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authorSmallJoker <SmallJoker@users.noreply.github.com>2022-12-26 21:59:55 +0100
committerGitHub <noreply@github.com>2022-12-26 21:59:55 +0100
commit03e710160f5c573b74097173b8202f209e5106ad (patch)
tree287b156f94ff517913fec0af278629adb5fb34cc /src/script/lua_api/l_object.cpp
parent1e7804aaf66e2c2a81f81267923621dea17cb274 (diff)
downloadminetest-03e710160f5c573b74097173b8202f209e5106ad.tar.xz
Lua API: Document shader dependencies of set_lighting() (#13079)
Diffstat (limited to 'src/script/lua_api/l_object.cpp')
-rw-r--r--src/script/lua_api/l_object.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp
index 0538e15d5..0a3e05907 100644
--- a/src/script/lua_api/l_object.cpp
+++ b/src/script/lua_api/l_object.cpp
@@ -2294,10 +2294,10 @@ int ObjectRef::l_set_lighting(lua_State *L)
Lighting lighting = player->getLighting();
lua_getfield(L, 2, "shadows");
if (lua_istable(L, -1)) {
- lighting.shadow_intensity = getfloatfield_default(L, -1, "intensity", lighting.shadow_intensity);
+ getfloatfield(L, -1, "intensity", lighting.shadow_intensity);
}
- lighting.saturation = getfloatfield_default(L, 2, "saturation", lighting.saturation);
- lua_pop(L, -1);
+ lua_pop(L, 1); // shadows
+ getfloatfield(L, -1, "saturation", lighting.saturation);
getServer(L)->setLighting(player, lighting);
return 0;