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author | SmallJoker <SmallJoker@users.noreply.github.com> | 2022-12-26 21:59:55 +0100 |
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committer | GitHub <noreply@github.com> | 2022-12-26 21:59:55 +0100 |
commit | 03e710160f5c573b74097173b8202f209e5106ad (patch) | |
tree | 287b156f94ff517913fec0af278629adb5fb34cc /src/script/lua_api/l_object.cpp | |
parent | 1e7804aaf66e2c2a81f81267923621dea17cb274 (diff) | |
download | minetest-03e710160f5c573b74097173b8202f209e5106ad.tar.xz |
Lua API: Document shader dependencies of set_lighting() (#13079)
Diffstat (limited to 'src/script/lua_api/l_object.cpp')
-rw-r--r-- | src/script/lua_api/l_object.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp index 0538e15d5..0a3e05907 100644 --- a/src/script/lua_api/l_object.cpp +++ b/src/script/lua_api/l_object.cpp @@ -2294,10 +2294,10 @@ int ObjectRef::l_set_lighting(lua_State *L) Lighting lighting = player->getLighting(); lua_getfield(L, 2, "shadows"); if (lua_istable(L, -1)) { - lighting.shadow_intensity = getfloatfield_default(L, -1, "intensity", lighting.shadow_intensity); + getfloatfield(L, -1, "intensity", lighting.shadow_intensity); } - lighting.saturation = getfloatfield_default(L, 2, "saturation", lighting.saturation); - lua_pop(L, -1); + lua_pop(L, 1); // shadows + getfloatfield(L, -1, "saturation", lighting.saturation); getServer(L)->setLighting(player, lighting); return 0; |