl.left then
- -- Eat it
- return minetest.do_item_eat(2, nil, itemstack, picker, pointed_thing)
- else
- -- Normal: pick up everything
- return minetest.item_pickup(itemstack, picker, pointed_thing, ...)
- end
- end,
-
- on_use = function(itemstack, user, pointed_thing)
- minetest.log("[testitems:callback_1 on_use] " .. itemstack:get_name())
- local ctrl = user and user:get_player_control() or {}
- if ctrl.sneak then
- itemstack = ItemStack(itemstack)
- itemstack:set_name("testitems:callback_2")
- return itemstack
- end
- end,
-
- after_use = function(itemstack, user, node, digparams) -- never called
- minetest.log("[testitems:callback_1 after_use]")
- local ctrl = user and user:get_player_control() or {}
- if ctrl.up then
- itemstack = ItemStack(itemstack)
- itemstack:set_name("testitems:callback_2")
- return itemstack
- end
- end,
-})
-
-minetest.register_craftitem("testitems:callback_2", {
- description = "Callback Test Item 2".."\n"..
- "Punch to switch to Callback Test Item 1",
- inventory_image = "testitems_callback_2.png",
- wield_image = "testitems_callback_2.png",
-
- on_use = function(itemstack, user, pointed_thing)
- minetest.log("[testitems:callback_2 on_use]")
- itemstack = ItemStack(itemstack)
- itemstack:set_name("testitems:callback_1")
- return itemstack
- end,
-})
-
-minetest.register_on_item_pickup(function(itemstack, picker, pointed_thing, time_from_last_punch, ...)
- assert(not pointed_thing or pointed_thing.ref:get_luaentity().name == "__builtin:item")
-
- local item_name = itemstack:get_name()
- if item_name ~= "testitems:callback_1" and item_name ~= "testitems:callback_2" then
- return
- end
- minetest.log("["..item_name.." register_on_item_pickup]")
-
- local ctrl = picker and picker:get_player_control() or {}
- if item_name == "testitems:callback_2" and not ctrl.sneak then
- -- Same here. Pick up the other item type.
- itemstack:set_name("testitems:callback_1")
- return picker:get_inventory():add_item("main", itemstack)
- end
-end)