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-rw-r--r--builtin/settingtypes.txt20
1 files changed, 9 insertions, 11 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt
index eaaf74943..2214b4dd6 100644
--- a/builtin/settingtypes.txt
+++ b/builtin/settingtypes.txt
@@ -470,21 +470,19 @@ enable_bloom (Enable Bloom) bool false
# bottom-left - raw base image, bottom-right - bloom texture.
enable_bloom_debug (Enable Bloom Debug) bool false
-# Set to true to use dedicated texture at each step of bloom effect.
-# This is a compatibility setting to avoid visual artifacts
-# on certain GPUs and video drivers.
-enable_bloom_dedicated_texture (Enable Bloom Dedicated Texture) bool false
-
-# Set the intensity of bloom
+# Defines how much bloom is applied to the rendered image
# Smaller values make bloom more subtle
# Range: from 0.01 to 1.0, default: 0.05
bloom_intensity (Bloom Intensity) float 0.05 0.01 1.0
-# Set the radius of the bloom filter in pixels.
-# Larger values render more glow around bright objects
-# at the cost of higher resource consumption.
-# Range: from 1 to 64, default: 16
-bloom_radius (Bloom Radius) int 16 1 64
+# Defines the magnitude of bloom overexposure.
+# Range: from 0.1 to 10.0, default: 1.0
+bloom_strength_factor (Bloom Strength Factor) float 1.0 0.1 10.0
+
+# Logical value that controls how far the bloom effect spreads
+# from the bright objects.
+# Range: from 0.1 to 8, default: 1
+bloom_radius (Bloom Radius) float 1 0.1 8
[*Audio]