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authorShadowNinja <shadowninja@minetest.net>2014-12-12 14:49:19 -0500
committerShadowNinja <shadowninja@minetest.net>2017-05-06 15:33:19 -0400
commit43d1f375d18a2fbc547a9b4f23d1354d645856ca (patch)
tree15de6977737b440b9d265f85dc1fe3c71e996a45 /src/script/cpp_api/s_async.h
parenta024042bf5ad487685e952da7b96ffa845cd7731 (diff)
downloadminetest-43d1f375d18a2fbc547a9b4f23d1354d645856ca.tar.xz
Use a settings object for the main settings
This unifies the settings APIs. This also unifies the sync and async registration APIs, since the async registration API did not support adding non-functions to the API table.
Diffstat (limited to 'src/script/cpp_api/s_async.h')
-rw-r--r--src/script/cpp_api/s_async.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/script/cpp_api/s_async.h b/src/script/cpp_api/s_async.h
index 93e9759b4..dbe0654e2 100644
--- a/src/script/cpp_api/s_async.h
+++ b/src/script/cpp_api/s_async.h
@@ -75,16 +75,16 @@ private:
// Asynchornous thread and job management
class AsyncEngine {
friend class AsyncWorkerThread;
+ typedef void (*StateInitializer)(lua_State *L, int top);
public:
AsyncEngine();
~AsyncEngine();
/**
- * Register function to be used within engine
- * @param name Function name to be used within Lua environment
+ * Register function to be called on new states
* @param func C function to be called
*/
- bool registerFunction(const char* name, lua_CFunction func);
+ void registerStateInitializer(StateInitializer func);
/**
* Create async engine tasks and lock function registration
@@ -140,8 +140,8 @@ private:
// Variable locking the engine against further modification
bool initDone;
- // Internal store for registred functions
- UNORDERED_MAP<std::string, lua_CFunction> functionList;
+ // Internal store for registred state initializers
+ std::vector<StateInitializer> stateInitializers;
// Internal counter to create job IDs
unsigned int jobIdCounter;