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authorJude Melton-Houghton <jwmhjwmh@gmail.com>2022-10-18 18:01:44 -0400
committerGitHub <noreply@github.com>2022-10-18 18:01:44 -0400
commitb38ffdec279bcded98e34f5116c8d676aa9f73a7 (patch)
tree31cafdb009b2f81b61a96286a3800a8e408f8f3d /src/script/lua_api/l_particles_local.cpp
parent23e9f5db4330a6efee5270160a3959422926ce77 (diff)
downloadminetest-b38ffdec279bcded98e34f5116c8d676aa9f73a7.tar.xz
Implement vector and node conversion in Lua (#12609)
Co-authored-by: sfan5 <sfan5@live.de>
Diffstat (limited to 'src/script/lua_api/l_particles_local.cpp')
-rw-r--r--src/script/lua_api/l_particles_local.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/script/lua_api/l_particles_local.cpp b/src/script/lua_api/l_particles_local.cpp
index 62cbab8e9..43304b7a7 100644
--- a/src/script/lua_api/l_particles_local.cpp
+++ b/src/script/lua_api/l_particles_local.cpp
@@ -87,7 +87,7 @@ int ModApiParticlesLocal::l_add_particle(lua_State *L)
lua_getfield(L, 1, "node");
if (lua_istable(L, -1))
- p.node = readnode(L, -1, getGameDef(L)->ndef());
+ p.node = readnode(L, -1);
lua_pop(L, 1);
p.node_tile = getintfield_default(L, 1, "node_tile", p.node_tile);
@@ -185,7 +185,7 @@ int ModApiParticlesLocal::l_add_particlespawner(lua_State *L)
lua_getfield(L, 1, "node");
if (lua_istable(L, -1))
- p.node = readnode(L, -1, getGameDef(L)->ndef());
+ p.node = readnode(L, -1);
lua_pop(L, 1);
p.node_tile = getintfield_default(L, 1, "node_tile", p.node_tile);