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-rw-r--r--builtin/settingtypes.txt7
1 files changed, 3 insertions, 4 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt
index 262e5ba50..962261ed4 100644
--- a/builtin/settingtypes.txt
+++ b/builtin/settingtypes.txt
@@ -1649,10 +1649,9 @@ ignore_world_load_errors (Ignore world errors) bool false
shader_path (Shader path) path
# The rendering back-end.
-# A restart is required after changing this.
-# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
-# On other platforms, OpenGL is recommended.
-# Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)
+# Note: A restart is required after changing this!
+# OpenGL is the default for desktop, and OGLES2 for Android.
+# Shaders are supported by OpenGL and OGLES2 (experimental).
video_driver (Video driver) enum opengl opengl,ogles1,ogles2
# Distance in nodes at which transparency depth sorting is enabled