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-rw-r--r--games/devtest/mods/experimental/commands.lua117
1 files changed, 0 insertions, 117 deletions
diff --git a/games/devtest/mods/experimental/commands.lua b/games/devtest/mods/experimental/commands.lua
index 13d70d093..5badff7e3 100644
--- a/games/devtest/mods/experimental/commands.lua
+++ b/games/devtest/mods/experimental/commands.lua
@@ -43,120 +43,3 @@ minetest.register_chatcommand("test_bulk_set_node", {
end,
})
--- Safeguard against too much optimization. This way the results cannot be optimized
--- away, but they can be garbage collected (due to __mode = "k").
-_G._bench_content_ids_data = setmetatable({}, {__mode = "k"})
-
-local function bench_name2content()
- local t = {}
- _G._bench_content_ids_data[t] = true
-
- local get_content_id = minetest.get_content_id
-
- local start = minetest.get_us_time()
-
- for i = 1, 200 do
- for name in pairs(minetest.registered_nodes) do
- t[#t + 1] = get_content_id(name)
- end
- end
-
- local finish = minetest.get_us_time()
-
- return (finish - start) / 1000
-end
-
-local function bench_content2name()
- local t = {}
- _G._bench_content_ids_data[t] = true
-
- -- Try to estimate the highest content ID that's used
- -- (not accurate but good enough for this test)
- local n = 0
- for _ in pairs(minetest.registered_nodes) do
- n = n + 1
- end
-
- local get_name_from_content_id = minetest.get_name_from_content_id
-
- local start = minetest.get_us_time()
-
- for i = 1, 200 do
- for j = 0, n do
- t[#t + 1] = get_name_from_content_id(j)
- end
- end
-
- local finish = minetest.get_us_time()
-
- return (finish - start) / 1000
-end
-
-minetest.register_chatcommand("bench_name2content", {
- params = "",
- description = "Benchmark: Conversion from node names to content IDs",
- func = function(name, param)
- minetest.chat_send_player(name, "Benchmarking minetest.get_content_id. Warming up ...")
- bench_name2content()
- minetest.chat_send_player(name, "Warming up finished, now benchmarking ...")
- local time = bench_name2content()
- return true, ("Time: %.2f ms"):format(time)
- end,
-})
-
-minetest.register_chatcommand("bench_content2name", {
- params = "",
- description = "Benchmark: Conversion from content IDs to node names",
- func = function(name, param)
- minetest.chat_send_player(name, "Benchmarking minetest.get_name_from_content_id. Warming up ...")
- bench_content2name()
- minetest.chat_send_player(name, "Warming up finished, now benchmarking ...")
- local time = bench_content2name()
- return true, ("Time: %.2f ms"):format(time)
- end,
-})
-
-minetest.register_chatcommand("bench_bulk_set_node", {
- params = "",
- description = "Benchmark: Bulk-set 99×99×99 stone nodes",
- func = function(name, param)
- local player = minetest.get_player_by_name(name)
- if not player then
- return false, "No player."
- end
- local pos_list = {}
- local ppos = player:get_pos()
- local i = 1
- for x=2,100 do
- for y=2,100 do
- for z=2,100 do
- pos_list[i] = {x=ppos.x + x,y = ppos.y + y,z = ppos.z + z}
- i = i + 1
- end
- end
- end
-
- minetest.chat_send_player(name, "Benchmarking minetest.bulk_set_node. Warming up ...");
-
- -- warm up with stone to prevent having different callbacks
- -- due to different node topology
- minetest.bulk_set_node(pos_list, {name = "mapgen_stone"})
-
- minetest.chat_send_player(name, "Warming up finished, now benchmarking ...");
-
- local start_time = minetest.get_us_time()
- for i=1,#pos_list do
- minetest.set_node(pos_list[i], {name = "mapgen_stone"})
- end
- local middle_time = minetest.get_us_time()
- minetest.bulk_set_node(pos_list, {name = "mapgen_stone"})
- local end_time = minetest.get_us_time()
- local msg = string.format("Benchmark results: minetest.set_node loop: %.2f ms; minetest.bulk_set_node: %.2f ms",
- ((middle_time - start_time)) / 1000,
- ((end_time - middle_time)) / 1000
- )
- return true, msg
- end,
-})
-
-