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authorAbdou-31 <abdou31.coding@gmail.com>2022-11-09 17:57:19 +0100
committerGitHub <noreply@github.com>2022-11-09 11:57:19 -0500
commitd1b80b462eaa74a8640cf132c21f74e4f924052a (patch)
treed5804214487f339643ab6cdf74fbd113cb02cb2b /src/settings_translation_file.cpp
parent6191bafcadc21277be5527ed1ac05f7902e710ad (diff)
downloadminetest-d1b80b462eaa74a8640cf132c21f74e4f924052a.tar.xz
Fix typos and en_US/en_GB inconsistency in various files (#12902)
Diffstat (limited to 'src/settings_translation_file.cpp')
-rw-r--r--src/settings_translation_file.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/settings_translation_file.cpp b/src/settings_translation_file.cpp
index 03bb564fb..d363ef443 100644
--- a/src/settings_translation_file.cpp
+++ b/src/settings_translation_file.cpp
@@ -454,7 +454,7 @@ fake_function() {
gettext("Floatland tapering distance");
gettext("Y-distance over which floatlands taper from full density to nothing.\nTapering starts at this distance from the Y limit.\nFor a solid floatland layer, this controls the height of hills/mountains.\nMust be less than or equal to half the distance between the Y limits.");
gettext("Floatland taper exponent");
- gettext("Exponent of the floatland tapering. Alters the tapering behaviour.\nValue = 1.0 creates a uniform, linear tapering.\nValues > 1.0 create a smooth tapering suitable for the default separated\nfloatlands.\nValues < 1.0 (for example 0.25) create a more defined surface level with\nflatter lowlands, suitable for a solid floatland layer.");
+ gettext("Exponent of the floatland tapering. Alters the tapering behavior.\nValue = 1.0 creates a uniform, linear tapering.\nValues > 1.0 create a smooth tapering suitable for the default separated\nfloatlands.\nValues < 1.0 (for example 0.25) create a more defined surface level with\nflatter lowlands, suitable for a solid floatland layer.");
gettext("Floatland density");
gettext("Adjusts the density of the floatland layer.\nIncrease value to increase density. Can be positive or negative.\nValue = 0.0: 50% of volume is floatland.\nValue = 2.0 (can be higher depending on 'mgv7_np_floatland', always test\nto be sure) creates a solid floatland layer.");
gettext("Floatland water level");