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-rw-r--r--builtin/game/item.lua70
1 files changed, 31 insertions, 39 deletions
diff --git a/builtin/game/item.lua b/builtin/game/item.lua
index 17746e9a8..99465e099 100644
--- a/builtin/game/item.lua
+++ b/builtin/game/item.lua
@@ -92,12 +92,12 @@ end
-- Table of possible dirs
local facedir_to_dir = {
- {x= 0, y=0, z= 1},
- {x= 1, y=0, z= 0},
- {x= 0, y=0, z=-1},
- {x=-1, y=0, z= 0},
- {x= 0, y=-1, z= 0},
- {x= 0, y=1, z= 0},
+ vector.new( 0, 0, 1),
+ vector.new( 1, 0, 0),
+ vector.new( 0, 0, -1),
+ vector.new(-1, 0, 0),
+ vector.new( 0, -1, 0),
+ vector.new( 0, 1, 0),
}
-- Mapping from facedir value to index in facedir_to_dir.
local facedir_to_dir_map = {
@@ -136,12 +136,12 @@ end
-- table of dirs in wallmounted order
local wallmounted_to_dir = {
- [0] = {x = 0, y = 1, z = 0},
- {x = 0, y = -1, z = 0},
- {x = 1, y = 0, z = 0},
- {x = -1, y = 0, z = 0},
- {x = 0, y = 0, z = 1},
- {x = 0, y = 0, z = -1},
+ [0] = vector.new( 0, 1, 0),
+ vector.new( 0, -1, 0),
+ vector.new( 1, 0, 0),
+ vector.new(-1, 0, 0),
+ vector.new( 0, 0, 1),
+ vector.new( 0, 0, -1),
}
function core.wallmounted_to_dir(wallmounted)
return wallmounted_to_dir[wallmounted % 8]
@@ -152,7 +152,7 @@ function core.dir_to_yaw(dir)
end
function core.yaw_to_dir(yaw)
- return {x = -math.sin(yaw), y = 0, z = math.cos(yaw)}
+ return vector.new(-math.sin(yaw), 0, math.cos(yaw))
end
function core.is_colored_paramtype(ptype)
@@ -290,12 +290,12 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
end
-- Place above pointed node
- local place_to = {x = above.x, y = above.y, z = above.z}
+ local place_to = vector.new(above)
-- If node under is buildable_to, place into it instead (eg. snow)
if olddef_under.buildable_to then
log("info", "node under is buildable to")
- place_to = {x = under.x, y = under.y, z = under.z}
+ place_to = vector.new(under)
end
if core.is_protected(place_to, playername) then
@@ -315,22 +315,14 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
newnode.param2 = def.place_param2
elseif (def.paramtype2 == "wallmounted" or
def.paramtype2 == "colorwallmounted") and not param2 then
- local dir = {
- x = under.x - above.x,
- y = under.y - above.y,
- z = under.z - above.z
- }
+ local dir = vector.subtract(under, above)
newnode.param2 = core.dir_to_wallmounted(dir)
-- Calculate the direction for furnaces and chests and stuff
elseif (def.paramtype2 == "facedir" or
def.paramtype2 == "colorfacedir") and not param2 then
local placer_pos = placer and placer:get_pos()
if placer_pos then
- local dir = {
- x = above.x - placer_pos.x,
- y = above.y - placer_pos.y,
- z = above.z - placer_pos.z
- }
+ local dir = vector.subtract(above, placer_pos)
newnode.param2 = core.dir_to_facedir(dir)
log("info", "facedir: " .. newnode.param2)
end
@@ -384,7 +376,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
-- Run callback
if def.after_place_node and not prevent_after_place then
-- Deepcopy place_to and pointed_thing because callback can modify it
- local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z}
+ local place_to_copy = vector.new(place_to)
local pointed_thing_copy = copy_pointed_thing(pointed_thing)
if def.after_place_node(place_to_copy, placer, itemstack,
pointed_thing_copy) then
@@ -395,7 +387,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
-- Run script hook
for _, callback in ipairs(core.registered_on_placenodes) do
-- Deepcopy pos, node and pointed_thing because callback can modify them
- local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z}
+ local place_to_copy = vector.new(place_to)
local newnode_copy = {name=newnode.name, param1=newnode.param1, param2=newnode.param2}
local oldnode_copy = {name=oldnode.name, param1=oldnode.param1, param2=oldnode.param2}
local pointed_thing_copy = copy_pointed_thing(pointed_thing)
@@ -541,11 +533,11 @@ function core.handle_node_drops(pos, drops, digger)
for _, dropped_item in pairs(drops) do
local left = give_item(dropped_item)
if not left:is_empty() then
- local p = {
- x = pos.x + math.random()/2-0.25,
- y = pos.y + math.random()/2-0.25,
- z = pos.z + math.random()/2-0.25,
- }
+ local p = vector.offset(pos,
+ math.random()/2-0.25,
+ math.random()/2-0.25,
+ math.random()/2-0.25
+ )
core.add_item(p, left)
end
end
@@ -604,7 +596,7 @@ function core.node_dig(pos, node, digger)
if def and def.preserve_metadata then
local oldmeta = core.get_meta(pos):to_table().fields
-- Copy pos and node because the callback can modify them.
- local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
+ local pos_copy = vector.new(pos)
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
local drop_stacks = {}
for k, v in pairs(drops) do
@@ -636,7 +628,7 @@ function core.node_dig(pos, node, digger)
-- Run callback
if def and def.after_dig_node then
-- Copy pos and node because callback can modify them
- local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
+ local pos_copy = vector.new(pos)
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
def.after_dig_node(pos_copy, node_copy, oldmetadata, digger)
end
@@ -649,7 +641,7 @@ function core.node_dig(pos, node, digger)
end
-- Copy pos and node because callback can modify them
- local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
+ local pos_copy = vector.new(pos)
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
callback(pos_copy, node_copy, digger)
end
@@ -692,7 +684,7 @@ core.nodedef_default = {
groups = {},
inventory_image = "",
wield_image = "",
- wield_scale = {x=1,y=1,z=1},
+ wield_scale = vector.new(1, 1, 1),
stack_max = default_stack_max,
usable = false,
liquids_pointable = false,
@@ -751,7 +743,7 @@ core.craftitemdef_default = {
groups = {},
inventory_image = "",
wield_image = "",
- wield_scale = {x=1,y=1,z=1},
+ wield_scale = vector.new(1, 1, 1),
stack_max = default_stack_max,
liquids_pointable = false,
tool_capabilities = nil,
@@ -770,7 +762,7 @@ core.tooldef_default = {
groups = {},
inventory_image = "",
wield_image = "",
- wield_scale = {x=1,y=1,z=1},
+ wield_scale = vector.new(1, 1, 1),
stack_max = 1,
liquids_pointable = false,
tool_capabilities = nil,
@@ -789,7 +781,7 @@ core.noneitemdef_default = { -- This is used for the hand and unknown items
groups = {},
inventory_image = "",
wield_image = "",
- wield_scale = {x=1,y=1,z=1},
+ wield_scale = vector.new(1, 1, 1),
stack_max = default_stack_max,
liquids_pointable = false,
tool_capabilities = nil,