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authorSmallJoker <SmallJoker@users.noreply.github.com>2022-08-13 08:52:16 +0200
committerGitHub <noreply@github.com>2022-08-13 08:52:16 +0200
commit023a1c2427fa34d5a87e7234c0c322d56765082b (patch)
tree2a24ab5e2838452959d225b1015292350b1a0d57 /src/texture_override.h
parent8bf1609cccba24e2516ecb98dbf694b91fe697bf (diff)
downloadminetest-023a1c2427fa34d5a87e7234c0c322d56765082b.tar.xz
Textures: introduce world-align overrides (#12540)
Many games do not care about world align textures, however texture packs should have the capabilities to change that if they have suitable textures. This commmit now introduces a node property override for world-align in particular to force a certain scale on the selected override tiles.
Diffstat (limited to 'src/texture_override.h')
-rw-r--r--src/texture_override.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/texture_override.h b/src/texture_override.h
index bdc95e732..4c09fa540 100644
--- a/src/texture_override.h
+++ b/src/texture_override.h
@@ -57,7 +57,8 @@ struct TextureOverride
{
std::string id;
std::string texture;
- override_t target;
+ override_t target = 0;
+ u8 world_scale = 0;
// Helper function for checking if an OverrideTarget is found in
// a TextureOverride without casting