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authorJude Melton-Houghton <jwmhjwmh@gmail.com>2022-10-18 18:01:44 -0400
committerGitHub <noreply@github.com>2022-10-18 18:01:44 -0400
commitb38ffdec279bcded98e34f5116c8d676aa9f73a7 (patch)
tree31cafdb009b2f81b61a96286a3800a8e408f8f3d /src/server.cpp
parent23e9f5db4330a6efee5270160a3959422926ce77 (diff)
downloadminetest-b38ffdec279bcded98e34f5116c8d676aa9f73a7.tar.xz
Implement vector and node conversion in Lua (#12609)
Co-authored-by: sfan5 <sfan5@live.de>
Diffstat (limited to 'src/server.cpp')
-rw-r--r--src/server.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server.cpp b/src/server.cpp
index c544af534..5451e3833 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -447,6 +447,7 @@ void Server::init()
m_inventory_mgr = std::make_unique<ServerInventoryManager>();
m_script->loadMod(getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
+ m_script->checkSetByBuiltin();
m_gamespec.checkAndLog();
m_modmgr->loadMods(m_script);