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-rw-r--r--builtin/game/item.lua6
1 files changed, 5 insertions, 1 deletions
diff --git a/builtin/game/item.lua b/builtin/game/item.lua
index 00601c68c..af3fcb645 100644
--- a/builtin/game/item.lua
+++ b/builtin/game/item.lua
@@ -205,7 +205,9 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
newnode.param2 = core.dir_to_wallmounted(dir)
-- Calculate the direction for furnaces and chests and stuff
elseif (def.paramtype2 == "facedir" or
- def.paramtype2 == "colorfacedir") and not param2 then
+ def.paramtype2 == "colorfacedir" or
+ def.paramtype2 == "4dir" or
+ def.paramtype2 == "color4dir") and not param2 then
local placer_pos = placer and placer:get_pos()
if placer_pos then
local dir = vector.subtract(above, placer_pos)
@@ -225,6 +227,8 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
color_divisor = 8
elseif def.paramtype2 == "colorfacedir" then
color_divisor = 32
+ elseif def.paramtype2 == "color4dir" then
+ color_divisor = 4
elseif def.paramtype2 == "colordegrotate" then
color_divisor = 32
end