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authorsapier <sapier at gmx dot net>2012-02-04 12:41:25 +0100
committersapier <sapier at gmx dot net>2012-02-04 12:41:25 +0100
commit77df09540c4d7eadef760779e123af88a48aafaa (patch)
treefebf1009328d30c31a14a1a1ca1600e99b4c3e6b /src/scriptapi.h
parent3454e6779337d8523ae76c7fa16eb8c565aa2381 (diff)
parenta1eb2836c0764829ebad1462432bb3c5f32750df (diff)
downloadminetest-77df09540c4d7eadef760779e123af88a48aafaa.tar.xz
Merge remote branch 'upstream/master' into sapier_experimental
Conflicts: src/scriptapi.cpp
Diffstat (limited to 'src/scriptapi.h')
-rw-r--r--src/scriptapi.h36
1 files changed, 15 insertions, 21 deletions
diff --git a/src/scriptapi.h b/src/scriptapi.h
index af8afa3d9..df8ae344e 100644
--- a/src/scriptapi.h
+++ b/src/scriptapi.h
@@ -27,11 +27,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class Server;
class ServerEnvironment;
class ServerActiveObject;
+class ServerRemotePlayer;
typedef struct lua_State lua_State;
struct LuaEntityProperties;
+struct ItemStack;
struct PointedThing;
//class IGameDef;
-class ServerRemotePlayer;
void scriptapi_export(lua_State *L, Server *server);
bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath,
@@ -48,15 +49,6 @@ bool scriptapi_on_chat_message(lua_State *L, const std::string &name,
/* environment */
// On environment step
void scriptapi_environment_step(lua_State *L, float dtime);
-// After adding node
-void scriptapi_environment_on_placenode(lua_State *L, v3s16 p, MapNode newnode,
- ServerActiveObject *placer);
-// After removing node
-void scriptapi_environment_on_dignode(lua_State *L, v3s16 p, MapNode oldnode,
- ServerActiveObject *digger);
-// When punching node
-void scriptapi_environment_on_punchnode(lua_State *L, v3s16 p, MapNode node,
- ServerActiveObject *puncher);
// After generating a piece of map
void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp);
@@ -66,17 +58,19 @@ void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player);
bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player);
void scriptapi_get_creative_inventory(lua_State *L, ServerRemotePlayer *player);
-/* craftitem */
-void scriptapi_add_craftitem(lua_State *L, const char *name);
-bool scriptapi_craftitem_on_drop(lua_State *L, const char *name,
- ServerActiveObject *dropper, v3f pos,
- bool &callback_exists);
-bool scriptapi_craftitem_on_place_on_ground(lua_State *L, const char *name,
- ServerActiveObject *placer, v3f pos,
- bool &callback_exists);
-bool scriptapi_craftitem_on_use(lua_State *L, const char *name,
- ServerActiveObject *user, const PointedThing& pointed,
- bool &callback_exists);
+/* item callbacks */
+bool scriptapi_item_on_drop(lua_State *L, ItemStack &item,
+ ServerActiveObject *dropper, v3f pos);
+bool scriptapi_item_on_place(lua_State *L, ItemStack &item,
+ ServerActiveObject *placer, const PointedThing &pointed);
+bool scriptapi_item_on_use(lua_State *L, ItemStack &item,
+ ServerActiveObject *user, const PointedThing &pointed);
+
+/* node callbacks */
+bool scriptapi_node_on_punch(lua_State *L, v3s16 p, MapNode node,
+ ServerActiveObject *puncher);
+bool scriptapi_node_on_dig(lua_State *L, v3s16 p, MapNode node,
+ ServerActiveObject *digger);
/* luaentity */
// Returns true if succesfully added into Lua; false otherwise.