aboutsummaryrefslogtreecommitdiff
path: root/doc/lua_api.txt
diff options
context:
space:
mode:
Diffstat (limited to 'doc/lua_api.txt')
-rw-r--r--doc/lua_api.txt13
1 files changed, 10 insertions, 3 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index b576863d6..1630b06dc 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -1890,9 +1890,16 @@ to games.
### Node-only groups
-* `attached_node`: if the node under it is not a walkable block the node will be
- dropped as an item. If the node is wallmounted the wallmounted direction is
- checked.
+* `attached_node`: the node is 'attached' to a neighboring node. It checks
+ whether the node it is attached to is walkable. If it
+ isn't, the node will drop as an item.
+ * `1`: if the node is wallmounted, the node is attached in the wallmounted
+ direction. Otherwise, the node is attached to the node below.
+ * `2`: if the node is facedir or 4dir, the facedir or 4dir direction is checked.
+ No effect for other nodes.
+ Note: The "attaching face" of this node is tile no. 5 (back face).
+ * `3`: the node is always attached to the node below.
+ * `4`: the node is always attached to the node above.
* `bouncy`: value is bounce speed in percent.
If positive, jump/sneak on floor impact will increase/decrease bounce height.
Negative value is the same bounciness, but non-controllable.