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authorAbdou-31 <abdou31.coding@gmail.com>2022-11-09 17:57:19 +0100
committerGitHub <noreply@github.com>2022-11-09 11:57:19 -0500
commitd1b80b462eaa74a8640cf132c21f74e4f924052a (patch)
treed5804214487f339643ab6cdf74fbd113cb02cb2b /src/util/numeric.cpp
parent6191bafcadc21277be5527ed1ac05f7902e710ad (diff)
downloadminetest-d1b80b462eaa74a8640cf132c21f74e4f924052a.tar.xz
Fix typos and en_US/en_GB inconsistency in various files (#12902)
Diffstat (limited to 'src/util/numeric.cpp')
-rw-r--r--src/util/numeric.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/util/numeric.cpp b/src/util/numeric.cpp
index aa3bb843d..3bcac5335 100644
--- a/src/util/numeric.cpp
+++ b/src/util/numeric.cpp
@@ -147,7 +147,7 @@ bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir,
// Adjust camera position, for purposes of computing the angle,
// such that a block that has any portion visible with the
// current camera position will have the center visible at the
- // adjusted postion
+ // adjusted position
f32 adjdist = BLOCK_MAX_RADIUS / cos((M_PI - camera_fov) / 2);
// Block position relative to adjusted camera
@@ -161,7 +161,7 @@ bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir,
f32 cosangle = dforward / blockpos_adj.getLength();
// If block is not in the field of view, skip it
- // HOTFIX: use sligthly increased angle (+10%) to fix too agressive
+ // HOTFIX: use sligthly increased angle (+10%) to fix too aggressive
// culling. Somebody have to find out whats wrong with the math here.
// Previous value: camera_fov / 2
if (cosangle < std::cos(camera_fov * 0.55f))