aboutsummaryrefslogtreecommitdiff
path: root/src/script/common/c_content.h
diff options
context:
space:
mode:
authorsfan5 <sfan5@live.de>2022-04-09 14:47:59 +0200
committersfan5 <sfan5@live.de>2022-05-02 20:54:55 +0200
commit56a558baf8ef43810014347ae624cb4ef70b6aa3 (patch)
tree071640a50dba48bc5a28d07d782b56923aa690c3 /src/script/common/c_content.h
parente6385e2ab74af7b01163ea91d4e3cfd5dfe6552e (diff)
downloadminetest-56a558baf8ef43810014347ae624cb4ef70b6aa3.tar.xz
Refactor some Lua API functions in preparation for async env
Diffstat (limited to 'src/script/common/c_content.h')
-rw-r--r--src/script/common/c_content.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/script/common/c_content.h b/src/script/common/c_content.h
index 11b39364f..a7b8709c6 100644
--- a/src/script/common/c_content.h
+++ b/src/script/common/c_content.h
@@ -59,7 +59,7 @@ class InventoryList;
struct NodeBox;
struct ContentFeatures;
struct TileDef;
-class Server;
+class IGameDef;
struct DigParams;
struct HitParams;
struct EnumString;
@@ -126,7 +126,7 @@ void push_inventory_lists (lua_State *L,
const Inventory &inv);
void read_inventory_list (lua_State *L, int tableindex,
Inventory *inv, const char *name,
- Server *srv, int forcesize=-1);
+ IGameDef *gdef, int forcesize=-1);
MapNode readnode (lua_State *L, int index,
const NodeDefManager *ndef);
@@ -166,7 +166,7 @@ void push_items (lua_State *L,
std::vector<ItemStack> read_items (lua_State *L,
int index,
- Server* srv);
+ IGameDef* gdef);
void push_soundspec (lua_State *L,
const SimpleSoundSpec &spec);