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author | sapier <sapier at gmx dot net> | 2012-02-04 12:41:25 +0100 |
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committer | sapier <sapier at gmx dot net> | 2012-02-04 12:41:25 +0100 |
commit | 77df09540c4d7eadef760779e123af88a48aafaa (patch) | |
tree | febf1009328d30c31a14a1a1ca1600e99b4c3e6b /src/scriptapi.h | |
parent | 3454e6779337d8523ae76c7fa16eb8c565aa2381 (diff) | |
parent | a1eb2836c0764829ebad1462432bb3c5f32750df (diff) | |
download | minetest-77df09540c4d7eadef760779e123af88a48aafaa.tar.xz |
Merge remote branch 'upstream/master' into sapier_experimental
Conflicts:
src/scriptapi.cpp
Diffstat (limited to 'src/scriptapi.h')
-rw-r--r-- | src/scriptapi.h | 36 |
1 files changed, 15 insertions, 21 deletions
diff --git a/src/scriptapi.h b/src/scriptapi.h index af8afa3d9..df8ae344e 100644 --- a/src/scriptapi.h +++ b/src/scriptapi.h @@ -27,11 +27,12 @@ with this program; if not, write to the Free Software Foundation, Inc., class Server; class ServerEnvironment; class ServerActiveObject; +class ServerRemotePlayer; typedef struct lua_State lua_State; struct LuaEntityProperties; +struct ItemStack; struct PointedThing; //class IGameDef; -class ServerRemotePlayer; void scriptapi_export(lua_State *L, Server *server); bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath, @@ -48,15 +49,6 @@ bool scriptapi_on_chat_message(lua_State *L, const std::string &name, /* environment */ // On environment step void scriptapi_environment_step(lua_State *L, float dtime); -// After adding node -void scriptapi_environment_on_placenode(lua_State *L, v3s16 p, MapNode newnode, - ServerActiveObject *placer); -// After removing node -void scriptapi_environment_on_dignode(lua_State *L, v3s16 p, MapNode oldnode, - ServerActiveObject *digger); -// When punching node -void scriptapi_environment_on_punchnode(lua_State *L, v3s16 p, MapNode node, - ServerActiveObject *puncher); // After generating a piece of map void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp); @@ -66,17 +58,19 @@ void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player); bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player); void scriptapi_get_creative_inventory(lua_State *L, ServerRemotePlayer *player); -/* craftitem */ -void scriptapi_add_craftitem(lua_State *L, const char *name); -bool scriptapi_craftitem_on_drop(lua_State *L, const char *name, - ServerActiveObject *dropper, v3f pos, - bool &callback_exists); -bool scriptapi_craftitem_on_place_on_ground(lua_State *L, const char *name, - ServerActiveObject *placer, v3f pos, - bool &callback_exists); -bool scriptapi_craftitem_on_use(lua_State *L, const char *name, - ServerActiveObject *user, const PointedThing& pointed, - bool &callback_exists); +/* item callbacks */ +bool scriptapi_item_on_drop(lua_State *L, ItemStack &item, + ServerActiveObject *dropper, v3f pos); +bool scriptapi_item_on_place(lua_State *L, ItemStack &item, + ServerActiveObject *placer, const PointedThing &pointed); +bool scriptapi_item_on_use(lua_State *L, ItemStack &item, + ServerActiveObject *user, const PointedThing &pointed); + +/* node callbacks */ +bool scriptapi_node_on_punch(lua_State *L, v3s16 p, MapNode node, + ServerActiveObject *puncher); +bool scriptapi_node_on_dig(lua_State *L, v3s16 p, MapNode node, + ServerActiveObject *digger); /* luaentity */ // Returns true if succesfully added into Lua; false otherwise. |