diff options
Diffstat (limited to 'client')
| -rw-r--r-- | client/shaders/nodes_shader/opengl_vertex.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/client/shaders/nodes_shader/opengl_vertex.glsl b/client/shaders/nodes_shader/opengl_vertex.glsl index 42fae7612..a00deb660 100644 --- a/client/shaders/nodes_shader/opengl_vertex.glsl +++ b/client/shaders/nodes_shader/opengl_vertex.glsl @@ -18,7 +18,7 @@ varying vec3 worldPosition; varying lowp vec4 varColor; // The centroid keyword ensures that after interpolation the texture coordinates // lie within the same bounds when MSAA is en- and disabled. -// This fixes the stripes problem with nearest-neighbour textures and MSAA. +// This fixes the stripes problem with nearest-neighbor textures and MSAA. #ifdef GL_ES varying mediump vec2 varTexCoord; #else |
