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authorJude Melton-Houghton <jwmhjwmh@gmail.com>2022-10-18 18:01:44 -0400
committerGitHub <noreply@github.com>2022-10-18 18:01:44 -0400
commitb38ffdec279bcded98e34f5116c8d676aa9f73a7 (patch)
tree31cafdb009b2f81b61a96286a3800a8e408f8f3d /src/script/cpp_api/s_env.cpp
parent23e9f5db4330a6efee5270160a3959422926ce77 (diff)
downloadminetest-b38ffdec279bcded98e34f5116c8d676aa9f73a7.tar.xz
Implement vector and node conversion in Lua (#12609)
Co-authored-by: sfan5 <sfan5@live.de>
Diffstat (limited to 'src/script/cpp_api/s_env.cpp')
-rw-r--r--src/script/cpp_api/s_env.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/script/cpp_api/s_env.cpp b/src/script/cpp_api/s_env.cpp
index af68f689f..55c0a84f5 100644
--- a/src/script/cpp_api/s_env.cpp
+++ b/src/script/cpp_api/s_env.cpp
@@ -274,7 +274,6 @@ void ScriptApiEnv::on_liquid_transformed(
// Convert the list to a pos array and a node array for lua
int index = 1;
- const NodeDefManager *ndef = getEnv()->getGameDef()->ndef();
lua_createtable(L, list.size(), 0);
lua_createtable(L, list.size(), 0);
for(std::pair<v3s16, MapNode> p : list) {
@@ -282,7 +281,7 @@ void ScriptApiEnv::on_liquid_transformed(
push_v3s16(L, p.first);
lua_rawset(L, -4);
lua_pushnumber(L, index++);
- pushnode(L, p.second, ndef);
+ pushnode(L, p.second);
lua_rawset(L, -3);
}