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authorShadowNinja <shadowninja@minetest.net>2017-04-25 13:38:08 -0400
committerShadowNinja <shadowninja@minetest.net>2017-04-25 13:41:36 -0400
commit2818d3f2244d2146a5cdb61cd41f6561c514f97c (patch)
treefa4babb953cd7a017f60a7413c3c90b655415a40 /src/script/clientscripting.cpp
parentdb17225a976e20c6628afe70dd6b230673287b4d (diff)
downloadminetest-2818d3f2244d2146a5cdb61cd41f6561c514f97c.tar.xz
Rename Scripting API files for consistency
Diffstat (limited to 'src/script/clientscripting.cpp')
-rw-r--r--src/script/clientscripting.cpp80
1 files changed, 0 insertions, 80 deletions
diff --git a/src/script/clientscripting.cpp b/src/script/clientscripting.cpp
deleted file mode 100644
index ba3f910c0..000000000
--- a/src/script/clientscripting.cpp
+++ /dev/null
@@ -1,80 +0,0 @@
-/*
-Minetest
-Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#include "clientscripting.h"
-#include "client.h"
-#include "cpp_api/s_internal.h"
-#include "lua_api/l_client.h"
-#include "lua_api/l_env.h"
-#include "lua_api/l_minimap.h"
-#include "lua_api/l_storage.h"
-#include "lua_api/l_sound.h"
-#include "lua_api/l_util.h"
-#include "lua_api/l_item.h"
-#include "lua_api/l_nodemeta.h"
-#include "lua_api/l_localplayer.h"
-
-ClientScripting::ClientScripting(Client *client):
- ScriptApiBase()
-{
- setGameDef(client);
-
- SCRIPTAPI_PRECHECKHEADER
-
- // Security is mandatory client side
- initializeSecurityClient();
-
- lua_getglobal(L, "core");
- int top = lua_gettop(L);
-
- lua_newtable(L);
- lua_setfield(L, -2, "ui");
-
- InitializeModApi(L, top);
- lua_pop(L, 1);
-
- LuaMinimap::create(L, client->getMinimap());
-
- // Push builtin initialization type
- lua_pushstring(L, "client");
- lua_setglobal(L, "INIT");
-
- infostream << "SCRIPTAPI: Initialized client game modules" << std::endl;
-}
-
-void ClientScripting::InitializeModApi(lua_State *L, int top)
-{
- ModApiUtil::InitializeClient(L, top);
- ModApiClient::Initialize(L, top);
- ModApiStorage::Initialize(L, top);
- ModApiEnvMod::InitializeClient(L, top);
-
- LuaItemStack::Register(L);
- StorageRef::Register(L);
- LuaMinimap::Register(L);
- NodeMetaRef::RegisterClient(L);
- LuaLocalPlayer::Register(L);
-}
-
-void ClientScripting::on_client_ready(LocalPlayer *localplayer)
-{
- lua_State *L = getStack();
- LuaLocalPlayer::create(L, localplayer);
-}