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author | x2048 <codeforsmile@gmail.com> | 2023-01-31 17:30:59 +0100 |
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committer | GitHub <noreply@github.com> | 2023-01-31 17:30:59 +0100 |
commit | 69fc20610947610b7829f3bfad82e23ed705b764 (patch) | |
tree | 775cb27a4875a071fccddee87b80730e39ed9b14 /src/util/directiontables.cpp | |
parent | cded6a3945206e51c35adbd063f1aec3a47e310f (diff) | |
download | minetest-69fc20610947610b7829f3bfad82e23ed705b764.tar.xz |
8x block meshes (#13133)
Reduce the number of drawcalls by generating a mesh per 8 blocks (2x2x2). Only blocks with even coordinates (lowest bit set to 0) will get a mesh.
Note: This also removes the old 'loops' algorithm for building the draw list, because it produces visual artifacts and cannot be made compatible with the approach of having a mesh for every 8th block without hurting performance.
Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
Co-authored-by: Lars <larsh@apache.org>
Co-authored-by: sfan5 <sfan5@live.de>
Diffstat (limited to 'src/util/directiontables.cpp')
-rw-r--r-- | src/util/directiontables.cpp | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/src/util/directiontables.cpp b/src/util/directiontables.cpp index 297058c9c..86ea6a45f 100644 --- a/src/util/directiontables.cpp +++ b/src/util/directiontables.cpp @@ -110,6 +110,78 @@ const v3s16 g_27dirs[27] = v3s16(0,0,0), }; +const v3s16 g_64dirs[64] = +{ + // +right, +top, +back + v3s16( -1, -1, -1), + v3s16( -1, 0, -1), + v3s16( -1, 1, -1), + v3s16( -1, 2, -1), + v3s16( -1, -1, 0), + v3s16( -1, 0, 0), + v3s16( -1, 1, 0), + v3s16( -1, 2, 0), + v3s16( -1, -1, 1), + v3s16( -1, 0, 1), + v3s16( -1, 1, 1), + v3s16( -1, 2, 1), + v3s16( -1, -1, 2), + v3s16( -1, 0, 2), + v3s16( -1, 1, 2), + v3s16( -1, 2, 2), + + v3s16( 0, -1, -1), + v3s16( 0, 0, -1), + v3s16( 0, 1, -1), + v3s16( 0, 2, -1), + v3s16( 0, -1, 0), + v3s16( 0, 0, 0), + v3s16( 0, 1, 0), + v3s16( 0, 2, 0), + v3s16( 0, -1, 1), + v3s16( 0, 0, 1), + v3s16( 0, 1, 1), + v3s16( 0, 2, 1), + v3s16( 0, -1, 2), + v3s16( 0, 0, 2), + v3s16( 0, 1, 2), + v3s16( 0, 2, 2), + + v3s16( 1, -1, -1), + v3s16( 1, 0, -1), + v3s16( 1, 1, -1), + v3s16( 1, 2, -1), + v3s16( 1, -1, 0), + v3s16( 1, 0, 0), + v3s16( 1, 1, 0), + v3s16( 1, 2, 0), + v3s16( 1, -1, 1), + v3s16( 1, 0, 1), + v3s16( 1, 1, 1), + v3s16( 1, 2, 1), + v3s16( 1, -1, 2), + v3s16( 1, 0, 2), + v3s16( 1, 1, 2), + v3s16( 1, 2, 2), + + v3s16( 2, -1, -1), + v3s16( 2, 0, -1), + v3s16( 2, 1, -1), + v3s16( 2, 2, -1), + v3s16( 2, -1, 0), + v3s16( 2, 0, 0), + v3s16( 2, 1, 0), + v3s16( 2, 2, 0), + v3s16( 2, -1, 1), + v3s16( 2, 0, 1), + v3s16( 2, 1, 1), + v3s16( 2, 2, 1), + v3s16( 2, -1, 2), + v3s16( 2, 0, 2), + v3s16( 2, 1, 2), + v3s16( 2, 2, 2), +}; + const u8 wallmounted_to_facedir[6] = { 20, 0, |