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author | ShadowNinja <shadowninja@minetest.net> | 2014-12-12 14:49:19 -0500 |
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committer | ShadowNinja <shadowninja@minetest.net> | 2017-05-06 15:33:19 -0400 |
commit | 43d1f375d18a2fbc547a9b4f23d1354d645856ca (patch) | |
tree | 15de6977737b440b9d265f85dc1fe3c71e996a45 /src/script/cpp_api/s_async.h | |
parent | a024042bf5ad487685e952da7b96ffa845cd7731 (diff) | |
download | minetest-43d1f375d18a2fbc547a9b4f23d1354d645856ca.tar.xz |
Use a settings object for the main settings
This unifies the settings APIs.
This also unifies the sync and async registration APIs, since the async
registration API did not support adding non-functions to the API table.
Diffstat (limited to 'src/script/cpp_api/s_async.h')
-rw-r--r-- | src/script/cpp_api/s_async.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/script/cpp_api/s_async.h b/src/script/cpp_api/s_async.h index 93e9759b4..dbe0654e2 100644 --- a/src/script/cpp_api/s_async.h +++ b/src/script/cpp_api/s_async.h @@ -75,16 +75,16 @@ private: // Asynchornous thread and job management class AsyncEngine { friend class AsyncWorkerThread; + typedef void (*StateInitializer)(lua_State *L, int top); public: AsyncEngine(); ~AsyncEngine(); /** - * Register function to be used within engine - * @param name Function name to be used within Lua environment + * Register function to be called on new states * @param func C function to be called */ - bool registerFunction(const char* name, lua_CFunction func); + void registerStateInitializer(StateInitializer func); /** * Create async engine tasks and lock function registration @@ -140,8 +140,8 @@ private: // Variable locking the engine against further modification bool initDone; - // Internal store for registred functions - UNORDERED_MAP<std::string, lua_CFunction> functionList; + // Internal store for registred state initializers + std::vector<StateInitializer> stateInitializers; // Internal counter to create job IDs unsigned int jobIdCounter; |